Aaleel wrote...
Sanunes wrote...
The Twilight God wrote...
Sebastian and Javik were clearly cut for added profit. No if's, and's or but's. I think by the time DA2 came out Day1 DLC was just a matter of intentional design. I got him fro free from Amazon preorder for $49.99 before EA starting upping their price to $59.99. Micro transactions will be the future as long as consumers lack the willpower to express discontent with their wallets and thus make it profitable for companies to nickel and dime.
Do you have proof that Sebastian and Javik were cut for profit? Even though Javik has interesting lines of dialogue, everything he does feels isolated to me except for Horizon, so in a design sense he is easily removable. Unlike James if they finished James involvement around the Tutorial that would have needed to be redesigned and re-animated to fit another character and if they are cutting content to get ready for shipping that wouldn't an option for they would just make more work. Now any of the other crew members were turned into DLC could you imagine what the outcry would have been if someones "favorite character" was put behind a paywall. BioWare hurt themselves in my opinion with trying to included every possible squadmember from the previous two games in Mass Effect 3, for it looks like it left them very little room to cut content when reaching the crunch.
I didn't play any Dragon Age: Origins DLC until much later so I can't argue how important Sebastian was to the people that played Awakening, but maybe Sebastian was the character that was the least distance along in the development cycle when something needed to be cut.
Sebastian's DLC was a good chunk of the 3rd Act storyline. Leliana's appearence, the rogue faction of mages from the tower fraternity, the entire part of the story where you're urging the grand cleric to flee Kirkwall for her own safety because evil things are in the works. Alot of the grand cleric's appearence is due to the DLC.
I don't mind cutting out characters who were self contained in their DLC. But Sebastian was obviously cutting out story as well. He may not have been in the game from the start but his story is interwoven through the 3rd act of the game.
I really want to see what the game looked liked if you didn't purchase the DLC. Did Leliana really just walk out at the end with no foreshadowing. How nuch screen time does the grand cleric get if you don't have the DLC.
To the first quote, that is supposition, not proof.
To help out here, this is usually what companies do for DLC with characters.
1) It is decided the character isen't working, or isen't finished yet for the game, so they transform it to DLC. This is what happened with Javik and Shale specifically, and Kasumi was a placeholder who was unfinished but planned for Mass Effect 2.
2) It is decided that a DLC character will be made from the ground up. Zaeed and Sebastian were this, I believe. As was the Monk from Jade Empire, if you count him.
Either way, a couple of things occur. The characters are integrated into the game and usually intertwined in the story to reflect their necessity in-game. Shale had a whole lovely bit during the Anvil of the Void that was not important to the plot at all, but gave insight to the world itself. By design this is done so you get more bang for your buck. I remember people complaining about Zaeed for this very reason, actually.
Same with Javik throughout his time in Mass Effect 3, he was interwoven into the plot (and was originally essential to the plot before a script change) so downsizing his role and making him DLC makes sense, otherwise he wouldn't exist as a character. Sebastian and the ties with the Grand Cleric and Leliana are mostly filler, albiet good filler, that gives the situation more gravitas and importance.
Based on how they work, I would say Sebastian was planned DLC from the start. I heard people complain about the character ( I don't get why, I thought he was a good character) for not being special enough to not being necessary to the story before, to the exact opposite. I will say this, BioWare is likely going to continue the trend because its both profitable, and the chance to add new flavors into the mix that are not necessary, but make the game fun.