Aller au contenu

Photo

Will Mass Effect 4 Be The Same To You Without Shepard?


  • Veuillez vous connecter pour répondre
207 réponses à ce sujet

#151
wright1978

wright1978
  • Members
  • 8 115 messages

iakus wrote...

StreetMagic wrote...

ThisOnesUsername wrote...
Yeah, about that. Aliens: Colonial Marines managed to sell around 1.3 million copies despite being an awful game (I have played it)


You can always bet on someone buying Aliens related stuff, in the hopes it'll finally not be complete ass. All because of the first two movies.


There were only two movies


Don't try to tell me different  Image IPB


Phew, Prometheus must have been a figment of an awful nightmare i had.

#152
Guest_tickle267_*

Guest_tickle267_*
  • Guests

wright1978 wrote...

iakus wrote...

StreetMagic wrote...

ThisOnesUsername wrote...
Yeah, about that. Aliens: Colonial Marines managed to sell around 1.3 million copies despite being an awful game (I have played it)


You can always bet on someone buying Aliens related stuff, in the hopes it'll finally not be complete ass. All because of the first two movies.


There were only two movies


Don't try to tell me different  Image IPB


Phew, Prometheus must have been a figment of an awful nightmare i had.


you can't blame people for blocking out the existence of everything after Aliens. 

#153
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

MassivelyEffective0730 wrote...

Mcfly616 wrote...

iakus wrote...

Why should I make a character, when that same character can be taken away?  Be it in a literal or figurative sense.  Why should this character take up a cause, when that cause can be rendered irrelevant or futile in the last few moments?

In other wrdrs, why should I bother? 


Maybe you shouldn't. Maybe you shouldn't have children either. Maybe you shouldn't bother raising and training a young puppy into a loyal dog. Maybe you shouldn't bother trying anything, with the possibility of failure and the knowledge that all of it can be taken from you at any time. No one has control over such things.


This is an improper comparison and a strawman. 

your opinions. Nothing more.



There is a distinct difference between an abstraction such as a cause or movement or idea, and something physical and concrete. 

good thing iakus specifically said Shepard was taken from him "literally and figurtively". Meaning, not just "the cause or movement"...but the character itself.

More of an appeal to spite than anything else.

Once again, nothing more than your own pessimistic opinion. I just simply implied to those that ask : "why try anything if there's a possibility you'll fail or you'll have it taken from you", that everything and everbody in your life is liable to be taken from you and failure is always a possibility. That's life.

#154
The_XBL_Nihilus

The_XBL_Nihilus
  • Members
  • 45 messages
I'm already depressed about it, but at the same time I'm excited to see them try to kiss our asses and make up for the 3 colors nonsense.

Hopefully they don't screw it all up again. I don't care about being a different race. Give me Shep 2.0 and give me damn good romance options and a hell of a story. And no more canon romances... Go in depth with all possible romances. I hated how there was so much content for Liara and very little for the others in comparison.

#155
Iakus

Iakus
  • Members
  • 30 309 messages

Mcfly616 wrote...
good thing iakus specifically said Shepard was taken from him "literally and figurtively". Meaning, not just "the cause or movement"...but the character itself.


Indeed, I did say that.

Because in ME3, Shepard's death is a virtual certainty.  ALl these vaunted "chcoies" lead but to the grave (except for a single lame breath scene)

 In that sense, Shepard is literally taken away from us and burned.  How is that fun?  Why did Bioware think that would be fun?  Couldn't they be bothered to create alternatives? 

Why should I hand over more money when they don't understand why this wasn't popular?

Also, the "choices" at the end were nothing short of repulsive.  And when there was fan outcry, Bioware dillegently worked on an "Extended Cut" which basically treated us like slow children trying to expain that no, these endings are AWESOME!!!!  See how happy everyone is because you were courageous enough to compromise yourself ?

What?  You still want to take a stand for the freedom of the galaxy?  Well FRAK YOU!  ROCKS FALL  EVERYONE DIES!

So yeah, my Shepard was taken away from me and forced to commit hideous acts upon the galaxy.  So SHepard was taken away form me in a figurative sense too.

And I have no confidence that Biwoare knows or cares why this is a bad thing.


Once again, nothing more than your own pessimistic opinion. I just simply implied to those that ask : "why try anything if there's a possibility you'll fail or you'll have it taken from you", that everything and everbody in your life is liable to be taken from you and failure is always a possibility. That's life.


Because there are things you simply have to play the odds, take your chances, and brace youself for trouble.  It's part of life.

But when it comes to entertainment dollars, I do have control of that.  if Bioware wants ore of mine, they'll have to give me a compelling reason why ME3 was just some weird aberration. 

I have a feeling I'm not the only one they'll have to talk a good game to

Here's a hint:  "It's about the journey, not the destination" isn't a compelling argument.

.

Modifié par iakus, 27 décembre 2013 - 10:26 .


#156
AlanC9

AlanC9
  • Members
  • 35 644 messages
Shepard's survival in high-EMS Destroy is blindingly obvious, actually. Improbable, but obvious.

I'm with you on the final choices to some extent, though "repulsive" isn't exactly the word I'd use myself. But how is providing choices that your character finds repulsive taking your character away? I suppose you could say Bio's being cruel to you or something, but you've got as much control over Shepard's actions as you ever had. Unless you're complaining about not having appropriate pre-choice dialogue available, which is not a complaint about the choices per se.

Modifié par AlanC9, 28 décembre 2013 - 12:41 .


#157
CronoDragoon

CronoDragoon
  • Members
  • 10 411 messages

iakus wrote...

Here's a hint:  "It's about the journey, not the destination" isn't a compelling argument.

.


It never is when discussing stories. That's a false dichotomy people use when they don't understand that the ending is part of a story and can't be separated from the rest of it like that.

#158
Iakus

Iakus
  • Members
  • 30 309 messages

AlanC9 wrote...

Shepard's survival in high-EMS Destroy is blindingly obvious, actually. Improbable, but obvious.


Perhaps you see it, but it's clearly not so "blindingly obvious" to many, many others.

But hey, maybe you just eat more carrots Image IPB

I'm with you on the final choices to some extent, though "repulsive" isn't exactly the word I'd use myself. But how is providing choices that your character finds repulsive taking your character away? I suppose you could say Bio's being cruel to you or something, but you've got as much control over Shepard's actions as you ever had. Unless you're complaining about not having appropriate pre-choice dialogue available, which is not a complaint about the choices per se.


Because Shepard is effectively acting under duress.  the Catalyst is essentially holding the galaxy hostage.  It forces Shepard (and thus the player) to betray what Shepard is fighting for.  In addition to killing Shepard, it's forcing Shepard to die doing something he/she doesn't believe in.

#159
Iakus

Iakus
  • Members
  • 30 309 messages

CronoDragoon wrote...

iakus wrote...

Here's a hint:  "It's about the journey, not the destination" isn't a compelling argument.

.


It never is when discussing stories. That's a false dichotomy people use when they don't understand that the ending is part of a story and can't be separated from the rest of it like that.


And it was cited a lot during the initial backlash by ending supporters

#160
Invisible Man

Invisible Man
  • Members
  • 1 075 messages
what was this thread about again? right... I don't think the next mass effect title could possibly be the same (to me) as the earlier games of the series, for good or ill... I guess i'll wait till they give us a release date, then I can make a judgment based off of the dev time, instead of past mistakes.

#161
AlanC9

AlanC9
  • Members
  • 35 644 messages

iakus wrote...
Perhaps you see it, but it's clearly not so "blindingly obvious" to many, many others.
But hey, maybe you just eat more carrots Image IPB


I just watch more films, or pay more attention to them. No one dies after a scene like that. Ever.

Because Shepard is effectively acting under duress.  the Catalyst is essentially holding the galaxy hostage.  It forces Shepard (and thus the player) to betray what Shepard is fighting for.  In addition to killing Shepard, it's forcing Shepard to die doing something he/she doesn't believe in.


Shepard has always been under duress, to greater or lesser extents. Sometimes doing what you believe in won't work in RL. Is that one of the features of RL you try to escape when you play games, maybe?

#162
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Invisible Man wrote...
I don't think the next mass effect title could possibly be the same (to me) as the earlier games of the series, for good or ill... I guess i'll wait till they give us a release date, then I can make a judgment based off of the dev time, instead of past mistakes.


I'm currently in the midst of some fond nostalgia for the ME series, so my current-and-entirely-uninformed opinion on ME4 is colored by that.  I'm ok with letting go of Shepard and his/her cast.  Citadel gave (most) of them a good send-off, and it was generally a damn good ride.

As for ME4, we'll see.  I don't care who the main character is, as long as there's a good story to tell and colorful characters to share the ride.  I did like ME3's combat, and I logged more hours into the multiplayer than single.  But it's a bit of a sad day when I play a BioWare game for combat over story.

#163
Cobalt2113

Cobalt2113
  • Members
  • 622 messages

almightydavidbc27 wrote...

The series features a mostly customizable protagonist. You could basically recreate your same character. Shepard dying doesn't really mean much to me. He was my character. I'll continue as my character regardless of Shepard. I don't see why this a big deal. The character is nothing but a last name and a voice. Are you really so attached to ghat? And as much as I will miss my supporting cast, which is the main source of affection I have, im excited to meet new caracters. Why is everyone so afraid of new and different things? I don't want to hang out with the same people every game. The universe is the thing which keeps me coming back. So I'll be back and excited


This.

#164
Bleachrude

Bleachrude
  • Members
  • 3 154 messages
Which franchises do you think can't be made with a new protagonist?

#165
rapscallioness

rapscallioness
  • Members
  • 8 039 messages
Uh, well, that's a tough question because I don't really expect ME to be the same regardless. If BW goes the sequel route, that is. And I'm okay with that. I think the MEU needs to grow and change, too.

I loved Shep, but I'm ready to fall in love w/a new protag. And definitely new squaddies. I wanna meet some new characters to rough and tumble thru the galaxy with.

I hope Bw comes up with some fresh ideas for new squaddies. I hope they don't turn out to be squaddies 2.0 themselves. They talk abt no Shep 2.0, I want that to extend to squaddies as well.

So, with or without Shep, I don't think ME is gonna be the same. It won't have the same threat; the same alliances.

We'll see.

#166
Invisible Man

Invisible Man
  • Members
  • 1 075 messages
I guess my biggest concern is that bioware will try to outdo the reapers. we don't need godly overpowered enemies to top the reapers from the original series, just more complex situations compared to the kinds of issues we faced with mass effect 1-3. and honestly I'd rather face an enemy I can fight on the ground over deadthray armed flying skyscrapers I have to ignore then dodge.

#167
Guest_alleyd_*

Guest_alleyd_*
  • Guests
I'd be glad to see a Mass Effect game lose the Number system and I would, most definitely, hope to see the series get away from the focus on a single, very simplistic, hero/ine and have the character fit in to the MEU in a more "plausible" way. Ie not have the entire universe seem to revolve around the player avatar,

#168
rapscallioness

rapscallioness
  • Members
  • 8 039 messages
Yeah, the number system can go. As well as the whole ren/par alignment thing. I mean, I want the dialogue options to be diplomatic or blunt or neutral, but I don't really want the mechanic of it locking or unlocking certain dialogue.

I would rather be able to----for example--be able to talk someone down based on how much they trusted me from my actions and behavior in the world. Not because I just sank a certain amount of points in a system.

I would also like the squaddies' relationships with each other to evolve and react to whatever missions you take them on together. Like w/the loyalty missions in ME2, I would like the fellow companions to alter their viewpoint of a fellow squaddie--good or bad--after a certain mission.

Or, maybe if you tend to take certain squaddies w/you more often, they actually fight better together because they know how the other fights now. Maybe even some random line abt it while in combat. Like a squad member saying, "hey, Mordin, you got that fireball ready?!?"

Or if you have Miri and Jack on Pragia, maybe Miranda will later have something say back on ship abt it. Maybe it changed her perspective on a few things. Or not. But be exclusive to who you actually take with you.

I guess I would just like the feeling that these npc's are impacted to sum degree by the actual experiences on the missions themselves.

I would also like a growing sense of urgency and mystery unfolding. A page turner of a game. Something to keep me playing besides the combat because I simply wanna know what's gonna happen, or what the heck is going on.

#169
Guest_Metopholus_*

Guest_Metopholus_*
  • Guests
Never got into Shepard much. male Shep's VA always sounded bored to me. femshep's had a bad habit of hamming it up a bit too often. the character in general was a wet brick. he/she was designed that way. won't miss Shepard. looking forward to hopefully having a more interesting one.

the real star of the show for me was the ME universe. it has a ton of potential. it rests on Bioware to fully realize it. should be a fun ride to come.

#170
KeraWildmane

KeraWildmane
  • Members
  • 375 messages
My Shepard's story is done. She really did retire and live off the royalties like Garrus suggested. The rest of her days were spent raising an interspecies family and dealing with her in-laws. A new protagonist would make for a much more interesting game than Guess Who's Coming to Dinner - Turian Edition.

#171
Invisible Man

Invisible Man
  • Members
  • 1 075 messages
I'd say no matter how much most of my shepards wanted to retire most wouldn't be able to bring themselves to do it, that is until they can't run, jump & shoot anymore.

---edit
unless s/he or they were needed in a more diplomatic capacity I guess.

Modifié par Invisible Man, 29 décembre 2013 - 12:50 .


#172
Mangalores

Mangalores
  • Members
  • 468 messages
I'm still concerned if a ME4 will work at all storywise given how much they have written themselves into a corner with ME3. It's not even the problem of choosing a canon ending, it's just that extrapolating from any canon ending will actually mean to create an entirely new ME universe because the old one is done in by the Reapers.

And that has a lot more potential to go awry than go fine. It was this hinted multipolar galaxy with equal factions where mankind is the new kid that was interesting, now it probably will become some bland mush.

Maybe I'm wrong I'm just afraid of the odds.

#173
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages
 It will be better. Because I might be able to play as a non human this time. 

#174
wright1978

wright1978
  • Members
  • 8 115 messages

iakus wrote...

AlanC9 wrote...

Shepard's survival in high-EMS Destroy is blindingly obvious, actually. Improbable, but obvious.


Perhaps you see it, but it's clearly not so "blindingly obvious" to many, many others.

But hey, maybe you just eat more carrots Image IPB


Yeah it certainly isn't blindingly obvious and neither is it satisfying in terms of closure/clarification.

#175
justafan

justafan
  • Members
  • 2 407 messages
Am I the only one who was never really attached to "Shepard" as a character? As far as I was concerned, Shepard was just a player avatar with a few pre-set personality traits. The real main characters were the NPCs. I didn't get attached to Shepard over three games because there are so many different iterations of the same character, a saint in one play through and psychopath in another. I was attached to the choices and the impact I made through Shepard.

I could care less about having Shepard in the next game. Give me squad mates I will come to love or love to hate and I will be pleased. Give me a good plot with proper stakes and consequences and I will be happy. Nothing that I loved about the series has to die with Shepard, and a new protagonist will hopefully allow for new ideas to find their way into the mix.