Mirrman70 wrote...
I like the idea of this thread. All of you should just get all the whining and grumbling about day one DLC out of the way so the forum isn't filled with it the day it's announced.
If only.
Mirrman70 wrote...
I like the idea of this thread. All of you should just get all the whining and grumbling about day one DLC out of the way so the forum isn't filled with it the day it's announced.
That person clearly don't know the BSN well enough.Maria Caliban wrote...
Mirrman70 wrote...
I like the idea of this thread. All of you should just get all the whining and grumbling about day one DLC out of the way so the forum isn't filled with it the day it's announced.
If only.
This is the essence of it. Boiling it down to capitalism is ignorant at best.They seem like it, yes, but I'm still fairly sure that even Day 1 DLC is content that we would not be getting if the DLC business model didn't exist.
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
Modifié par Thomas Andresen, 16 décembre 2013 - 05:04 .
Thomas Andresen wrote...
This is the essence of it. Boiling it down to capitalism is ignorant at best.They seem like it, yes, but I'm still fairly sure that even Day 1 DLC is content that we would not be getting if the DLC business model didn't exist.
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
There's also the fact that the approval process is significantly shorter for DLC than for full games, so the deadline for the DLC is much closer to release than for the main game. I don't know the specifics, but I'm pretty sure the difference at least a couple of months.
Plaintiff wrote...
They seem like it, yes, but I'm still fairly sure that even Day 1 DLC is content that we would not be getting if the DLC business model didn't exist.
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
Foopydoopydoo wrote...
Plaintiff wrote...
They seem like it, yes, but I'm still fairly sure that even Day 1 DLC is content that we would not be getting if the DLC business model didn't exist.
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
Eh, I dunno man. Devs have often mentioned how hard backward compatibility is. They might now have a character in mind from the start who they want to make a Day One character but I still think s/he would get developed alongside the rest. And you could (rightly) argue that if there wasn't any Day One DLC's anymore that character simply wouldn't be present, but I think the whole thing started as someone going "Hey! We should lock out this character until they give us more money!"
But I don't really mind either way. Bioware's a business and businesses like money after all. I see the DLC system like expansion packs anyway (eh, for the most part, I don't buy the loose bits), the only questionable bit is the Day One DLC thing but I am bought if not a beneficent soul.
Modifié par Sanunes, 16 décembre 2013 - 07:23 .
Sanunes wrote...
Foopydoopydoo wrote...
Eh, I dunno man. Devs have often mentioned how hard backward compatibility is. They might now have a character in mind from the start who they want to make a Day One character but I still think s/he would get developed alongside the rest. And you could (rightly) argue that if there wasn't any Day One DLC's anymore that character simply wouldn't be present, but I think the whole thing started as someone going "Hey! We should lock out this character until they give us more money!"
But I don't really mind either way. Bioware's a business and businesses like money after all. I see the DLC system like expansion packs anyway (eh, for the most part, I don't buy the loose bits), the only questionable bit is the Day One DLC thing but I am bought if not a beneficent soul.
The way I look at it is that they are all developed at the same time, but one of the characters needs to be cut because they need to spend the development time elsewhere so they might have that character cut at the 50% completion mark. So that character is cut from the game, now they decide they want to work on that character a little more and finish it for DLC. So yes it is cut content, but I don't consider it "let's squeeze more money from the players", but "lets finish this character and release it".
Foopydoopydoo wrote...
^ You think this happens with every single game?
Yah know I've noticed something about human nature with the whole Day One DLC argument. People seem to want to believe that Bioware is "good" and (for some reason) feel that them including Day One companions is the antithesis to this conception. So what happens is that they either defend the Day One DLC practice by saying that it's the only way to include another character, or that there just wasn't enough time or whatever. It's never just about the money though, never that. It's like its bad to want to make money and Bioware can't be bad because I want to like them. And then you get the other side of the coin where people don't just dislike the Day One DLC thing they totally hate Bioware for participating in such a practice. So since making money is bad and they've come to the conclusion that Bioware wants to make money Bioware must be bad. In psychology you'd call this compartmentalization.
I find it... weird. Bioware does some stuff that I don't like but I don't find the need to defend them, I still like them, as a whole. You can like/agree with some practices and not like others, it's not a take-one-take-all thing. I dunno. It's a weird way of looking at stuff.
MissOuJ wrote...
Isn't this basically what happened with Kasumi? Folks found content and stuff refering to her on the original ME2 disk, but you couldn't just unlock her with console commands or the like, because the stuff that was on the disk was placeholder material to make eventually including her in the game easier.
So yes, technically (some of) Kasumi is on the disk... just not anywhere near enough to make her a functional part of the game in any shape or form. And I have a feeling that if Stolen Memory had not been released as DLC, she'd probably stayed that way: as cut content that was on the disk just because nobody had had the time to sweep the disk of all the things refering to her.
Plaintiff wrote...
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
iakus wrote...
Plaintiff wrote...
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
Except Shale (and Zaeed in ME2) was only free for those who bought the game new. Anyone who bought a used copy had to pay $10.
The Stone prisoner encouraged people to buy new copies, which in turn helps Bioware/EA make money.
Plaintiff wrote...
People are going to point to Shale, and say "this is how it should be done, if it has to be done at all", but the fact is that doing extra work and giving it away for free is simply not a sustainable business practice.
JustAnotherZero wrote...
If I were EA... I wouldn't be trying to pull a fast one on their customers. Things are looking bad for EA right now with all the BF4 troubles.
Modifié par Killdren88, 16 décembre 2013 - 05:24 .
Bfler wrote...
All the extra stuff in the Witcher games is free and CDPR has already superseded Bioware as developer. So it seems it can be a sustainable practice.
Modifié par AlanC9, 16 décembre 2013 - 06:15 .
Modifié par Red by Full Metal Jacket, 16 décembre 2013 - 09:45 .
iakus wrote...
Except Shale (and Zaeed in ME2) was only free for those who bought the game new. Anyone who bought a used copy had to pay $10.
The Stone prisoner encouraged people to buy new copies, which in turn helps Bioware/EA make money.
Red by Full Metal Jacket wrote...
I think it's stupid and a tinly-veiled way to recoup the ever-rising cost of HD game development.
I'd be less upset with all this DLC nonsense if they actually put said DLC on sale for once. Something is wrong when a 3-hour DLC (Omega) is now the same price as the 40-hour game new (ME3 itself).
Modifié par AlanC9, 16 décembre 2013 - 10:39 .
Guest_EntropicAngel_*
TK514 wrote...
They're waiting until the OP reveals what he is most looking forward to the game, and will make that day on DLC.
Because everyone knows that day 1 DLC is content they specifically cut to ****** off the players and make them pay more.