I havn't seen any script that does this but what I was thinking is on use of object do a strength check.
If strength is 16+ move object.
The object despawns and repsawns different location to appear as the PC moved it.
check move object?
Débuté par
Knight_Shield
, déc. 14 2013 04:38
#1
Posté 14 décembre 2013 - 04:38
#2
Posté 14 décembre 2013 - 04:53
I have seen it done before but not always in the way I would do it. According to what you have in mind, you may want to look at the Working with vectors in NWN. thread for the direction to move the placeable in.
#3
Posté 14 décembre 2013 - 05:10
Thanks for repsone.
My biggest concern was can I do a strength check.
I did find this demo module but i cant open it?
http://www.sunjammer...eload_coolmenus
It says I need to update my game.
Edit: It's for nwn2 doh:pinched:
My biggest concern was can I do a strength check.
I did find this demo module but i cant open it?
http://www.sunjammer...eload_coolmenus
It says I need to update my game.
Edit: It's for nwn2 doh:pinched:
Modifié par Knight_Shield, 14 décembre 2013 - 05:25 .
#4
Posté 14 décembre 2013 - 05:19
Ambiguous Interactive Dungeons is much more than you are asking for, but has this in it.
Look through the scripts for the DoPush and OnPush functions. Rip them out and put them in a script activated by "pushing" in some other way.
Look through the scripts for the DoPush and OnPush functions. Rip them out and put them in a script activated by "pushing" in some other way.
#5
Posté 14 décembre 2013 - 05:27
Thanks I will work with what you guys have showed me .





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