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Multiplayer Bioware Please?


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#1
Vortex13

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With the new Dragon Age slowly approaching completion, I thought I would post some ideas that I would love to see implemented into Inquisition's multiplayer mode. And, since no specifics have been announced, hopefully the Dragon Age team could incorporate some of my ideas.


But before I launch into my long list of ideas, I would first like to point out some things about myself and my opinion of Bioware's use of multiplayer in a formerly single player only game. 


First of all I would like to state that I am for the idea of multiplayer (incase the thread title didn't get that across). I know some of the Dragon Age fans would argue that the inclusion of multiplayer cheapens/hinders the single player, but I disagree.


I love a good story, I love interesting characters, and I love the universes that Bioware creates. I don't know why there is this assumption that multiplayer = terrible single player. Sure in a fixed budget, more money towards one area is less towards another, but more money thrown at a project does not instantly make said project better, and in Bioware's ME 3 received funds specifically intended for multiplayer by EA, so single player wouldn't have been financially affected.


Obviously, people feel different about the inclusion of multiplayer, and I don't want to spend this entire topic debating that point. I just want people to know where I stand on the issue. I am not some multiplayer fan that has discovered Bioware, I am a Bioware fan that has enjoyed many of their games (Knights of the Old Republic, Jade Empire, Mass Effect 1, 2, and 3, Dragon Age: Origins, etc..)  with the thought of "This is awesome, but it would be even cooler if I could play with my friends." always in the back of my mind. Maybe it is because I grew up with two brothers as into games as much as me, but I always found myself imagining playing Dragon Age, and Mass Effect with my friends as my squad mates.


Mass Effect 3 saw the addition of multiplayer, and while it  is not very deep in the story telling/roleplaying department, it still offers massive replay value, and has kept me interested in the game long after I beat the single player.


TL;DR Version: I love Bioware's single player stories, but I also welcome the addition of multiplayer. Even if you don't typically like multiplayer at least wait and see what this mode will offer before you shoot it down.


Now that I have that wall-o-text out of the way I can get to the true purpose of this topic: My ideas/opinions of what I would like to see added to the Dragon Age: Inquisition multiplayer.


I wanted to make a post here, compiling all of my ideas/opinions about DA:I's multiplayer so other players could make more sense out of what I want for the game.


CO-OP CAMPAIGN


A Co-op Campaign, one where the host plays as the Inquisitor (The Warden, Hawke, etc.) and the other players control the party members. I use the LucasArts game Gladius as an example of this. In that game you could have other players drop-in, or drop-out as your part members and play the game alongside you, granted Gladius was a turn based RPG, but the co-op features I would like still stand. The host player would still have control over who s/he talks to, what items they purchase from stores, what quests to take, and who to side with; the other players are just along for the ride.


The ability to play the entire story with your friends filling the roles of party members would be a very ideal version of how the multiplayer should affect DA:I; having a local/split screen option would be even more awesome. Also if the DA team would like to have the player controlled party members have some input into how the story unfolds, why not give the person controlling the party member the option to comment on the Inquisitor's decisions. If DA 2 had this mode, picture the person controlling Fenris receiving a list of responses based on how the host player (Hawke) deals with the mages. Or it could even be a more evolved version of the system used by The Old Republic; where players pick how they want to respond to a situation and whoever wins the roll gets to reply.



NO MULTIPLAYER BASED CAMPAIGNS (SPARTAN OPS)


This might sound like a contradiction to what I said above, but allow me to explain. Having a: "Battles During the (Mage/Templar) War" would (IMO) be the worst possible use of multiplayer in DA:I. Look at the other games that have tried to have a multiplayer story; completely separate from the main narrative; they have had several issues.


Such game modes are shallow/watered down versions of the main game. The inventory, character customization, length and plot are all cheap knock offs compared to the actual story. The length of such campaigns are lucky to add four to five hours of play time using reused sections of single player maps filled with enemies and the only objectives being action oriented: KILL ALL THE BAD GUYS! 


The characters in such game modes are mostly non-existent, and faceless;, and even when the characters do have a face they are mostly bland and generalized charactacatures of the races they represent. The dwarf would be a gruff fighter, the elf would be the wise mage, and the human would be the cocky rogue; there would be no real depth to the characters, and the plot would be mostly non existent. What little story there is given in a few lines of dialogue between killing mobs of bad guys.

The DA team could break convention and give us a truly unique multiplayer based campaign, but going by the trend of such modes I wouldn't be too confident of such a success. I hate it when developers (not Bioware but others who have done such game modes) say: "Engage in a rich multiplayer storyline that follows the events of the main game." when those "rich" stories are no more than scripted deathmatchs against AI bots. 

Its all or nothing IMO, either give us a fully implemented co-op campaign or give us a ME 3 style Horde Mode; going the middle ground will just cheapen the experience.


CO-OP SURVIVAL (HORDE MODE)


Now I am all for a co-op story, don't get me wrong, but a Horde Mode offers something that the main game couldn't.


Before I go further on that point let me stop for a moment and tell you all about my stance on the DA and ME universes and the races/creatures that inhabit them. I am drawn to the non-human, alien characters in the two respective settings. Shale in DA:O, Legion in ME 2 hold more appeal to me than Alistar, or Miranda, not to say that I think the human characters are poorly done, just; I am a human in real life 24/7, so anything that is not human I find interesting. 


I don't want to play only as a human, a human with pointy ears, or a short human with a beard, I want to play as the more exotic fantasy creatures; things such as Werewolves, Golems, Malibari, Sylvans, Disciples, etc.. And while it would be supremely awesome to play as such things in a co-op campaign, I wouldn't want the DA team have to write the story around why a Werewolf is in the Inquisitor's party. Horde mode allows me to play as these creatures alongside those people that like to play as human, dwarves, and elves.


Sure there would be (pretty much) no story involved with such a mode, but the ME 3 multiplayer is pretty successful at what it offers, and unlike the multiplayer based campaign mentioned above, this mode offers increased replayability and customization. Once you beat the five hour multiplayer story, what point is there in playing it again?


Okay, now that that is out of the way I can know get down to the specifics of what I would like to see in DA:I's Horde Mode. Most of these ideas are extensions of what is offered in ME3's game mode but I do have some notable improvements (IMO) that I would like to see added.


GIVE US AN ACTUAL STORE


The store in ME3's multiplayer is very fickle in how it treats the players, someone who sinks 5 million credits into the thing is given only ammo consumables and avengers; while another player would buy a PSP and receive a Harrier, and Typhoon in the same pack. 


Now I understand Bioware / EA's reasoning behind making the store a virtual slot machine; the drive and desire to keep playing and (according to them) hopefully spend real world money on the packs in an attempt to unlock something of value. I am not against such a business model; especially when it means that all multiplayer DLC is free; but I would like to ask for (some) control on how things are unlocked given to the player.


One idea I had was that the store would contain two separate lists of purchasable items. One list would contain the random packs that we all love to hate from ME3, and the other list would contain specific items that could be purchased but at an increased cost (say 300 to 500% more expensive) then the random packs. Each of the two lists would be broken down into categories: Weapons, Armor, Relics/Accessories, and Races/Characters and then further broken down by rarity (Common, Uncommon, Rare, Ultra Rare etc.). The random packs would obviously only contain random elements of the given category; no more hoping and praying for a Dwarf and getting a shield; but only would give one item per pack. The specific packs would allow you to pick any one of the items within each category but at an increased cost to the player.


Another idea would be to incorporate previous save files into the unlock system. What I mean by this is that when you log into the multiplayer for the first time, and you have a save from one of the previous DA games you are presented with a choice of "first dibs" unlocks based on the choices you made with that save. Did you side with the Werewolves? Well then you get the Werewolf class unlocked from the start. Did you side with the Mages in Kirkwall? Then you have you pick of mage specializations to choose from. For balancing issues only the first import used would grant the bonus unlocks; subsequent imports would grant small XP or gold rewards to the player. Granted this particular idea would require a huge (non-bugged) flag import system, but if it could be done not only would it allow the players to have control over what they unlock but also would be an interesting way IMO to allow single player to affect multiplayer.


NO CHARACTER KITS


ME3 multiplayer suffers extensively from this particular feature IMO, restricting players to only specific race and power combinations is not something I want to see for DA:I. The way I see it, classes and specializations should be unlocks, but not the available powers within each race and class; with the exception of the unique classes (Werewolves, Golems, Sylvans, etc.).


For example, if I unlock the Templar specialization for my warrior class, then that specialization should be fully available to all other warriors regardless of the race you are playing as. If the Templar spec was unlocked while I was playing as a human, but I decide to roll up a dwarf warrior, I want the Templar specialization available to pick. Don't limit the game down to unlocking separate classes for each race: Human Templar, Dwarf Templar, and Elf Templar, and please do NOT limit the available powers of a specialization based on race either. When I unlock a specialization I don't want Holy Smite to ONLY be accessible by the Human Templars; I want any race that become a Templar to be able to use Holy Smite.


Secondly, I would like to be able to customize what powers I bring into battle, and were on the face buttons (Xbox 360 player here) I want the powers to go. ME3 is maddening on certain characters with this issue; I want to have Hunter Mode for my Geth Infiltrator to be on the LEFT BUMMPER DANGIT, the limited powers available to each KIT is a hindrance especially if you have a group with all of the same class. I picture the multiplayer giving us six slots for powers (based off of DA's X, Y, B and RT + X, Y, B layout) so I would like to determine were my six powers go, and I would like the ability to "swap out" powers in between games for some other power. I don't like Holy Smite so I will remove that and substitute Mana Burn for example.


But if we are able to have a complete list of abilities to chose from (Warrior/Templar trees) then we could customize our classes to suit individual play styles and have variety between same classes. If I put all of my points into magic resistance and de-buffing, but hardly any into basic warrior talents then I would be awesome at combating mages and demons but suck against physical attacks. Likewise another Templar on my team could evenly divide his points into both warrior and Templar powers and is a more balanced fighter. 


Essentially, I am asking for Bioware to allow us to make mistakes. Give us the freedom to customize our class in how we see fit; my full on Templar would rock against any magical enemies but get destroyed by anything else; but it would be something that I as a player choose to do, not because of some artificial limitation placed on my class so that we could have more unlocks for the store.


Below are a couple things that I would really like to see, in addition to all that is mentioned above:


Customizable faces, weapons, and armor for our multiplayer avatar 



  • This is pretty self explanatory, bring the customization from single player into multiplayer. Mass Effect 3 MP lets you swap weapons, and armor colors around but for Dragon Age I would like to see interchangeable armor pieces, complete with different stats for said armor, and the ability to color those armor pieces. I would like players to be able to have no helmets (if they want), I would like to see facial customization of our characters as well.

  • I would love to see the ability to wear mismatched armor pieces not just full armor sets. That rouge, you just leveled up is finally able to wear that dragon scale breastplate, but you still don't have enough coin to get a full set so you make due with the banded leather leggings, and simple cloth gloves.

  • I would like to see the ability to customize what powers you bring into battle, let us the players decide how we want to spec our power sets. This way you can have greater potential variety of teams, even if every one is using the same class.

  • Let us combine powers (specifically magic powers) into the deadly "super powers" like we could in DA:O.

  • Mass Effect lets you chain together tech bursts and biotic explosions, which while helpful in dealing a little extra damage lack the awe inspiring epic-ness of Storm of the Century for example.

  • Allow players to chain these powers amongst themselves or with other players. Give the classes an incentive to work together, as well as a reward for using a diverse power selection.

Bring in the "non-human" races as well


  • All of the previously playable races (human, dwarves, and elves) have all been human-like in appearance. Elves are humans with pointy ears, Dwarves are short bearded humans; each got different stats of course, but other than that the similarities were meager.

  • I would like to see playable Golems, and Werewolves, etc. added to the MP roster. We already have a set precedent of both Golems and Werewolves working with the player in Dragon Age: Origins so having a playable Golem would not be lore breaking. I picture these non-human classes as being specifically effective in one area at the cost of less customization compared to the vanilla races. 

  • Werewolves could be extremely deadly at close range, but would suffer from missile attacks, and would not have the flexibility  of a melee specked human rogue. Golems would be effective tanks/support units but would be slow and an easy target.

  • With that being said, I would still like for the specialty races to be able to purchase and equip armor and weapons; nothing as varied as the original races but enough to let these classes survive on harder difficulties.

Modifié par Vortex13, 19 décembre 2013 - 03:22 .


#2
Knight of Dane

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The only kind of Multi player I'd really be interested in would be co-op so I could play with my friends.

Simple, one hosts and one joins as a companion on console or on the internet.

#3
First Degree Mordor

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 I personally am not a fan of multiplayer. I prefer playing on my own. Now, that doesn't mean I'm wishing for it's exclusion, because I know there are many people who do enjoy playing on a multiplayer mode.

What I would not like (and I have said this before) is for the multiplayer to be necessary in order to get a decent ending (I'm looking at you, ME3 (granted, the endings sucked anyway)) I ended up pushing the game away in disgust and googling what I did wrong. Turns out, there is only a slim chance of of getting a semi-decent ending without playing the multiplayer. I'm just asking that it be implemented better *shrug*

#4
DarthSliver

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Maybe make seperate co-op campaign, kinda like Special Ops thats in Call of Duty. The purpose would be to mainly play with your friends with no strings attached, no singleplayer to MP connections. Call of Duty doesn't force you to play MP to get something good out of Singleplayer, of course they don't expect you to play Singleplayer either lol. But if I wanted to only play singleplayer with no Multiplayer than I want to be able to do that.

#5
Scroll

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 Some very interesting points. Can't believe I read all that. I'm all sleepy now. 

I would love to see DAI MP. I would especially love to be able to play as other classes/races than the usual. I haven't thought about that before. Werewolf, Sylvan, Demon etc. :wub:

Personally I have been hoping for a battlefield type of MP. Land, sea and air combat. With destruction. Riding a Griffin over a pirate ship dropping of some dwarven explosives. 

#6
Vortex13

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ShallowChasm wrote...

 I personally am not a fan of multiplayer. I prefer playing on my own. Now, that doesn't mean I'm wishing for it's exclusion, because I know there are many people who do enjoy playing on a multiplayer mode.

What I would not like (and I have said this before) is for the multiplayer to be necessary in order to get a decent ending (I'm looking at you, ME3 (granted, the endings sucked anyway)) I ended up pushing the game away in disgust and googling what I did wrong. Turns out, there is only a slim chance of of getting a semi-decent ending without playing the multiplayer. I'm just asking that it be implemented better *shrug*




I hear you on the MP being required for the best possible SP rewards, that should never happen again.

However, if DA:I did have a 'promotion' element for its MP, I wouldn't mind seeing my promoted characters in the final battle; as long as the best possible scenarios could be achieved without it.

#7
DarthSliver

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Vortex13 wrote...

ShallowChasm wrote...

 I personally am not a fan of multiplayer. I prefer playing on my own. Now, that doesn't mean I'm wishing for it's exclusion, because I know there are many people who do enjoy playing on a multiplayer mode.

What I would not like (and I have said this before) is for the multiplayer to be necessary in order to get a decent ending (I'm looking at you, ME3 (granted, the endings sucked anyway)) I ended up pushing the game away in disgust and googling what I did wrong. Turns out, there is only a slim chance of of getting a semi-decent ending without playing the multiplayer. I'm just asking that it be implemented better *shrug*




I hear you on the MP being required for the best possible SP rewards, that should never happen again.

However, if DA:I did have a 'promotion' element for its MP, I wouldn't mind seeing my promoted characters in the final battle; as long as the best possible scenarios could be achieved without it.


That would be nice to be able to see my MP character in the final scenes fighting with my Inquistor

#8
Fredward

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tldr BUT as long as nothing in that brick-o-text said anything about multiplayer and story having to be linked it's all good.

#9
Vortex13

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DarthSliver wrote...

Vortex13 wrote...

ShallowChasm wrote...

 I personally am not a fan of multiplayer. I prefer playing on my own. Now, that doesn't mean I'm wishing for it's exclusion, because I know there are many people who do enjoy playing on a multiplayer mode.

What I would not like (and I have said this before) is for the multiplayer to be necessary in order to get a decent ending (I'm looking at you, ME3 (granted, the endings sucked anyway)) I ended up pushing the game away in disgust and googling what I did wrong. Turns out, there is only a slim chance of of getting a semi-decent ending without playing the multiplayer. I'm just asking that it be implemented better *shrug*




I hear you on the MP being required for the best possible SP rewards, that should never happen again.

However, if DA:I did have a 'promotion' element for its MP, I wouldn't mind seeing my promoted characters in the final battle; as long as the best possible scenarios could be achieved without it.


That would be nice to be able to see my MP character in the final scenes fighting with my Inquistor


Yeah same here.

I thought that is what ME 3's promotion system would be; then again, I thought that the battle for Earth was going to be Suicide Mission 2.0. 

#10
MKDAWUSS

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Foopydoopydoo wrote...

tldr BUT as long as nothing in that brick-o-text said anything about multiplayer and story having to be linked it's all good.


I'd be OK with MP shaping post-game DLC.

#11
Fredward

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MKDAWUSS wrote...
I'd be OK with MP shaping post-game DLC.


I wouldn't. Unless you mean like a DLC all about MP, that'd be fine I guess. But if you mean like some kind of interdependent interplay with a SP story type DLC and MP I would knock over a chair in a righteous, passionate rage.

#12
MKDAWUSS

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Foopydoopydoo wrote...

MKDAWUSS wrote...
I'd be OK with MP shaping post-game DLC.


I wouldn't. Unless you mean like a DLC all about MP, that'd be fine I guess. But if you mean like some kind of interdependent interplay with a SP story type DLC and MP I would knock over a chair in a righteous, passionate rage.



Let's say the MP event is the Battle of Highever. And after a period of time, the winner is determined by the faction that won the most matches during that period of time. Future SP DLC would then be shaped to reflect the outcome.

#13
Rebel Wolf

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NO!
My game,my world GTFO!

#14
Fredward

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MKDAWUSS wrote...
Let's say the MP event is the Battle of Highever. And after a period of time, the winner is determined by the faction that won the most matches during that period of time. Future SP DLC would then be shaped to reflect the outcome.


Nope. I mean it's fine if that's the kind of thing you'd like but I never, ever, ever want to be required to touch MP for my SP content. At all. Even vaguely.

#15
MidnightsFury

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Hmm. Well written proposal, @Vortex13

I must say I am quite apprehensive about multiplayer with this game. I'm not convinced it could work without compromising the integrity of the game state as is. I don't want to ever, ever, EVER be put into the position where I MUST use MP with Dragon Age, which worries me that the theory of using such would cause that to happen. I am too stingy with this game. This is my own, my precious. I do not want to share. Battling with others might be fun, to be sure. Certainly the bigger battles. But then this would also of course introduce the conundrum of having to be online to play, and I do not want that as a constant either.

It's not to say I do not enjoy MP games. I do love Guild Wars and Guild Wars 2. The original did a pretty bang up job of, with the exception of a few side quests not integral to the story, allowing you to play on your own. You could, ideally, level up and get through nearly everything without other players. You could own the story and make it geared toward your character. But you could also go into towns and converse with others, trade with them, etc. I do like that idea.

But is that truly possible with this game? Making towns like Denerim, Hightown, a sort of hub where you enter and trade, shop, talk, etc. That would be good in some facets, but then what happens to interacting with locals and in shops, etc as you wish? Without the crowds or someone interrupting. It would definitely dim that experience. A fix would be GW2's neat addition of "entering the experience" where you are essentially still in the same place, but you are..hmm, how best to properly explain this without sounding like a rabid nug, pausing the rest of the world? Excluding them? If anyone else has played this and can better explain it please, by all means do, because I fear I am not making much sense.

I don't know if going this way is something feasible as far as cost and production, either. The money required to maintain the servers, keeping staff to fix bugs and run new builds, etc would be more than Bioware is used to. Would that be passed to us, in form of a monthly subscription? GW doesn't have one, but WoW does. I used to play Asheron's Call (I am that old, yikes) and it had a monthly rate too. That could discourage participation, as well.

It would also put pressure on the dev team to add more DLC content or campaigns. Constant additions to keep the game fresh and exciting, rather than working on another full installment of the game itself.

In all, if I simply had a vote for this, I would sadly have to vote no, much as I'd love to see something of the sort, for fear of losing the world of Thedas as we know it.

#16
First Degree Mordor

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Vortex13 wrote...

ShallowChasm wrote...

 I personally am not a fan of multiplayer. I prefer playing on my own. Now, that doesn't mean I'm wishing for it's exclusion, because I know there are many people who do enjoy playing on a multiplayer mode.

What I would not like (and I have said this before) is for the multiplayer to be necessary in order to get a decent ending (I'm looking at you, ME3 (granted, the endings sucked anyway)) I ended up pushing the game away in disgust and googling what I did wrong. Turns out, there is only a slim chance of of getting a semi-decent ending without playing the multiplayer. I'm just asking that it be implemented better *shrug*




I hear you on the MP being required for the best possible SP rewards, that should never happen again.

However, if DA:I did have a 'promotion' element for its MP, I wouldn't mind seeing my promoted characters in the final battle; as long as the best possible scenarios could be achieved without it.

That'd actually be pretty cool. I still probably wouldn't use it, or maybe play through the MP once just to do it, but that would be a pretty good way to make it relevant to the singleplayer without having to rely on it for the best possible experience.

#17
DragonKingReborn

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Saying there is a way to make a good multiplayer component of a game is like saying someone can make a good reality tv show. Never going to happen. That being said, like some others here and in the countless other "I have a great idea for mp" threads, IF it HAS to be there, zero story integration, so I can ignore it completely, without risking 'missing out' on something in the SP campaign. I play games to take a break from people, not engage with them.

#18
Vulpe

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OP, you just opened Pandora's Box.Prepare for people that hate MP with such a passion that it can kill.

While I personally would prefer no MP, I think that the only fitting multiplayer types for this game would be Baldur's Gate like-multiplayer or a completly separated from the story one that is basically a Horde Mode.

#19
ghostzodd

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JulianWellpit wrote...

OP, you just opened Pandora's Box.Prepare for people that hate MP with such a passion that it can kill.

While I personally would prefer no MP, I think that the only fitting multiplayer types for this game would be Baldur's Gate like-multiplayer or a completly separated from the story one that is basically a Horde Mode.

I am with you. I would prefer no Multiplayer, but since EA pushes Multiplayer then baldur's gate style would be the way to go. Also the Multiplayer should have nothing to do with the single player campaign.

#20
Vortex13

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Truthfully, I would be perfectly happy with a Dragon Age version of what Mass Effect had (updated, and expanded upon); minus the requirement to get the best SP experience of course. I mean me and my friends still play ME 3 MP to this day, and still enjoy it, despite it no longer having DLC or updates.

I know other people enjoy different aspects of the various Bioware games, but for me, the ability to play with my friends AND play as something that I never could in SP is what keeps pulling me back. I would like to see the maps expanded and made bigger, and I would like to see more unique playable characters (Sylvans, Werewolves, Malibari etc.), but I don't personally feel that Bioware would have to re-invent the MP wheel for DA:I when the ME 3 system is a proven foundation.

#21
Deadmac

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If "Dragon Age: Inquisition" was turned into a multiplayer game, I will find a completely different game to play.

Period.

Modifié par Deadmac, 14 décembre 2013 - 09:45 .


#22
DragonKingReborn

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Deadmac wrote...

If "Dragon Age: Inquisition" was turned into a multiplayer game, I will find a completely different game to play.

Period.


I doubt you'll have much to fear on that ground. At the very worst it'll be a hybrid game, with MP elements that impact on SP campaign.  I can't imagine anyone at Bioware or EA believing they'll get a chance to correct that misstep.

#23
Vulpe

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Vortex13 wrote...

Truthfully, I would be perfectly happy with a Dragon Age version of what Mass Effect had (updated, and expanded upon); minus the requirement to get the best SP experience of course. I mean me and my friends still play ME 3 MP to this day, and still enjoy it, despite it no longer having DLC or updates.


I could live with that too. The only annoying thing was that it was impossible even for a completions to have access to a certain ending, no matter how much they meta-gamed. That was resolved with the DLC's, but still, it forced people to play multiplayer to get an ending and believe me, for a completionist that's like hitting their fingers with a hammer and then asking if they are all right.


Vortex13 wrote...
I know other people enjoy different aspects of the various Bioware games, but for me, the ability to play with my friends AND play as something that I never could in SP is what keeps pulling me back. I would like to see the maps expanded and made bigger, and I would like to see more unique playable characters (Sylvans, Werewolves, Malibari etc.), but I don't personally feel that Bioware would have to re-invent the MP wheel for DA:I when the ME 3 system is a proven foundation.


If you have friends that don't have a problem in not having an implication in the game decisions, then good for you.

Now, if the do a Baldurs Gate like thing, I'm curious how will handle the unloking specialization part and the companion conversation.I mean, what would they do while you have a romance cutscene and things like that.

Now why a character that is played by a friend is with you can be explained pretty easy. They'll just have to restrict multiplayer only to the part after the Inquisitor survives the Veil Tear and forms the Inquisition and then say that your friends are just people you found on the road and agreed to join your organisation.

Modifié par JulianWellpit, 14 décembre 2013 - 10:15 .


#24
jazzy B 3

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There were cheers when Maxis announced that "The Sims 4" was going to be playable entirely offline after activation. It seems like companies are starting to realise that forcing online components into games is not the best way forward, despite it's effectiveness as a form of DRM in some cases.

This should have a positive effect. Instead of feeling they have to put it in, Multiplayer should only be implemented if there is proper effort and thought put into it. ME3's multiplayer was good minus the obvious flaw mentioned multiple times. As a result I would not be averse to it's inclusion in DAI as long as it was part of the roadmap to begin with and has been properly invested in, not just shoehorned in. I probably wouldn't play it, but if it's going to be done, do it properly.

#25
Fast Jimmy

Fast Jimmy
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Now, if the do an Baldurs Gate like thing, I'm curious how handle the unloking specialization part and the companion conversation.I mean, what would they do while you have a romance cutscene and things like that.


I'm now picturing a co-op situation where one of my friends is controlling a companion and then I initiate the romance/sex scene with them.

Awkward...