Shadohz wrote...
The filter system is very subpar.
1) you don't need "PUBLIC" for Quick Match since you can't actually join anything besides public games.
2) They should allow viewing of the host's connection speed.
3) There should have been a filter for enable/disable joining GIP.
4) There should have been a Spectate feature (so you can view the GIP and join at end of wave)
5) They should add a time-out feature so if you were looking for a specific game/game setting then it would query lobbies every so often until it found you a match or group of players looking for the same match.
6) The no-noobs or no-vets filter: They should have added a "no lower than" and "no greater than" filter for N7 and Challenge pts. Not every noob like vets coming into their match and owning and, let's face it, noobs dropping in GIP or creating solo games and lobbies is a big problem.
Two non-topic issues are:
1. The lag created when drop in players. Players should only drop in between waves.
2. Saving points. At the end of objective waves, the money and Xp should be saved to your character. There are way too many failed games where players get no credit because the host disconnects, lag, other various reasons.
+100 agreed :happy:
Modifié par mesiasmith, 17 décembre 2013 - 07:22 .





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