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The Harrier is greatest thing Bioware ever gave ME3MP


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#201
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NuclearTech76 wrote...

lightswitch wrote...

Harrier isn't well balanced. Needs a lot more recoil IMO.

Says the Turian.

Why don't you go recalibrate your clawhammer? (one of you sick freaks will get that one) :lol:


*raises hand* :whistle:

#202
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Maurader Sackboy wrote...

GhostKnife72 wrote...  If you were thrown into Gold or Platinum and had only one weapon to chose from AND were not ... glitches (e.g. Tactical Cloak damage or  PPR with IA), etc. (i.e. a pure weapons class) what would it be?

This hypothetical doesn't make sense since "pure weapons class" have powers (Devastor Mode, Marksman, etc.) -- just not biotic ones.  Also, Tactical Cloak damage is not a glitch!  For instance, I'd take the Typhoon over the Harrier on the Destroyer every time.


Point taken.  Sorry, I'm hardware centric so "glitch" is constantly mixed in with "bug".  But my point there was that TC doesn't work as it was supposed to originally work. 

And when I said, "pure" weapons class, I meant not even DM or Marksmen.  Think 0/0/0/0/0 on any class.

Now, which gun would you chose on Gold or Platinum? (and there is no "wrong" answer per se). 

IMHO I just think you'll get the most bang for your buck with the Harrier.  Reegar and PPR are close seconds.  The only thing about those two are ramp-up time (as NT pointed out) and the range (which we all know).

Could you get it to work, of course.  But if you weren't trying a gag run or to really challenge yourself (think Shuriken), then my choice would be the Harrier.

#203
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tyhw wrote...

GhostKnife72 wrote...

Best way to answer this question, as unbiased as possible, is to ask it this way...

If you were thrown into Gold or Platinum and had only one weapon to chose from AND were not allowed ANY powers (e.g. Biotic Charge), glitches (e.g. Tactical Cloak damage or  PPR with IA), etc. (i.e. a pure weapons class) what would it be?

For me, the Harrier provides the best all around performance.


With no powers?  It'd have to be the PPR or Reegar.  Harrier's ammo will actually become a detriment if you haven't got powers to fill in some of the damage.  You wouldn't even be able to kill the big bosses without needing a new clip.

With no power usage, the PPR's long sustained fire doesn't matter.  With no accuracy boosting powers, the hurricane isn't that good., and the PPR's pinpoint accuracy is very useful.

And of course any best gun competition usually includes the phrase "besides the lolReegar."  Even without incendiary glitching the Reegar is incredibly powerful with AP ammo.

Also, as to the main point...
I'm not really sure why you consider the Harrier to be less cheap than the Talon, Hurricane, or PPR.  In my opinion those are all pretty similar in terms of power (along with the Wraith).  Which one you choose comes down primarily to kit and tactics.  PPR if you like using soft cover or have no powers to use.  Hurricane if you've got accuracy boosting.  Wraith for ranged one shots, Talon for in close one shots, Harrier for picking off enemies at range.  My personal favorite is the Talon, but I don't really see how any of these guns are cheaper than the others.

And for the whole lancer/harrier thing...lol.  Even if they had similar damage numbers, infinite ammo is a negative, not a positive, because it essentially gives you a huge reload time so that you don't need to hit ammo boxes.  You also are no longer able to hot reload in a pinch with a thermal clip.  And that spread...so much worse.  (Really, pretty much all AR other than the Harrier are far less accurate than they should be.  The Valkyrie and Saber would actually be pretty good guns if they didn't suffer so heavily from accuracy bloom)


I'm not sure if the edit was directed at me, but I don't consider the other weapons you mention "cheap" either.  They are great guns.  I just think if you laid them all next too each other, the Harrier is superior to the others in terms of versatility.

But yes, tactics will play a role in this.  If you perfer to be up close, then a Reegar may suit your style.  Long range, maybe the PPR is better for you.  I tend to fall in between, so the Harrier is perfect for me.  It lets me get some damage done at range and is available right away if I turn a corner into a group.

#204
Kel Riever

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L2Play GhostKnife!

Go to Bronze where you belong!

:)

#205
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Kel Riever wrote...

L2Play GhostKnife!

Go to Bronze where you belong!

:)


I can't.  They are 2 1337 for me at that level. :crying:

#206
lightswitch

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NuclearTech76 wrote...

Scruffaluphagus wrote...

I'd say the Harrier would be best balanced if its recoil were implemented properly (switch cover recoil with standing recoil).

NOOOOO!!!!! It would suck butt if they made it recoil out of cover like that.

It's perfect right now out of cover, just enough recoil without stability to force you to burst fire at the head versus infantry and the stability is pretty easy to adjust on substained fire versus bosses. I used to hate any kind of recoil but on the Harrier it is your friend if you're getting recoil on infantry you are doing it wrong.


i have come to the conclusion it is impossible to balance a game for PC and console at the same time.

with a mouse controller I don't have to burst fire ever at anything. Just lay down one continuous stream of death until the target is dead.

Maybe instead of increasing recoil they could have increased the CoF during sustained fire, actually forcing burst fire at range. 

#207
smeckie

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David Diablo wrote...

Just to reiterate...

David Diablo wrote...

Any weapon that allows me to complete a plat solo is broken./end thread


Not sure why people are saying the harrier is not that good, when in reality, it might be too good... <_<

I'm not saying it not good, I just have a hard time believing its so much better than a Lancer. To me any way the Harrier out-classes the Lancer is quickly offset by the fact that you have to camp the damn ammo crate. Seems to me that pugs tend to use the TGI/LolHarrier quite abit, it gets old trying to get ammo when they pretty much sit on the boxes. That's just my own take on the Harrier. So I guess my problem with it is not so much that it's not a good gun but the ammo.

#208
NuclearTech76

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lightswitch wrote...

NuclearTech76 wrote...

Scruffaluphagus wrote...

I'd say the Harrier would be best balanced if its recoil were implemented properly (switch cover recoil with standing recoil).

NOOOOO!!!!! It would suck butt if they made it recoil out of cover like that.

It's perfect right now out of cover, just enough recoil without stability to force you to burst fire at the head versus infantry and the stability is pretty easy to adjust on substained fire versus bosses. I used to hate any kind of recoil but on the Harrier it is your friend if you're getting recoil on infantry you are doing it wrong.


i have come to the conclusion it is impossible to balance a game for PC and console at the same time.

with a mouse controller I don't have to burst fire ever at anything. Just lay down one continuous stream of death until the target is dead.

Maybe instead of increasing recoil they could have increased the CoF during sustained fire, actually forcing burst fire at range. 

Increased reticle bloom? I would like that in the next game especially if a few kits had accuracy bonuses in their racial passives though. Make it where no one weapon goes on every kit.

#209
lightswitch

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smeckie wrote...

David Diablo wrote...

Just to reiterate...

David Diablo wrote...

Any weapon that allows me to complete a plat solo is broken./end thread


Not sure why people are saying the harrier is not that good, when in reality, it might be too good... <_<

I'm not saying it not good, I just have a hard time believing its so much better than a Lancer. To me any way the Harrier out-classes the Lancer is quickly offset by the fact that you have to camp the damn ammo crate. Seems to me that pugs tend to use the TGI/LolHarrier quite abit, it gets old trying to get ammo when they pretty much sit on the boxes. That's just my own take on the Harrier. So I guess my problem with it is not so much that it's not a good gun but the ammo.

Assault loadout

#210
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NuclearTech76 wrote...

lightswitch wrote...

NuclearTech76 wrote...

Scruffaluphagus wrote...

I'd say the Harrier would be best balanced if its recoil were implemented properly (switch cover recoil with standing recoil).

NOOOOO!!!!! It would suck butt if they made it recoil out of cover like that.

It's perfect right now out of cover, just enough recoil without stability to force you to burst fire at the head versus infantry and the stability is pretty easy to adjust on substained fire versus bosses. I used to hate any kind of recoil but on the Harrier it is your friend if you're getting recoil on infantry you are doing it wrong.


i have come to the conclusion it is impossible to balance a game for PC and console at the same time.

with a mouse controller I don't have to burst fire ever at anything. Just lay down one continuous stream of death until the target is dead.

Maybe instead of increasing recoil they could have increased the CoF during sustained fire, actually forcing burst fire at range. 

Increased reticle bloom? I would like that in the next game especially if a few kits had accuracy bonuses in their racial passives though. Make it where no one weapon goes on every kit.


I'm on board with this.  As long as it doesn't turn into horrible CoD-like "sway".  Man, that was so annoying.

#211
Kislitsin

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NuclearTech76 wrote...

PPR is great but this game's damn stun mechanics make that ramp up time a PITA. Not sure what the cold damage is on the PPR but the Harrier is instant damage on demand for a mook or three rounding the corner.


Stunlock is only a big issue with PPR at the "Prime Time" on open maps (I nuke on those Geth Plat waves anyway) 
But with PPR you may be stunned, or simply flanked by lone maradeur. With Harrier you might be found dead 1 meter beyond ammo crate. On condor/dagger(haz) both guns look perfectly balanced:unsure:

On the arena of cancer I alway wish the lazor hadn't have a heat up time/harrier was infinite ammo. And more missiles.

Modifié par Kislitsin, 16 décembre 2013 - 07:39 .


#212
NuclearTech76

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Kislitsin wrote...

NuclearTech76 wrote...

PPR is great but this game's damn stun mechanics make that ramp up time a PITA. Not sure what the cold damage is on the PPR but the Harrier is instant damage on demand for a mook or three rounding the corner.


Stunlock is only a big issue with PPR at the "Prime Time" on open maps (I nuke on those Geth Plat waves anyway) 
But with PPR you may be stunned, or simply flanked by lone maradeur. With Harrier you might be found dead 1 meter beyond ammo crate. On condor/dagger(haz) both guns look perfectly balanced:unsure:

On the arena of cancer I alway wish the lazor hadn't have a heat up time/harrier was infinite ammo. And more missiles.

Thermal clip FTW.

#213
chcknwng

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GhostKnife72 wrote...


And when I said, "pure" weapons class, I meant not even DM or Marksmen.  Think 0/0/0/0/0 on any class.


A Wraith, Claymore, Talon, or Arc Pistol.

Without cooldown to worry about, Javelin, Black Widow, and Typhoon.


ClydeInTheShell wrote...

wngmv wrote...

Harrier X being the keyword. I tried bringing a Harrier II into plat and it was more painful than a Claymore I.


Even moreso when you bring SMG amp with your AR. Image IPB


I got extra points for being a hipster.

#214
Kislitsin

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NuclearTech76 

Thermal clip FTW.


But I need them for wave 11 grenade spam. 
How else do you kill all those bosses?
Seriously though, I either forget that I have them or burn through them at first waves. 

#215
NuclearTech76

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Kislitsin wrote...

NuclearTech76 

Thermal clip FTW.


But I need them for wave 11 grenade spam. 
How else do you kill all those bosses?
Seriously though, I either forget that I have them or burn through them at first waves. 

Sounds stupid but I have a budget for nades and thermals which changes according to map and faction.

#216
Kislitsin

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NuclearTech76 wrote...

Sounds stupid but I have a budget for nades and thermals which changes according to map and faction.


Whenever I run my QME or Drelldept, I have a "buisness plan" on my TCPs. Unless it's geth on grenade scant map. Than I am out of them (and most likely rockets) by wave 7.

#217
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wngmv wrote...

GhostKnife72 wrote...


And when I said, "pure" weapons class, I meant not even DM or Marksmen.  Think 0/0/0/0/0 on any class.


A Wraith, Claymore, Talon, or Arc Pistol.

Without cooldown to worry about, Javelin, Black Widow, and Typhoon.


ClydeInTheShell wrote...

wngmv wrote...

Harrier X being the keyword. I tried bringing a Harrier II into plat and it was more painful than a Claymore I.


Even moreso when you bring SMG amp with your AR. Image IPB


I got extra points for being a hipster.



Hmmm...not sure.  I still like the "flexibiltiy and the reach" of the Harrier. *rimshot*

#218
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NuclearTech76 wrote...

Kislitsin wrote...

NuclearTech76 

Thermal clip FTW.


But I need them for wave 11 grenade spam. 
How else do you kill all those bosses?
Seriously though, I either forget that I have them or burn through them at first waves. 

Sounds stupid but I have a budget for nades and thermals which changes according to map and faction.


No, that actually makes sense.  I do the same when I chose maps/factions.

#219
Maurader Sackboy

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NuclearTech76 wrote...  Sounds stupid but I have a budget for nades and thermals which changes according to map and faction. 

I usually play U/U but nothing finer than having Rio pop up when I'm playing a grenade kit!  OT :  testing out this TGI/Harrier business recently I was amazed how quickly my thermal clips disappeared -- quicker than when I play a grenade kit (but, with grenade kits I'm in the habit of conserving so I have them during later waves).

#220
Peer of the Empire

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Stop throwing like a girl and Rio will be fine

Though I find it dreary and boring

#221
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N7 Banshee Bait wrote...

On second thought, I'm glad you guys never figured out how OP the Lancer is. When it was first released I was positive they would nerf it. All I ever said to my friends was "you better enjoy it before it gets nerfed". But thankfully, most people couldn't unlock it which bought a lot of time. And the ones that did get it never realized how awesome it is. Now they're not nerfing anything anymore & those of us that know how awesome the Lancer is are safe.

So yeah, keep using your NO-AMMO Harrier! Keep thinking the Harrier is the best! Go Harrier!

For the few of us that know better, Lancer is the way to go!  Lancer & Collector SMG are the only guys I use anymore. No more ammo crates & reloading for me! The Lancer & Collector SMG combined with powers are OP as hell!



You say a lot of really stupid and newbie things on these boards.

#222
bondiboy

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MofuggerX wrote...

N7 Banshee Bait wrote...

On second thought, I'm glad you guys never figured out how OP the Lancer is. When it was first released I was positive they would nerf it. All I ever said to my friends was "you better enjoy it before it gets nerfed". But thankfully, most people couldn't unlock it which bought a lot of time. And the ones that did get it never realized how awesome it is. Now they're not nerfing anything anymore & those of us that know how awesome the Lancer is are safe.

So yeah, keep using your NO-AMMO Harrier! Keep thinking the Harrier is the best! Go Harrier!

For the few of us that know better, Lancer is the way to go!  Lancer & Collector SMG are the only guys I use anymore. No more ammo crates & reloading for me! The Lancer & Collector SMG combined with powers are OP as hell!



You say a lot of really stupid and newbie things on these boards.


When the Lancer came out I levelled it to X quickly and took it for a run on most of the kits.
Light,Ok damage and no dependence on ammo but significant  recoil out of cover .

Switching back to the Harrier seemed strange with the ammo limits and it felt clunky when fired from cover .
The  high DPS and stability out of cover of the Harrier are however just too good to pass up for any benefits the Lancer has . We have enough thermal clips to cover those times when it is inconvenient to visit an ammo box.

I agree that the CSMG is a great gun but you will rarely see it used on any weapon platform because low damage.

I am guessing that Banshee Bait plays caster kits predominently.

#223
Moby

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Doesn't excuse stupidity man.

Have fun using the same two guns every game, all I'm gonna say.

#224
IamZAE

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MofuggerX wrote...

Doesn't excuse stupidity man.

Have fun using the same two guns every game, all I'm gonna say.


I have an absolue blast using the reegar and acolyte all the time... dont hate on all the fun brah

#225
Moby

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You don't use them every game though. :P