Aller au contenu

Photo

Random Map/Enemy


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#1
Silvershroud

Silvershroud
  • Members
  • 1 687 messages
I know it's been said before, but in ME4, I really hope it is possible to select random only, and not get put in preset matches.  I have played four games so far today.  All had been in progress, dropping me in on wave one or two.  Out of those four, three of them (according to the lobby afterwards) had been preset to Jade/Cerberus.  My build wasn't exactly ideal for fighting Phantoms, and I find Jade to be the second hardest map to fight Cerberus on (after Condor of course). 

#2
Wizard of Ox

Wizard of Ox
  • Members
  • 2 658 messages
You can host. But I agree.

#3
Silvershroud

Silvershroud
  • Members
  • 1 687 messages
When I host, it usually takes about 20 minutes before people start joining my lobby, while searching for a game takes on average 20 seconds, so I only host if my build requires it.

#4
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages
Agreed.

#5
Guest_GhostKnife72_*

Guest_GhostKnife72_*
  • Guests
Same.

Also, I suggested adding a "NOT" filter.

So when a map/faction/difficulty becomes the new FBWGG...you can opt to search for everything BUT that map/faction/difficulty.

#6
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages
Just put it on Bronze and ninja it. The lobby fills quicker and you get some interesting commentary over the mic.

#7
Bolo Xia

Bolo Xia
  • Members
  • 1 536 messages
hope they fix random map/enemy to not be the same 2 maps every other game.

i also get sick of glacier hazard and glacier rotating for 6 or more games in a row, not counting the times when it altered between collectors and reapers the whole time.

it does this so much when i host, also pizza delivery for every objective several games in a row gets old too.
to add, no i didnt mod anything thats just random default BS that happens more often than not to be called random map/enemy.

hopefully they improve the game next time, but dont make things stupid at the same time.

#8
SilentStep79

SilentStep79
  • Members
  • 3 702 messages

Count Silvershroud wrote...

When I host, it usually takes about 20 minutes before people start joining my lobby, while searching for a game takes on average 20 seconds, so I only host if my build requires it.


when I pug, I usually like to host.
when things go FUBAR b/c strangers in my lobby, the last thing I wanna deal with is lag.
but as u said, it's not always convenient to wait the usual 20 minutes or so before I can get ppl in there.
so in light of that, I like your idea as stated in the OPImage IPB

#9
Tokenusername

Tokenusername
  • Members
  • 11 157 messages
Unknown=Any

#10
Alfonsedode

Alfonsedode
  • Members
  • 3 899 messages
I was on this cerberus jade :)
Got a lot of lag for my kishosck ...

#11
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

Modifié par b00g13man, 16 décembre 2013 - 09:39 .


#12
Silvershroud

Silvershroud
  • Members
  • 1 687 messages

alfonsedode wrote...

I was on this cerberus jade :)
Got a lot of lag for my kishosck ...


You were the volus adept right?  I'm pretty sure your stasis saved my life several times.

#13
Moby

Moby
  • Members
  • 5 293 messages
Dunno what you're smoking when you say twenty minutes. Takes a tenth that time for my lobbies to fill.

Guess it's just one more byproduct of the Mobius Effect.

#14
billpickles

billpickles
  • Members
  • 1 074 messages

Tokenusername wrote...

Unknown=Any


I think what he's saying is that he wants unkown to search ONLY for games actually set to "unknown" in the lobby.  Not all of those, plus any other preset games that happen to be short a player.  Seems pretty legit.

#15
ClydeInTheShell

ClydeInTheShell
  • Members
  • 9 515 messages

MofuggerX wrote...

Dunno what you're smoking when you say twenty minutes. Takes a tenth that time for my lobbies to fill.

Guess it's just one more byproduct of the Mobius Effect.


Inviting players is a crutch.Image IPB

#16
FasterThanFTL

FasterThanFTL
  • Members
  • 4 712 messages
For me:

Unknown Enemy = Collectors
Unknown Map = Hazard Dagger/Hazard White

:sick:

#17
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

FasterThanFTL wrote...

For me:

Unknown Enemy = Collectors
Unknown Map = Hazard Dagger/Hazard White

:sick:

Could be worse. Could be PS3.

#18
Edwardian070580

Edwardian070580
  • Members
  • 142 messages
If i just want some random games ill join any lobby with my trusty volus who can adapt to any game its only if im using specific builds will i host

#19
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages
I bet the logic first tries to put in an unknown/unknown lobby, but if it is unable to, then it puts you into a preset match rather than force you to wait. This is what happens when the user base is small.

#20
geezer117

geezer117
  • Members
  • 620 messages
When you go U/U, you always take the chance that your kit will not fit the enemy/map. The odds are the same whether the forum dumps you in a new game or in a game underway.

If you want your kit to fit a particular enemy/map, start your own public game. You will have to solo until others join up, but that usually happens pretty fast. If not, and I have sometimes wound up soloing the whole mission, then you would have waited just as long for someone to join your forum.

#21
Silvershroud

Silvershroud
  • Members
  • 1 687 messages

geezer117 wrote...

When you go U/U, you always take the chance that your kit will not fit the enemy/map. The odds are the same whether the forum dumps you in a new game or in a game underway.

If you want your kit to fit a particular enemy/map, start your own public game. You will have to solo until others join up, but that usually happens pretty fast. If not, and I have sometimes wound up soloing the whole mission, then you would have waited just as long for someone to join your forum.


Yes, sometimes my kit will not fit the situation well.  But being dumped into matches with the same enemy/map combo three times in a row?  Not likely to happen if the games where set to U/U.  Happens far to often with preset matches.

And no, DO NOT start a game solo and hope for others to join.  I can't think of a single person on these forums mentioning that they like joining in-progress matches, and a lot of us complaining about being dumped into them.  With lobbies, you can pick your character and equipment to be appropriate depending on the other players, and you can see if the other players look likely to actually be able to handle the difficulty they or on.  I can't count how many times I have been dropped into a game on wave 3 with all three of the other players already dead.  Not fun.

#22
millahnna

millahnna
  • Members
  • 1 732 messages
I do like joining in progress games even though they sometimes go terribly awry (/understatement). But I still think you should be able to pick an option for no GIP.

#23
Alfonsedode

Alfonsedode
  • Members
  • 3 899 messages

Count Silvershroud wrote...

alfonsedode wrote...

I was on this cerberus jade :)
Got a lot of lag for my kishosck ...


You were the volus adept right?  I'm pretty sure your stasis saved my life several times.

Yep, missed a lot of easy phantom OSK. Messy game, but ok in the end :)
U did well btw. The leader was willing to play cerberus only, i don t even remember his kit. We first went on condor, then on jade ;) Then we all quit :)

#24
dudemacha

dudemacha
  • Members
  • 2 261 messages
I wish it was truly random as i keep getting cerb/glacier/plat or reapers/giant/plat or are they the only combination people are playing.
On the off chance i get to play collectors it ends up on condor/dagger hazard

#25
Shadohz

Shadohz
  • Members
  • 1 662 messages
The filter system is very subpar.
1) you don't need "PUBLIC" for Quick Match since you can't actually join anything besides public games.
2) They should allow viewing of the host's connection speed.
3) There should have been a filter for enable/disable joining GIP.
4) There should have been a Spectate feature (so you can view the GIP and join at end of wave)
5) They should add a time-out feature so if you were looking for a specific game/game setting then it would query lobbies every so often until it found you a match or group of players looking for the same match.
6) The no-noobs or no-vets filter: They should have added a "no lower than" and "no greater than" filter for N7 and Challenge pts. Not every noob like vets coming into their match and owning and, let's face it, noobs dropping in GIP or creating solo games and lobbies is a big problem.

Two non-topic issues are:
1. The lag created when drop in players. Players should only drop in between waves.
2. Saving points. At the end of objective waves, the money and Xp should be saved to your character. There are way too many failed games where players get no credit because the host disconnects, lag, other various reasons.