Aller au contenu

Photo

Community VFX Project


  • Veuillez vous connecter pour répondre
142 réponses à ce sujet

#1
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
 <putting on...>

So, yeah. I got a little excited making Head-Aligned VFX for some people...
Image IPB
Blindfold, Plague doctor's mask, eye-patch are all in the works, too.

I'm also very interested in starting on the Torso-aligned VFX Accessory package (quivers, sheaths, pouches, etc.).

There's actually a surprising amount of good stuff already done, but I'd like to pull it all together. 
I want to create three compilation haks; HA-VFX, TA-VFX and CC-VFX (ground-aligned and other). Each would have a 2DA for itself and there'd be a merged 2DA for all of them. (2DAs will be Q compatible)

What I'd like is for authors of existing content to tell me what I can include and for others to join in creating new content to be added.  By default, I'm planning on using all the VFX produced for the CCC (unless someone objects) and I'll go from there.

This is a moderately easy project so far, but it will get quite complex with some of the equip scripts we are contemplating to make everything work nice.

I'm not trying to step on anyone's toes, just trying to get all this neat stuff in an easy to use package.

Let me know what you think :-)

<...another hat>

Modifié par Rolo Kipp, 16 décembre 2013 - 01:17 .


#2
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages

<just flashed...>

Project Q was incorporated by the simple expedience of starting from their 2da :-)
Other projects I hope to incorporate (in rough order I plan to get to them):

At that point I'll call it v1.0 and return to the "Wanted" list here:

Masks (can only wear one mask at a time):

Spoiler

Head Accessories:
Spoiler

Eyes:
Spoiler

Hats:
Spoiler

Hair & Horns:
Spoiler

Torso Aligned
Weapons & Sheaths:
Spoiler

Torso Accessories:
Spoiler

Others:
Spoiler

(This list is incomplete, but bear with me :-)
 
Current Merged list of PhenoVFX (does not count non-pheno)
Spoiler



<...on a clash>


Modifié par Rolo Kipp, 23 mai 2014 - 01:21 .


#3
Squatting Monk

Squatting Monk
  • Members
  • 444 messages
Awesome! I think having everything consolidated into one, high-quality package is a great idea, as long as all the authors of the content are on board, of course.

Modifié par Squatting Monk, 16 décembre 2013 - 01:37 .


#4
kamal_

kamal_
  • Members
  • 5 246 messages
Is that guy in the back wearing a fez?

#5
ShadowM

ShadowM
  • Members
  • 768 messages
Sounds great, but I can see the file count going up real fast :)

#6
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<pulls off his slippers...>

Yup.
Just the Base items (different weapons and their containers) will count around 500 models. We figured it out once and it was doable. Meant to get back to it.

Much less work than TAD's Reforged! And, if he gives permission, we have a pretty good head start with his quivers :-)

Edit: Yes, K, there is a Who Fez :-)

<...to count on his toes>

Modifié par Rolo Kipp, 16 décembre 2013 - 03:01 .


#7
henesua

henesua
  • Members
  • 3 863 messages
I benefit from support this effort.

Here's what I think is a good reference for a plague doctor's mask:
Image IPB

I'd love to see this in game. I already am thrilled to see what is coming down the pipe.

I hope someone talented steps up to help with the texture for the Plague Doctor's Mask, but if all else fails its going to be me making the texture. Consider that a threat. If you want a great looking Plague Doctor's Mask (which I want) a talented artist will need to step forward. Rolo is already quite busy here doing the modelling and such. So... if an artist would help him out to make a good texture, that would be great. Otherwise you'll have a great model, with a so-so texture.

Modifié par henesua, 16 décembre 2013 - 04:22 .


#8
PLUSH HYENA of DOOM

PLUSH HYENA of DOOM
  • Members
  • 776 messages
I'm not absolutely, completely certain of what's intended here, in terms of categories, etc.

However, IF it's relevant and IF you wish (for any unnatural, twisted, disturbed reason) to include all that outrageously huge and luminous PHoD NEW VFX rubbish from the Vault, then naturally you have official Shabby Hyena sanction to do whatever you like with it. That's what it's there for.

Note:- One of the yet even more ridiculously new Loony VFX that didn't get into the Vault sub or its updates is the "Mass" model, which you should be able to extract from the PHoD Silver Sphere ABC Module, if you can be bothered. (I think I included all eight colours in that).
Further, there are some more yet completely even yet newer still PHoD VFX which I haven't released at all. Still working on some of them; that's how new they are. In fact, some of them are so new, they won't even have been invented for another six years.... Anyway, if you DO want them, I can send you the unreleased ones as well, when they've all been hit with big bricks...

#9
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
As requested elsewhere - Rolo don't forget the steam/smoke coming out of ears gag. Might as well add it exiting nostrils as well (^_^).

TR

#10
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages
Needless to say, these are looking very good indeed.

Some other 'bear necessities':

Glasses.

Sunglasses.B)

'pirate' eye-patches.

Blindfolds.

Crowns (I remember someone doing nice-looking elven headgear before).

Lower face covers/masks - there are whole head models featuring these even in the vanilla head collection - always thought if these could be made 'removable'.:bandit:

-------------------
(more elaborate stuff)

Bruises and bleeding wounds
+
Bandages ( know there were previous attempts at this, but perhaps not as vfx)

(both would be a great contribution, adding a whole new realism angle to combat and healing)

Modifié par KlatchainCoffee, 16 décembre 2013 - 11:32 .


#11
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages
'wishful-thinking level of elaborate'

Changes in facial expression and face colour.

Blinking/ closed eyes.

'Shavable facial hair' (probably applies to human males only).

Earrings - other visible jewelry.

Halos (both the 'ring above the head' and the 'light shining around the head' ones.)

Flies buzzing around the head.

Flowers in hair and flower crowns.


Sea weed and sea-stuff in hair.

Hm.... a proper looking, animated mermaid tail could be nice too, but that'd be grappling with things from a totally different end. :)

#12
CalSailX

CalSailX
  • Members
  • 56 messages
Mmmm... maybe my ambient npcs can finally get covered by a blanket that matches the one in the tileset.

What would that have to be?... a ground aligned VFX?

#13
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<twisting...>

PLUSH HYENA of DOOM wrote...
I'm not absolutely, completely certain of what's intended here, in terms of categories, etc.

However, IF it's relevant and IF you wish (for any unnatural, twisted, disturbed reason) to include all that outrageously huge and luminous PHoD NEW VFX rubbish from the Vault, then naturally you have official Shabby Hyena sanction to do whatever you like with it. That's what it's there for.

Then to clarify, I want it all :-) Anything that goes in the visualeffects.2da, that is.
I've got my NwN2daTool.xlsm open and am beginning to organize the master 2da which will contain all the CC VFX we can gather:
1-999 Reserved for Bioware & Q VFX
1000-6999 Head-aligned VFX (I'm hoping that is enough...)
+1000-2499 Masks
+2500-3999 Eyes
+4000-5499 Hats
+5500-6999 Hair & Horns (permanent accesories)
7000-14999 Torso-aligned VFX (this is where I expect the bulk to fall)
15000-19999 Ground-aligned and other VFX

Note:- One of the yet even more ridiculously new Loony VFX that didn't get into the Vault sub or its updates is the "Mass" model, which you should be able to extract from the PHoD Silver Sphere ABC Module, if you can be bothered. (I think I included all eight colours in that).

I'll grab that at some point. I *do* want it ;-)

Further, there are some more yet completely even yet newer still PHoD VFX which I haven't released at all. Still working on some of them; that's how new they are. In fact, some of them are so new, they won't even have been invented for another six years.... Anyway, if you DO want them, I can send you the unreleased ones as well, when they've all been hit with big bricks...

Yupyup! =)
Either email them or open a dratted dropbox account and share a folder with me :-)
(I *do* love Dropbox! If you are going to start a new account, though, get a referral link from someone here and you both get bonus storage... *I* have quite enough, thank you :-)

<...the night away>

Modifié par Rolo Kipp, 16 décembre 2013 - 06:15 .


#14
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<making a list...>

Tarot Redhand wrote...
As requested elsewhere - Rolo don't forget the steam/smoke coming out of ears gag. Might as well add it exiting nostrils as well (^_^).

Good ones...

KlatchainCoffee wrote...
...
Some other 'bear necessities':
Glasses.
Sunglasses.B)
'pirate' eye-patches.
Blindfolds.
Crowns (I remember someone doing nice-looking elven headgear before). (Rolo: *cough* thank you :-)
Lower face covers/masks - there are whole head models featuring these even in the vanilla head collection - always thought if these could be made 'removable'.:bandit:
Bruises and bleeding wounds
Bandages ( know there were previous attempts at this, but perhaps not as vfx)
...

Some of those have been done (Carcerian's glasses, for example), but all are good suggestions. And Cestus can expand the Elven Ki-stones to other races, though it pains him terribly.

<...and checking twice, if he remembers>

#15
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages
You can include my updated VFX Quivers & Arrows.

#16
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<tossing down...>

KlatchainCoffee wrote...
...
Changes in facial expression and face colour.
Blinking/ closed eyes.
'Shavable facial hair' (probably applies to human males only).
Earrings - other visible jewelry.
Halos (both the 'ring above the head' and the 'light shining around the head' ones.)
Flies buzzing around the head.
Flowers in hair and flower crowns.
Sea weed and sea-stuff in hair.

Some of those require precise shape and alignment that simply cannot work with the variety of *default* heads, let alone the CC heads we've added, as I found out with the Burnedout eyes vfx. It works well with *some* heads and not at all with others.
Unless someone (else!) does a complete revamp of heads to standardize their size and shape (and position of the blasted origin - I'm glaring at you, Mr Elven Male!), expression, blinking, 5 o'clock shadow and earrings will be custom effects for specific heads. :-P
The rest look very doable :-)

Hm.... a proper looking, animated mermaid tail could be nice too, but that'd be grappling with things from a totally different end. :)

This is either a tail or robe (and I personally think it needs to be a robe), and so passes out of this story :-)

<...his micrometer in disgust>

Modifié par Rolo Kipp, 16 décembre 2013 - 04:10 .


#17
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<sends a postcard...>

The Amethyst Dragon wrote...
You can include my updated VFX Quivers & Arrows.

WooHOO!
Thanks, Big and Purple! =)

<...to diana>

#18
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<covering the...>

CalSailX wrote...
Mmmm... maybe my ambient npcs can finally get covered by a blanket that matches the one in the tileset.

What would that have to be?... a ground aligned VFX?

Yup, so the effect would face the right direction.
Which blanket? Tile reference? Screenshot?

<...basics>

Modifié par Rolo Kipp, 16 décembre 2013 - 04:06 .


#19
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
OK Rolo you win some and you lose one. You can use anything that I've made for vfx except micro maps as the vfx part is essential for that package and doesn't really work without the package. This includes the speech bubbles I did for the ccc a while ago.

TR

#20
CalSailX

CalSailX
  • Members
  • 56 messages

Rolo Kipp wrote...

<covering the...>

CalSailX wrote...
Mmmm... maybe my ambient npcs can finally get covered by a blanket that matches the one in the tileset.

What would that have to be?... a ground aligned VFX?

Yup, so the effect would face the right direction.
Which blanket? Tile reference? Screenshot?

<...basics>


 Not ignoring your question Rolo... just thinking.... the ideal would be a texture that would pass without close inspection in twc03,tin01,tni02.   With a model for the VFX that was kinda friendly to taking a new texture for the
module builders using custom tile sets. Or something like the green/white blankets of the tni01 tileset.

<putting me on the spot aren't you>  Must like the sound of gears grinding in my head ;)

#21
henesua

henesua
  • Members
  • 3 863 messages

Rolo Kipp wrote...

Some of those have been done (Carcerian's glasses, for example), but all are good suggestions.


We should get Carcerian in here to complete those. He typically just did human for the VFX. Someone needs to make it usable for all.

In my view, a Head Aligned VFX included in this project should apply to all PC races and genders. Or at least be padded so that it is easy to add the other entries when they show up.

#22
YeoldeFog

YeoldeFog
  • Members
  • 283 messages
This is so great! Rolo for president!

#23
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<blocking out...>

Tarot Redhand wrote...
OK Rolo you win some and you lose one. You can use anything that I've made for vfx ... This includes the speech bubbles I did for the ccc a while ago.

Great! :-)

...except micro maps as the vfx part is essential for that package and doesn't really work without the package.

No prob... except for reserving space for the MapMats in the visualeffects.2DA. Where did you put them and can you shift them to 7000 or some higher block? Alternately, I'll shift the whole bloody thing up to accomodate MM, but I need a range to work around...

I'd forgotten how much you used vfx.2da ;-P

<...territory on his map>

#24
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<painting an odd, triangular arrow thingy...>

CalSailX wrote...
 Not ignoring your question Rolo... just thinking.... the ideal would be a texture that would pass without close inspection in twc03,tin01,tni02.   With a model for the VFX that was kinda friendly to taking a new texture for the
module builders using custom tile sets. Or something like the green/white blankets of the tni01 tileset.

<putting me on the spot aren't you>  Must like the sound of gears grinding in my head ;)

My intention is to just recycle the tileset texture, not add a new one (or dozen) as most of them are ok. The model will be easy enough to retexture if the new map is layed out the same as the default textures.

Green & white is fine. 
All these things are on a "please jump in and contribute" basis. If it's all left to me, it'll take a while :-)

<...on everything he can>

#25
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
 <fluttering around...>

CalSailX's Butterfly Mask added
Image IPB
Image IPB

<...and positively *gushing*>

Modifié par Rolo Kipp, 16 décembre 2013 - 06:25 .