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Multiplayer Bioware Please?


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#51
Zoikster

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Games have budgets. They might pay an extra team to tack on MP, but I have a hard time believing MP wouldn't hurt single player in the budget department in some way. There is a bottom line budget for every enterprise, and you'd be hard pressed to argue that a budget for MP wouldn't have been better spent making the single player better. Boo on MP and that's my 2 cents! And if wanting a better single player experience makes me stingy, then so be it.

Modifié par Zoikster, 16 décembre 2013 - 01:02 .


#52
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Vortex13 wrote...

Hostile 19 wrote...

No, multiplayer will just take their attention away from something else that is more important to the game. Look at Mass Effect 3...it had multiplayer, but lacked dialogue wheel options. I'd rather have more story content than multiplayer being added in. The campaign co-op would be nice, but everything else...no.


I am not saying that I was gung ho for all the issues that ME 3 had, but I don't see how the inclusion of MP resulted in the things that most people have with the game. Namely: Auto-dialogue, lack of player agency, and the endings. 

Because they had to balance both multiplayer and single player. Bioware was trying to attract COD audience with Mass Effect 2 & 3 so they reduced dialogue options and other rpg elements and added multiplayer. I know ME3 added new rpg elements that weren't in ME2, but you know Bioware could've done much more than that but they didn't want to make it to much of a rpg for COD gamers. The multiplayer, more shooter type gameplay, and the non-rpg mode was their attempt to get an audience that will never pick up Mass Effect over COD no matter what Bioware does.

#53
ghostzodd

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Hostile 19 wrote...

Vortex13 wrote...

Hostile 19 wrote...

No, multiplayer will just take their attention away from something else that is more important to the game. Look at Mass Effect 3...it had multiplayer, but lacked dialogue wheel options. I'd rather have more story content than multiplayer being added in. The campaign co-op would be nice, but everything else...no.


I am not saying that I was gung ho for all the issues that ME 3 had, but I don't see how the inclusion of MP resulted in the things that most people have with the game. Namely: Auto-dialogue, lack of player agency, and the endings. 

Because they had to balance both multiplayer and single player. Bioware was trying to attract COD audience with Mass Effect 2 & 3 so they reduced dialogue options and other rpg elements and added multiplayer. I know ME3 added new rpg elements that weren't in ME2, but you know Bioware could've done much more than that but they didn't want to make it to much of a rpg for COD gamers. The multiplayer, more shooter type gameplay, and the non-rpg mode was their attempt to get an audience that will never pick up Mass Effect over COD no matter what Bioware does.


Correction EA wanted the COD audience

#54
Sully13

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Yeah that was pretty obviosly tacked on.

#55
Plaintiff

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Have they even confirmed the existence of a multiplayer mode?

#56
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ghostzodd wrote...

Hostile 19 wrote...

Vortex13 wrote...

Hostile 19 wrote...

No, multiplayer will just take their attention away from something else that is more important to the game. Look at Mass Effect 3...it had multiplayer, but lacked dialogue wheel options. I'd rather have more story content than multiplayer being added in. The campaign co-op would be nice, but everything else...no.


I am not saying that I was gung ho for all the issues that ME 3 had, but I don't see how the inclusion of MP resulted in the things that most people have with the game. Namely: Auto-dialogue, lack of player agency, and the endings. 

Because they had to balance both multiplayer and single player. Bioware was trying to attract COD audience with Mass Effect 2 & 3 so they reduced dialogue options and other rpg elements and added multiplayer. I know ME3 added new rpg elements that weren't in ME2, but you know Bioware could've done much more than that but they didn't want to make it to much of a rpg for COD gamers. The multiplayer, more shooter type gameplay, and the non-rpg mode was their attempt to get an audience that will never pick up Mass Effect over COD no matter what Bioware does.


Correction EA wanted the COD audience

True, but EA aren't the developers. Whether Bioware wanted COD gamers or not, they did what EA told them to do and they'll continue to do so. While on the subject...I doubt it was Bioware's idea to do the Kingdoms of Amalur armor thing, it was EA promoting another one of their games, but Bioware went along with it.

Modifié par Hostile 19, 16 décembre 2013 - 01:43 .


#57
DragonKingReborn

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Plaintiff wrote...

Have they even confirmed the existence of a multiplayer mode?


No - unless a post from David Gaider saying "IF Mike & Mark have said it is in, then it is in" from before it was called Inquisition or had a release date counts as confirming.

#58
ghostzodd

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Hostile 19 wrote...

ghostzodd wrote...

Hostile 19 wrote...

Vortex13 wrote...

Hostile 19 wrote...

No, multiplayer will just take their attention away from something else that is more important to the game. Look at Mass Effect 3...it had multiplayer, but lacked dialogue wheel options. I'd rather have more story content than multiplayer being added in. The campaign co-op would be nice, but everything else...no.


I am not saying that I was gung ho for all the issues that ME 3 had, but I don't see how the inclusion of MP resulted in the things that most people have with the game. Namely: Auto-dialogue, lack of player agency, and the endings. 

Because they had to balance both multiplayer and single player. Bioware was trying to attract COD audience with Mass Effect 2 & 3 so they reduced dialogue options and other rpg elements and added multiplayer. I know ME3 added new rpg elements that weren't in ME2, but you know Bioware could've done much more than that but they didn't want to make it to much of a rpg for COD gamers. The multiplayer, more shooter type gameplay, and the non-rpg mode was their attempt to get an audience that will never pick up Mass Effect over COD no matter what Bioware does.


Correction EA wanted the COD audience

True, but EA aren't the developers. Whether Bioware wanted COD gamers or not, they did what EA told them to do and they'll continue to do so. While on the subject...I doubt it was Bioware's idea to do the Kingdoms of Amalur armor thing, it was EA promoting another one of their games, but Bioware went along with it.


I just hope they have learned their lesson, if they are gonna do multiplayer I hope hope hope it is thought it and completely seperate from singleplayer

#59
Plaintiff

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Zoikster wrote...

Games have budgets. They might pay an extra team to tack on MP, but I have a hard time believing MP wouldn't hurt single player in the budget department in some way. There is a bottom line budget for every enterprise, and you'd be hard pressed to argue that a budget for MP wouldn't have been better spent making the single player better. Boo on MP and that's my 2 cents! And if wanting a better single player experience makes me stingy, then so be it.

Actually, publishers will grant extra resources for features like multiplayer if they feel that they will make the game more profitable.

Whether or not that money would be "better spent" elsewhere is irrelevent, publishers want to see returns on their investments.

#60
In Exile

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Plaintiff wrote...

Have they even confirmed the existence of a multiplayer mode?


They confirmed it kind of it the same way Bioware confirmed ME3 multiplayer way, way doing so officially. 

#61
Eralrik

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Stand Alone not having anything to do with single player - yes.

Otherwise - NO!

#62
Thomas Andresen

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It's funny how people tend to forget that BioWare done multiplayer long before ME3.

#63
Commander Kurt

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Fandango9641 wrote...

And it staggers me how people continue to misunderstand the objections some people here have to the possibility of Dragon Age multiplayer. I mean, what if combat were tweaked to accommodate a MP mode? What if the idea of no party dialogue - unless in certain locations - is the result of Bioware wanting to introduce a drop inout co-op mode? What if we see MP directly influence the singleplayer experience in the manner of Mass Effect 3?

No, there are innumerable ways in which multiplayer could easily impact on the strong, singleplayer experience many here enjoy - to claim otherwise is to mark yourself out as someone not worth listening to. Which is not to say that Dragon Age MP cant be fantastic.

Right?


Of course. What you just said is true for any descision they could possibly make. ANYTHING could make the SP less enjoyable.

It's not that you are incorrect, it's just that the argument is a bit nonsensical. Bioware, don't make any choices at all designing the game, they could lead to things I won't like!

If they make good decisions for my tastes, I'll probably like the game. MP or no really has nothing to do with that. If they tweak combat in a way I don't like because of MP, that's bad. If they tweak it in a way I don't like because reasons, that will be equally bad. 

#64
Vortex13

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Thomas Andresen wrote...

It's funny how people tend to forget that BioWare done multiplayer long before ME3.


I did enjoy co-op on Baulder's Gate, and the other games in that series.

#65
deuce985

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Good points @op. I personally wouldn't mind MP in DAI but only if it didn't take away from SP. The only MP I can see working on DA is something similar to Baldur's Gate. I really don't want to see anything remotely like ME3 in DAI. It just doesn't fit, IMO. It worked for an intense pacing game like ME3 where streamlining the abilities for MP worked. I can't see streamlining the abilities working well in a high fantasy game like DA where you get tons of magic abilities. I doubt they would want you selecting through 20 abilities in real-time with waves coming in your face too. Just wouldn't work well, IMO. Pause wouldn't work either because you would annoy the crap out of other players. So, an arena style survival MP will never work for DA.

I personally liked ME3's MP which was surprising. There is a time and place for that type of MP.  It simply does not mold well with DA. Also, I don't think anything competitive can work in a DA game. It needs to be strictly co-op. I can barely stomach competitive MP games but love co-op.

Modifié par deuce985, 16 décembre 2013 - 05:30 .


#66
Iakus

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If I have to install it to play single player, it's not optional enough

#67
Vortex13

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deuce985 wrote...

Good points @op. I personally wouldn't mind MP in DAI but only if it didn't take away from SP. The only MP I can see working on DA is something similar to Baldur's Gate. I really don't want to see anything remotely like ME3 in DAI. It just doesn't fit, IMO. It worked for an intense pacing game like ME3 where streamlining the abilities for MP worked. I can't see streamlining the abilities working well in a high fantasy game like DA where you get tons of magic abilities. I doubt they would want you selecting through 20 abilities in real-time with waves coming in your face too. Just wouldn't work well, IMO. Pause wouldn't work either because you would annoy the crap out of other players. So, an arena style survival MP will never work for DA.


Well for arena based 'horde mode' combat, I pictured it as a system similar to ME 3; with only a select few powers being available per combat mission; but with the player having access to all powers to swap out inbetween battles.

That way the combat is streamlined for online play, but doesn't limit the class customization aspects that SP offers.

#68
Anomaly-

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St. Victorious wrote...
If you're talking about disk space, it's called a second disk.


I'm aware. Developers generally want to avoid that as much as they can.

#69
franciscoamell

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https://encrypted-tb...O4hoM4MDu2-M0lg

Modifié par franciscoamell, 16 décembre 2013 - 06:09 .


#70
TeamLexana

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I'd really like Co Op. The person hosting could be their Inquisitor and the joiner could be one of the companions, any slots not filled with freinds or randoms would give AI control of the companions back to the game.

Another ME3 style horde mode could fun too. I did play the hell out of that. For as much as I hated troll store, I felt it was better then other mp stores since it didn't feel like paying to win was encouraged as much. And at the end of the day, all the weapons were available to get and max out, you just had to play enough.

I don't really want PvP since it seems like whenever PvP is introduced, it wrecks the SP experiance because suddenly everything has to be balanced to the point that it's bland. I've enjoyed PvP games before but for games like DA and ME where the powers, weapons, and other equips are so over the top, I don't see how its possible without heavy heavy nerfs and therefore wrecking what made it fun in the first place. Don't break our game to jump on the CoD bandwagon, please.

#71
Guest_EntropicAngel_*

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Please stop making these.

Pleeeeeeeeeeeeeeeeeeeeease

#72
Fredward

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Anomaly- wrote...
I'm aware. Developers generally want to avoid that as much as they can.


Just out of curiousity does anyone know how much space a MP element would actually take? I mean it recycles environments, units and mechanics from the SP. I know ME3's MP had new classes and everything (man I really wanted that jumpy stabby one in the SP!) but didn't that get added afterward? It seems silly to allow MP to take up so much of the disk that SP might be negatively affected and with no guarantee of its popularity.

EntropicAngel wrote...

Please stop making these.

Pleeeeeeeeeeeeeeeeeeeeease


It's this or a another race or romance thread. Your choice. :lol:

Modifié par Foopydoopydoo, 16 décembre 2013 - 06:25 .


#73
deuce985

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Vortex13 wrote...

deuce985 wrote...

Good points @op. I personally wouldn't mind MP in DAI but only if it didn't take away from SP. The only MP I can see working on DA is something similar to Baldur's Gate. I really don't want to see anything remotely like ME3 in DAI. It just doesn't fit, IMO. It worked for an intense pacing game like ME3 where streamlining the abilities for MP worked. I can't see streamlining the abilities working well in a high fantasy game like DA where you get tons of magic abilities. I doubt they would want you selecting through 20 abilities in real-time with waves coming in your face too. Just wouldn't work well, IMO. Pause wouldn't work either because you would annoy the crap out of other players. So, an arena style survival MP will never work for DA.


Well for arena based 'horde mode' combat, I pictured it as a system similar to ME 3; with only a select few powers being available per combat mission; but with the player having access to all powers to swap out inbetween battles.

That way the combat is streamlined for online play, but doesn't limit the class customization aspects that SP offers.


Similar to loadouts, yea. I don't think i would like that personally. ME3 also looks to be a much faster paced game than DAI. DAI looks considerably slower than what it was in DA2. I just don't see it working, IMO.

#74
metatheurgist

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Thomas Andresen wrote...
It's funny how people tend to forget that BioWare done multiplayer long before ME3.

I remember that! Back then RPGs were RPGs and not Action games with RPG elements. Good times.

#75
Guest_EntropicAngel_*

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Foopydoopydoo wrote...

It's this or a another race or romance thread. Your choice. :lol:


I'll take the ones for confirmed features over ones asking for new, potentially HUGE resource-draining features.*

*Yes, I know. MP budget, SP budget. The day there's complete and utter MP and SP segregation come call me.