I only got DA2 in January of this year, so I remember the core game quite well. I picked up the DLC stuff after I had knocked out my first play through. I found Leliana's presence a plesant surprise and I was able to apply some logic to her being there. I have left her alive in all of my sessions with Origins, and, given her faith as well as her history as a bard, her presence at the end made sense. I was more reeling from the bombshell that the Warden had gone missing as well as Hawke.
I didn't feel like Sebastain was all that interesting, and that the scenes with the Grand Cleric and Leliana could have been done without him. FWIW, I am not ripping on the character. Quite the contrary, it was nice to see someone devout that was reasonable, and did not talk down to anyone. Sebastian even got Fenris to think, and give a decent response. He was honestly one of the best religious characters I've ever seen. That was never my issue with him, and I think it's his saving grace as a character.
He was just...boring and frankly redunant. I almost always have Varric in my party and I generally play an archer as well. By the time I get him, I'm pretty well settled into my group. Usually it's Varric, Anders/Fenris with Isabella and Aveline rounding out the extras. I found the cameo by Leliana and the scenes with the cleric far more interesting than him, except for his archery tree that I may or may not have used via console cheats:bandit:.
For the most part, I just leave him at the Chantry. Occasionally I do drag him around town to hear the banter he has among the other companions.
As with DA2, I didn't get the Origins DLC until after I had finished the core game. Whereas I felt that Sebastian was somewhat of an afterthought, Shale was a different story. I felt that Shale really added a lot to Origins and (ironically) fleshed out even more of the background of the dwarves. Plus, her sense of humor and perspective kept me chuckling in every replay I've done in the game. That is a character I wouldn't mind seeing again in future installments, but I digress.
Directly on topic, others have stated it more articulately than I ever could have. Most of the time, it isn't about a "cash grab," it's about what could go out on time. They might have something/someone most of the way done, but can't finish it in time for the game's launch. Personally, I'd rather have them take the time they need to give the players a polished product than have something completely buggy and half finished. In the end, I honestly don't mind playing a couple of extra dollars to have some of those extras.
Modifié par Starsyn, 18 décembre 2013 - 10:33 .