We need GOOD beards this time!
#1
Posté 16 décembre 2013 - 07:45
- Fenwulf, thepringle, bandcandy et 2 autres aiment ceci
#2
Guest_The Mad Hanar_*
Posté 16 décembre 2013 - 07:46
Guest_The Mad Hanar_*
- thepringle aime ceci
#3
Posté 16 décembre 2013 - 07:47
Beard, bacon and jetpacks, the holy trinity of making everything better.
- thepringle aime ceci
#4
Posté 16 décembre 2013 - 07:57
- metalfenix aime ceci
#5
Posté 16 décembre 2013 - 08:01
JasonPogo wrote...
Everyone keeps complaining about the hair but how about the beards? Not one of the beards so far have been any good unless you played a Dwarf in DAO. The human facial hair has been horrible and DA2 used a beard as their promotional info but the in game beards were all crap. As a person who has a beard in real life and is a fan give me a good beard please!
I always ment it to include it with part of the hair, I mean if they can't make good looking hair on top of the head how the hell can they do it with beards... in DA:O it was really bad... looked like plastic... in DA2... it got better but still didn't look like hair. You could get away with it if you use black or a really dark brown. But anything lighter and it looked like plastic.
I mean I understand what they are trying to do with the hairstyles its just.. I dunno I think they need to be rendered better than they did in DAO-2.
#6
Posté 16 décembre 2013 - 08:11
I was super-disappointed to find out that I couldn't create a custom Hawke and use that beard.
#7
Posté 16 décembre 2013 - 08:30
Nonoru wrote...
Bald + Facial hair is usually a combo I like.
Yeh man. Losing your hair? Need to draw attention away from your aging hairline? Shave your head and grow a goatee.
#8
Posté 16 décembre 2013 - 08:44
I am with this thread, we the people need better facial hair
#9
Posté 16 décembre 2013 - 08:45
BUT F**K YES!! OP understands! More power to him!
Bioware, drop everything else and get this done.
#10
Posté 16 décembre 2013 - 08:46
#11
Posté 16 décembre 2013 - 08:48
SeargentSnookie, Alan Major needs to see that vid.
#12
Posté 16 décembre 2013 - 08:57
Bioware - more important topic - I must have a PC with alopecia!
#13
Posté 16 décembre 2013 - 09:35
Medhia Nox wrote...
Ugh - beards are a curse.
Bioware - more important topic - I must have a PC with alopecia!
WHY DID I GOOGLE THAT ?
Back on topic:
I think that this type of beard would be epic for a qunari + Christmas hat to be oin tune with the coming holidays
Credit to Maclimes ( for the beard ) and Knight of Dane ( for the hat )
Modifié par JulianWellpit, 16 décembre 2013 - 09:35 .
#14
Posté 16 décembre 2013 - 09:36
#15
Posté 17 décembre 2013 - 12:17
- KC_Prototype aime ceci
#16
Posté 17 décembre 2013 - 01:46
especially a super patchy bad one for those of us who grow it out as a joke because our facial hair is a joke.
#17
Posté 17 décembre 2013 - 01:48
BigEvil +100 approval.
#18
Posté 17 décembre 2013 - 02:00
Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o
#19
Posté 17 décembre 2013 - 03:03
Hair is incredibly hard to animate. To get it looking correct you really need to almost animate every individual strand, which only dedicated rendering computers like those used at Blur can do.SomeoneStoleMyName wrote...
I prefer stubble, but more beards - sure. Im just disatisfied with the... I think another poster here put the right word for it - "wax hair/beard".
Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o
Back in the 90s, our expectation for what "good" graphics were was obviously lower, and a big static block of hair or barely animated hair was okay. Now we have more polygons and higher quality textures for the bodies of our characters, but hair is ultimately dictated by an engine's ability to simulate physics (this is also why cloth is so hard to animate: count how many well-animated capes there are in video-games. You won't even get to your second hand).
As an aside, note how many current-gen video game protagonists are bald or have crew cuts/short cropped hair: the kind you don't actually need to animate. Back in the early days of 3d gaming (to say nothing of 2d) you had plenty of characters with diverse hairstyles, but since hair is so hard to do, mechanically, a lot of characters tend towards shorter hair.
#20
Posté 17 décembre 2013 - 03:28
MisanthropePrime wrote...
Hair is incredibly hard to animate. To get it looking correct you really need to almost animate every individual strand, which only dedicated rendering computers like those used at Blur can do.SomeoneStoleMyName wrote...
I prefer stubble, but more beards - sure. Im just disatisfied with the... I think another poster here put the right word for it - "wax hair/beard".
Is animated hair and beard that hard to program? Or is it extremely time consuming to create them? Or was it an engine limitation earlyer? O.o
Back in the 90s, our expectation for what "good" graphics were was obviously lower, and a big static block of hair or barely animated hair was okay. Now we have more polygons and higher quality textures for the bodies of our characters, but hair is ultimately dictated by an engine's ability to simulate physics (this is also why cloth is so hard to animate: count how many well-animated capes there are in video-games. You won't even get to your second hand).
As an aside, note how many current-gen video game protagonists are bald or have crew cuts/short cropped hair: the kind you don't actually need to animate. Back in the early days of 3d gaming (to say nothing of 2d) you had plenty of characters with diverse hairstyles, but since hair is so hard to do, mechanically, a lot of characters tend towards shorter hair.
Great answer, thanks!
#21
Posté 17 décembre 2013 - 04:36
Also what's with most of the face options getting locked and forcing you to have specific cheeks when you select a beard?
#22
Posté 17 décembre 2013 - 04:39
#23
Posté 17 décembre 2013 - 04:39
#24
Posté 17 décembre 2013 - 06:21
Modifié par Zoikster, 17 décembre 2013 - 06:21 .
#25
Posté 17 décembre 2013 - 07:08





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