Community VFX Project
#26
Posté 16 décembre 2013 - 09:23
Seeing as how it's always drove me nuts to see to see NPC's sleeping on the floor beside a perfectly good bed.
Also as how I was dumb enough to suggest they might need a blanket!
Pencil me in for the VFX blankets so they don't freeze to death, although if someone else just has to take it on I sure won't stand in thier way!
Oh well... plenty of test subjects in my module after night fall if they aren't at the tavern getting blind drunk.
#27
Posté 16 décembre 2013 - 09:51
images.costumeexpress.com/mgen/merchandiser/19721.jpg
or perhaps one of those napoleanic hats for great war games:
www.google.com/search
img38.imageshack.us/img38/9562/sanstitrepsg.png
and for shoulders , some military tassels:
www.quartermastershop.com/CW%20US%20Officer/images/epaulettes-%20goldenlgmt.jpg
upload.wikimedia.org/wikipedia/commons/thumb/f/f5/ScottishuniformAiguilletteEpaulette.jpg/220px-ScottishuniformAiguilletteEpaulette.jpg
either way id definitly use what you have already rolo
#28
Posté 17 décembre 2013 - 03:04
Here's my original request on a different thread. Since you're doing torso aligned vfx I'd like to see some corsets or stylish belts too. Would images to reference be a help?
Jenna WSI wrote...
It would be great to have the following if anyone is inclined
-Elf ears
-Tiefling horns (from the model with horns on the side of the head)
-Long braid (http://fc08.devianta...uri-d603elg.jpg)
-Jewelry / Piercings
-Headband
-Hats (Cowboy hat, tophat, stetson, beret, coolie, victorian, etc)
Modifié par Jenna WSI, 17 décembre 2013 - 03:06 .
#29
Posté 17 décembre 2013 - 03:25
Pretty hard to do some things, like take away existing ears or waistlines :-P
Not so hard to add ears to a head without, but add them to a head with the wrong ears already on? Or make a corset slimming. We could do one that was *fatter* than the original torso, but *thinner*? It would have to be a bodypart, really.
The rest I do plan to get to, with the limitations I mentioned above about applying them to a range of head shapes (jewelry in particular will be limited in the heads they fit).
Re Sinfar: Sinfar has a lot of things I'd like :-) But, afaik, it hasn't been released to the community, so I don't know how I can use them in this project.
Unless they are willing to contribute, of course ;-)
<...and weasling>
Modifié par Rolo Kipp, 17 décembre 2013 - 03:27 .
#30
Posté 17 décembre 2013 - 10:03
#31
Posté 17 décembre 2013 - 11:08
Also my answer to what VFX needs to be done is just gonna be hats. Maybe goggles as well, but that'd be very dependent on the head its designed on I'd feel
As for hats, pretty much my favourite custom content for NWN2 were the Hatsplosion Packs by Schazzwozzer which could help for some inspiration. I mainly just want that pith helmet and maybe the diving helmet (Though that could just be done as a regular helmet I reckon)
#32
Posté 17 décembre 2013 - 11:14
couldnt be exactly hat done with use of the NWNCX that support making helmets while head is visible with same or probably better effect?Mecheon wrote...
I forget who, but someone made a guide to show where they end up on each race. However I've forgotten who made it
Also my answer to what VFX needs to be done is just gonna be hats. Maybe goggles as well, but that'd be very dependent on the head its designed on I'd feel
As for hats, pretty much my favourite custom content for NWN2 were the Hatsplosion Packs by Schazzwozzer which could help for some inspiration. I mainly just want that pith helmet and maybe the diving helmet (Though that could just be done as a regular helmet I reckon)
#33
Posté 17 décembre 2013 - 03:49
I'm hoping to video a session next Sunday to show how *I* do it.ShaDoOoW wrote...
how are you guys modifying the effects to work with other races? Can this be done via NWNArmory or some notepad edit? Because if it does more peoples could help with this. If not, I guess I can only grant a moral support :innocent:
it's not as simple as adjusting proportions, so you can't really use the Armory. You have to adjust the position of the model individually relative to the origin of each (12) Head node.
i made a HA-VFX template model that has each of the reference heads.
You import that model model and hide it all.
Then unhide the one head you're working on and adjust the position of the VFX.
Reset transforms.
Select base and change race gender extension (e.g. hf, hm, gf, etc).
Export VFX.
Hide head, unhide next.
This should work in GMax, Max & Blender.
<...he hopes to keep>
#34
Posté 17 décembre 2013 - 04:14
To help manage all these pheno-dependent VFX, I'll be making a new 2da as an index into visualeffects.2da, phenofx.2da.
First column will be a string suitable for tags with a name for the fx.
Second column "pheno0", will be the base row of the fx for that pheno in visualeffects.2da
Additional columns will reference VFX ranges for other phenos that can't use the standard one.
This will allow fx lookup by name and pheno, making scripts more resilient to VFX updates.
Edit: Specifically, this will allow me to add to the VFX willy-nilly and let the module sort things out without reserving huge ranges of padding.
I.e. I'm lazy :-)
<...when most people don't>
Modifié par Rolo Kipp, 17 décembre 2013 - 04:23 .
#35
Posté 17 décembre 2013 - 10:24
Modifié par -Paganini-, 17 décembre 2013 - 10:25 .
#36
Posté 18 décembre 2013 - 04:52
Rolo Kipp wrote...
<waffling...>
Pretty hard to do some things, like take away existing ears or waistlines :-P
Not so hard to add ears to a head without, but add them to a head with the wrong ears already on? Or make a corset slimming. We could do one that was *fatter* than the original torso, but *thinner*? It would have to be a bodypart, really.
The rest I do plan to get to, with the limitations I mentioned above about applying them to a range of head shapes (jewelry in particular will be limited in the heads they fit).
Re Sinfar: Sinfar has a lot of things I'd like :-) But, afaik, it hasn't been released to the community, so I don't know how I can use them in this project.
Unless they are willing to contribute, of course ;-)
<...and weasling>
On sinfar we can change the size and position of vfx... so no problem making ears or corsets fit
#37
Posté 18 décembre 2013 - 03:05
Update: I'd thought I remembered discussion about making VFX reflective and Virusman pointed me to the right thread.
So I'll be going through and seeing what I can do to make our metallic VFX shiny! (Browncoats Forevah!).
Edit: @ Jenna: Neat trick that :-) Care to share?
<...to a bright shine>
Modifié par Rolo Kipp, 18 décembre 2013 - 03:08 .
#38
Posté 18 décembre 2013 - 05:31
#39
Posté 19 décembre 2013 - 04:23
And any chance you could get Mavrixio to share his plugin?
#40
Posté 19 décembre 2013 - 04:54
For the video tute I plan on Sunday, I'll be adjusting my brand new, semi-transparent, danglymesh (Edit: subtly Lolth by special request from Vibrant Penumbra) veil to fit other heads:

In the meantime, I'll work on another special request for several people (and the bombbeasts):

<...the veil>
Modifié par Rolo Kipp, 19 décembre 2013 - 06:13 .
#41
Posté 19 décembre 2013 - 06:16
Rolo Kipp wrote...
In the meantime, I'll work on another special request for several people (and the bombbeasts):
Rolo, did the bombbeasts request a top hat?
#42
Posté 19 décembre 2013 - 06:22
A-yup. <not exactly>henesua wrote...
Rolo, did the bombbeasts request a top hat?
Nope. <someone had a particular bombbeast species request>
*shrug* <that thing might look cute on a raven, btw>
Heh. <the hat, not the bombbeast>
Might. <not talking much, are you? feeling ok, boss>
Figured I'd give you lots of rope... <heh>
<...all fowled up>
#43
Posté 19 décembre 2013 - 07:05
#44
Posté 19 décembre 2013 - 07:36
Reference pic? Do you mean an apron?
Anyway, at the other end of the spectrum, here's a shot of the Big Kahuna's geegaw (a simpler one for princes, et al forthcoming)

As PC participation in the social order is important on Amethyst, these things will be needed :-)
<...jewels of questionable ownership>
#45
Posté 19 décembre 2013 - 08:09
#46
Posté 19 décembre 2013 - 08:54
As far as the Top Hat goes I was wondering how hard that would be to convert into a cloak so that we could enable color variation/customization in game. Does anyone know how much work is involved? I'm thinking that if I could find time someday (grumble grumble) that I'd like to make a bowler hat as a cloak out of the VFX model there.
I've long liked the style of the Bolivian bowler and dress. Would love to see it in NWN.
Modifié par henesua, 19 décembre 2013 - 08:57 .
#47
Posté 19 décembre 2013 - 08:58
-http://www.excalibur...es/Tricorn2.jpg
- http://renaissancefe...dieval-hats.jpg
- http://www.medievalc...arge/101024.png
- http://www.verymerry...hbarbette01.jpg
- http://s3.thisnext.c...on/905B8E0D.jpg
- http://thumbs3.ebays...wgj2b6cpz1w.jpg
- https://d44ytnim3cfy....jpg?1277171865
- http://www.thelittle...sory-1212-p.jpg
- http://www.fynehats....val hat 064.jpg
- http://previewcf.tur...7ad813Large.jpg
Modifié par Snugglehoof, 19 décembre 2013 - 09:01 .
#48
Posté 19 décembre 2013 - 08:59
Haven't experimented with the progfx for reflection yet, just using the ki_gold texture based on TAD's ad_gold texture... Needs more jewels, too :-)
The problem with robe/cloak head-gear is it won't turn with the head.
We could make a helmet version with the extra Virusman node. That might work...
<...brasso>
Modifié par Rolo Kipp, 19 décembre 2013 - 09:03 .
#49
Posté 19 décembre 2013 - 10:55
Rolo Kipp wrote...
The problem with robe/cloak head-gear is it won't turn with the head.
We could make a helmet version with the extra Virusman node. That might work...
For bowlers and top hats the lack of movement is easily overlooked because they are cylindrical, and thus the issue only shows up when the head tilts up or down. And anyway the wizard and cavalier hats done as cloaks look good regardless of the head movement. Plus you get the advantages of coloring both the icon and the item itself rather than needing a ton of variations.
In otherwords lots of pluses and minuses on all sides. I love these VFX when an item shouldn't come in different colors, metal items for example, and that fez. Thats perfect. And yeah maybe top hats should only come in black.
But for a bowler. Its gotta be cloak for me. If only I had the time to do it. (Just got hit with RL and lost the holidays let alone NWN. Hope to see you all when I come out the otherside in February of 2014)
#50
Posté 19 décembre 2013 - 11:51
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