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We need GOOD beards this time!


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119 réponses à ce sujet

#1
JasonPogo

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Everyone keeps complaining about the hair but how about the beards?  Not one of the beards so far have been any good unless you played a Dwarf in DAO.  The human facial hair has been horrible and DA2 used a beard as their promotional info but the in game beards were all crap.  As a person who has a beard in real life and is a fan give me a good beard please!
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#2
Guest_The Mad Hanar_*

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FINALLY! Someone who understands!
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#3
Khayness

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This is relevant to my interests.

Beard, bacon and jetpacks, the holy trinity of making everything better.
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#4
Nonoru

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Bald + Facial hair is usually a combo I like.
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#5
Nightdragon8

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JasonPogo wrote...

Everyone keeps complaining about the hair but how about the beards?  Not one of the beards so far have been any good unless you played a Dwarf in DAO.  The human facial hair has been horrible and DA2 used a beard as their promotional info but the in game beards were all crap.  As a person who has a beard in real life and is a fan give me a good beard please!


I always ment it to include it with part of the hair, I mean if they can't make good looking hair on top of the head how the hell can they do it with beards... in DA:O it was really bad... looked like plastic... in DA2... it got better but still didn't look like hair. You could get away with it if you use black or a really dark brown. But anything lighter and it looked like plastic.

I mean I understand what they are trying to do with the hairstyles its just.. I dunno I think they need to be rendered better than they did in DAO-2.

#6
daveliam

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Totally agreed with this topic. Well played OP.

I was super-disappointed to find out that I couldn't create a custom Hawke and use that beard.

#7
I SOLD MY SOUL TO BIOWARE

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Nonoru wrote...

Bald + Facial hair is usually a combo I like.


Yeh man. Losing your hair? Need to draw attention away from your aging hairline? Shave your head and grow a goatee.



#8
DarthSliver

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Beards were why I dont like playing Male in DA games. I wanted to make a male character with a beard but the Beards looked like crap and made my character look like a mad hermit.

I am with this thread, we the people need better facial hair

#9
PillarBiter

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 normally, I don't venture ino these types of topics...

BUT F**K YES!! OP understands! More power to him!

Bioware, drop everything else and get this done.

#10
Decepticon Leader Sully

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side burns man freekin Monkey magic side burns. i want em so bad.

#11
The Hierophant

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"Aww, f**k yeah, i look like a bouncer! You got id?" - Bald Goatee Guy 1

SeargentSnookie, Alan Major needs to see that vid.

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#12
Medhia Nox

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Ugh - beards are a curse.

Bioware - more important topic - I must have a PC with alopecia!

#13
Vulpe

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Medhia Nox wrote...

Ugh - beards are a curse.

Bioware - more important topic - I must have a PC with alopecia!


WHY DID I GOOGLE THAT ?:crying: It was almost at the same level as trypophobia...

Back on topic:

I think that this type of beard would be epic for a qunari + Christmas hat to be oin tune with the coming holidays

Credit to Maclimes ( for the beard ) and Knight of Dane ( for the hat )

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Modifié par JulianWellpit, 16 décembre 2013 - 09:35 .


#14
Fast Jimmy

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Honest Abe chinstrap or GTFO.

#15
MisanthropePrime

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Bioware loves their stock animations- our characters always loop and cross their arms in conversations. Now that we have dwarves back, can we get a beard stroking animation that plays in coverations?
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#16
AppealToReason

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yes please. I want the medium beard. The options are all like stubble or one step away from Santa. Where is the in-between "I just haven't shaved for like 2 weeks" beard

especially a super patchy bad one for those of us who grow it out as a joke because our facial hair is a joke.

#17
BigEvil

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I heartily support all pro-beard ideas in this thread.

BigEvil +100 approval.

#18
SomeoneStoleMyName

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I prefer stubble, but more beards - sure. Im just disatisfied with the... I think another poster here put the right word for it - "wax hair/beard".

Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o

#19
MisanthropePrime

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SomeoneStoleMyName wrote...

I prefer stubble, but more beards - sure. Im just disatisfied with the... I think another poster here put the right word for it - "wax hair/beard".

Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o

Hair is incredibly hard to animate. To get it looking correct you really need to almost animate every individual strand, which only dedicated rendering computers like those used at Blur can do.

Back in the 90s, our expectation for what "good" graphics were was obviously lower, and a big static block of hair or barely animated hair was okay. Now we have more polygons and higher quality textures for the bodies of our characters, but hair is ultimately dictated by an engine's ability to simulate physics (this is also why cloth is so hard to animate: count how many well-animated capes there are in video-games. You won't even get to your second hand).

As an aside, note how many current-gen video game protagonists are bald or have crew cuts/short cropped hair: the kind you don't actually need to animate. Back in the early days of 3d gaming (to say nothing of 2d) you had plenty of characters with diverse hairstyles, but since hair is so hard to do, mechanically, a lot of characters tend towards shorter hair.

#20
SomeoneStoleMyName

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MisanthropePrime wrote...

SomeoneStoleMyName wrote...

I prefer stubble, but more beards - sure. Im just disatisfied with the... I think another poster here put the right word for it - "wax hair/beard".

Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o

Hair is incredibly hard to animate. To get it looking correct you really need to almost animate every individual strand, which only dedicated rendering computers like those used at Blur can do.

Back in the 90s, our expectation for what "good" graphics were was obviously lower, and a big static block of hair or barely animated hair was okay. Now we have more polygons and higher quality textures for the bodies of our characters, but hair is ultimately dictated by an engine's ability to simulate physics (this is also why cloth is so hard to animate: count how many well-animated capes there are in video-games. You won't even get to your second hand).

As an aside, note how many current-gen video game protagonists are bald or have crew cuts/short cropped hair: the kind you don't actually need to animate. Back in the early days of 3d gaming (to say nothing of 2d) you had plenty of characters with diverse hairstyles, but since hair is so hard to do, mechanically, a lot of characters tend towards shorter hair.


Great answer, thanks!

#21
katerinafm

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I hope the beards are better in DAI too. I wanted to have custom Hawkes and Wardens with beards, but the options looked too odd to use.

Also what's with most of the face options getting locked and forcing you to have specific cheeks when you select a beard?

#22
Phoenix_Fyre

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I want beards for elves! Heck, or at least an elf with a bit of a shadow!

#23
MKDAWUSS

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Mine run around clean shaven.

#24
Zoikster

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Ah yes, I approve! So many of the beard selections were incongruent with the hair types. I'm sure it'll be fine though with this new engine.

Modifié par Zoikster, 17 décembre 2013 - 06:21 .


#25
Ziegrif

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I want a bow and ribbon in my epic beard that I could use as a melee weapon.