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BAM, DUM, DAAAAM: So apparently there's no facial customization :(


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#51
Adanu

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*sees something with bad wording and little context, makes thread knee jerking about being disappointed , own projected misconceptions make self look bad*

Nothing left to see here, move along.

#52
Neverwinter_Knight77

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Does this mean the body types will be selectable as in SWTOR, or is it the same as DA:O?  I would be satisfied either way.  Totally minor thing, in my opinion.

#53
In Exile

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Neverwinter_Knight77 wrote...

Does this mean the body types will be selectable as in SWTOR, or is it the same as DA:O?  I would be satisfied either way.  Totally minor thing, in my opinion.


Based on the dev quote, DA:O. 

#54
Shark17676

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ScarMK wrote...

I think that just means you can't customize the body with sliders.


Good.  I never messed around with them anyway.  I trust in the developers to make a great-looking default model without me turning it into a disproportioned duck person with sliders.

#55
Mr.House

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leaguer of one wrote...

Mr.House wrote...

AmRMa wrote...

The Woldan wrote...

luna1124 wrote...

How could they have body customization? Every piece of armor would have to have a hundred variations to fit all the changes.


Skyrim.


Skyrim doesn't have the level of detail and customization that Dragon Age Inquisition is going to have.

Saints Row 4.

Breaded altered gendered woman with gigantic ****** and dildobat's in Dragon age is a must.:whistle:

Ah Bioware fanboy hyperbole.

Modifié par Mr.House, 14 décembre 2013 - 10:29 .


#56
dreamgazer

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darkchief10 wrote...

Cylanthegreat wrote...

Man, every day I look up Inquisition news, and every single day I see another article by the examiner fishing for views that claims some mind blowing news that's just a tiny thing that's worded like it's an update when it's really not.

so you could say they're the huffington post of gaming


Worse.  Their authors are paid on a per-click basis, so they frequently write intentionally vague material both in the articles and the titles for click bait. 

#57
TheBlackBaron

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edit: nvm, jumped the gun a bit there before reading further down. 

Modifié par TheBlackBaron, 14 décembre 2013 - 11:08 .


#58
Hazegurl

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I hate body sliders so I'm happy with just selecting a body type. If they have a petite human female body type I would be very happy.

#59
snackrat

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Are you kidding? This news is AWESOME! We can have builds! We can have builds and because they're preset they won't have as weird a clipping or scaling!
Skyrim and Eve can get away with sliders because nobody ever touches each other (or rarely)... but here if you're closing the eyes of dead people, comfort-hugging mourners, punching ***holes, kissing lovers, leaning against doors to hold them closed, what-have-you... need some scale.

BODY TYPESSSSS YES

#60
dreamgazer

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Only four body types is a little slim in comparison to something like Dragon's Dogma, but that's a nice addition.

#61
Stakrin

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 Bulky male, small male

bulky female, small female?

#62
EmperorSahlertz

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Honestly I wouldn't mind at all if they removed all character customization beyond the choice of class, race and gender.. It would also make their jobs of future imports a whole lot easier.

#63
leaguer of one

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Mr.House wrote...

leaguer of one wrote...

Mr.House wrote...

AmRMa wrote...

The Woldan wrote...

luna1124 wrote...

How could they have body customization? Every piece of armor would have to have a hundred variations to fit all the changes.


Skyrim.


Skyrim doesn't have the level of detail and customization that Dragon Age Inquisition is going to have.

Saints Row 4.

Breaded altered gendered woman with gigantic ****** and dildobat's in Dragon age is a must.:whistle:

Ah Bioware fanboy hyperbole.

I'm not saying not to have it in bioware. We have some transgender characters in the story so it's not an issue to let the player do so. I would love if BW did that....It just I don't think a custumization system as colorful as SR4 should be the total example...But full body customization should be in dai.

#64
The Flying Grey Warden

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Body shape customization was done, in swtor, which was a bioware game developed in their recent years. I don't see why they can't use that type of system for dragon age and eventually mass effect.

It doesn't even need to be that big, either skinny, muscley, fat, or normal, as a 4 choice body type system would work well enough. It would at the least be a reasonably executable addition that everyone has a chance of using in creating their character.

Modifié par The Flying Grey Warden, 15 décembre 2013 - 12:48 .


#65
Guest_EntropicAngel_*

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 Stop trolling, and stop quoting the Examiner, people.

Fast Jimmy wrote...

Shui Ta... strikes again!


HA! Figures.

Modifié par EntropicAngel, 15 décembre 2013 - 12:55 .


#66
In Exile

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The Flying Grey Warden wrote...

Body shape customization was done, in swtor, which was a bioware game developed in their recent years. I don't see why they can't use that type of system for dragon age and eventually mass effect.

It doesn't even need to be that big, either skinny, muscley, fat, or normal, as a 4 choice body type system would work well enough. It would at the least be a reasonably executable addition that everyone has a chance of using in creating their character.


Butt here is body type customization in DA:I - Bioware has to test and work out the cinematics and animations (and armour) for 4 bodies: human, elf, dwarf and quanri. In fact, there are 8 types since we have gender too. 

Adding 4 body types means combinatorial explosion, basically. Suddenly you have 32 different types the cinematics have to account for. 

#67
Giant ambush beetle

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I'm confused, does this mean we get:

a.) Two different body types per gender
b.) Two bodies per race - male and female (= DAO & DA2)
c.) Four different body types per gender


:blink:

Modifié par The Woldan , 15 décembre 2013 - 02:07 .


#68
Thrillian

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The Woldan wrote...

I'm confused, does this mean we get:

a.) Two different body types per gender
b.) Two bodies per race - male and female (= DAO & DA2)
c.) Four different body types per gender



I'm pretty sure it's two (male & female) bodies per race.

The 4 body types are human, elf, dwarf and qunari.

#69
Giant ambush beetle

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Then I don't understand why they created a small article just for saying that everything will stay the same.
Are they on drugs?

Modifié par The Woldan , 15 décembre 2013 - 02:10 .


#70
Thrillian

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For the clicks of course

#71
The Flying Grey Warden

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In Exile wrote...

The Flying Grey Warden wrote...

Body shape customization was done, in swtor, which was a bioware game developed in their recent years. I don't see why they can't use that type of system for dragon age and eventually mass effect.

It doesn't even need to be that big, either skinny, muscley, fat, or normal, as a 4 choice body type system would work well enough. It would at the least be a reasonably executable addition that everyone has a chance of using in creating their character.


Butt here is body type customization in DA:I - Bioware has to test and work out the cinematics and animations (and armour) for 4 bodies: human, elf, dwarf and quanri. In fact, there are 8 types since we have gender too. 

Adding 4 body types means combinatorial explosion, basically. Suddenly you have 32 different types the cinematics have to account for. 


I don't see how this would be more of a problem then it would in, say, swtor. Or say, so much more expensive as to be labeled in the "pay no mind" list forever. 

If it is the case though I feel bad for all the npcs of the world. They're all going to look exactly the same when it comes to physique, height, weight, build, etc. 

Maybe it would make a nice new hurtle to try and cross in adding a little world emersion into the setting.

#72
In Exile

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The Flying Grey Warden wrote...

I don't see how this would be more of a problem then it would in, say, swtor. Or say, so much more expensive as to be labeled in the "pay no mind" list forever.


SWTOR burned a huge pile of money. The VO was absurd, but that wasn't the entire cost. And SWTOR had more rudementary animations than any Bioware game out there - even ME1.

If it is the case though I feel bad for all the npcs of the world. They're all going to look exactly the same when it comes to physique, height, weight, build, etc. 

Maybe it would make a nice new hurtle to try and cross in adding a little world emersion into the setting.


They can make custom rigs for certain NPCs - like the fat guy barkeep model they had in DA:O - but that's because they know ahead of time what the NPCs look like. I agree with you they should invest a lot more into variable bodytypes for NPCs. 

#73
TeamLexana

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Sounds like good news to me since it looks like he was talking about BODY types, not the face customization. It's cool cuz that would give players more customization, not less.

#74
The Flying Grey Warden

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This article is a pile of lies and disappointment. The body types he was talking about were races and genders.

And if all they're looking at those two things as are body types, It makes me fear what the writing will be like for the characters.

Qunari Inquisitor: "I don't understand what's a tal-vashoth. Is that another type of qunari?
Elf inquisitor: So why are the elves so mad at us humans?
Dwarf inquisitor: So dwarves all come from only two cities? Why not just go to other cities in the deep roads.
Female inquisitor: So you're telling me that woman have to get periods every month? Glad I'm not one.

#75
Skorm777

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Linkenski wrote...

 http://www.examiner....-more-discussed
Now, the subject matter is not so prominent in this article but basically all quotes are answers to fan questions. I don't know if this is news or not actually, but let's see what happens.

So basically Mike Laidlaw confirms this in the article, and I quote:

"Finally, Mike Laidlaw confirmed that players will be able to alter the physique of their main characters. Instead of sliders, however, they are limited to just four body types per race. You can find his comment below:

"Not with sliders. We're investing in supporting 4 race body types instead." "


So, I don't know about you but this is massively disappointing to me, because this is something I've always taken for granted with both Mass Effect and Dragon Age and like with Autodialogue I think it's wrong to change conceptual stuff midway through a series of sequels. I know DA is not a trilogy, I know we don't control the same character for several games but I still think the same concept for character creation which is such a fundamental RPG mechanic should stay consistent in sequels.

To bring this down, Mike says that we can't customize faces, but instead we have 4 presets that include body and face, so basically there are 4 characters with 4 presets to choose from. I didn't expect a DA:O 2 but this is disappointing for someone who never used the preset faces in Dragon Age.

So... what the buck?


At what point in the article does it mention faces? In the time it took you to type two paragraphs worth of opinion, you could have properly digested the information and saved thread space.