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What DLCs are worth it?


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#76
themikefest

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Citadel, Leviathan and from Ashes are worth getting

Omega would've been better if it was worth $4.99 instead of $15 and we could visit Omega as a hub

#77
KaiserShep

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After recently playing Omega again, I think it doesn't get enough credit when it comes to the RPG side of the game. It's more combat oriented, yes, but after going full renegade and full paragon through this mission, I came away surprisingly satisfied in the way it all varies, in both Shepard's behavior and Aria's responses. It's really grown on me.

As of now, my only real complaint is the lack of a hub. 

Modifié par KaiserShep, 23 décembre 2013 - 02:57 .


#78
dreamgazer

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christrek1982 wrote...

to each there own but if omega is a sign of thing to come you can count me out if ME is going to become yet another shooting gallary then I'm all but finished with ME but I have more faith in Bioware (lets just hope that I'm not eating my words in a years time).


Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt.  Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality. 

#79
ImaginaryMatter

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dreamgazer wrote...

christrek1982 wrote...

to each there own but if omega is a sign of thing to come you can count me out if ME is going to become yet another shooting gallary then I'm all but finished with ME but I have more faith in Bioware (lets just hope that I'm not eating my words in a years time).


Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt.  Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality. 


A decent Cerberus antagonist?!? Surely you jest.

#80
KaiserShep

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dreamgazer wrote...

Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt.  Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality. 


I thought it was interesting how Petrovsky was the "paragon" when it came to weighing in on one of the bigger choices of the mission. 

Modifié par KaiserShep, 23 décembre 2013 - 03:08 .


#81
Guest_StreetMagic_*

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KaiserShep wrote...

dreamgazer wrote...

Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt.  Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality. 


I thought it was interesting how Petrovsky was the "paragon" when it came to weighing in on one of the bigger choices of the mission. 


Paragon, but they're both Controllers in general. So **** him.

#82
KaiserShep

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Not gonna argue with that, but with regards to the reactor choice, it was interesting and entertaining just the same. I like how Aria points out Shepard's fearlessness to Nyreen if you do it immediately.

#83
jtav

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Yeah. I feel like people look at me like I have three heads when I praise Omega's RP makes me sad. I feel like there's something there for almost any type of Shepard, which is a nice change from the auto-characterization. The fact that I adore both Nyreen and Petrovsky doesn't hurt. I have Sheps for almost every variation.

#84
Guest_StreetMagic_*

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jtav wrote...

Yeah. I feel like people look at me like I have three heads when I praise Omega's RP makes me sad. I feel like there's something there for almost any type of Shepard, which is a nice change from the auto-characterization. The fact that I adore both Nyreen and Petrovsky doesn't hurt. I have Sheps for almost every variation.


I'm with you on that. Hudson has often promoted the idea of "progressive" choice making before (little things changing the course of a mission over time), which is what Omega does more than most missions. Or rather, it's more noticable since it's all in one mission. The Citadel storyarc and Tuchanka does it well too (for example, in revealing or staying silent about the genophage sabotage or how you treat Ash/Kaidan during hospital visitations or don't visit at all. Or basically the whole idea of loyalties and upgrades playing out in the ME2 suicide mission). If it's a sign of things to come, I might remain interested in the series.

Modifié par StreetMagic, 23 décembre 2013 - 04:16 .


#85
cap and gown

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KaiserShep wrote...

After recently playing Omega again, I think it doesn't get enough credit when it comes to the RPG side of the game. It's more combat oriented, yes, but after going full renegade and full paragon through this mission, I came away surprisingly satisfied in the way it all varies, in both Shepard's behavior and Aria's responses. It's really grown on me.

As of now, my only real complaint is the lack of a hub. 


Thank you for saying it better than I can, apparently.

I am also curious as to why people buy a combat oriented game who do not like combat? Weird.

#86
KaiserShep

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A fair point. I think this complaint stems from the fact that the other DLC's are either geared toward providing some kind of deeper insight into the main plot, or juggling combat with pure fan service. Omega brings a bit of fan service for those that like Aria or simply want a change of pace with a totally new squad, but at its heart, is simply "kill Cerberus".

#87
David7204

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That's not the main thing wrong with Omega.

#88
MassivelyEffective0730

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David7204 wrote...

That's not the main thing wrong with Omega.


And here's David here to tell you why your opinions and perspective are wrong.

#89
KaiserShep

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Brb applying medigel to this sick burn.

Modifié par KaiserShep, 23 décembre 2013 - 04:31 .


#90
Guest_StreetMagic_*

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I guess I like it for the change of pace and the rp potential. The combat in ME3 is generally good.. I'm not really gaining or losing anything there. As for change of pace, I pretty much can't stand the ME3 squad. That's just me. It's a bit claustrophobic with all of the Alliance stuff. Even Garrus is more of a respectable soldier now. Not a "bad Turian" like he claimed in ME2. Javik is close to Aria, but he seems a lot unhappier, despite aligning the same. Worse than being in a room with Layne Staley and a holocaust victim.

#91
David7204

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There are two main problems with Omega.

#1. A lack of themes and conflicts. Themes and conflicts are what make the difference between a story, and a bunch of things happening. Something the BSN frankly has a great deal of trouble with, given the suggestions I see.

#2. Everything goes to plan. There's a few hiccups, but overall, Shepard and Aria retaking Omega goes exactly as planned. And that's very boring. The player learns nothing he didn't already know before playing it. An attentive player will realize that every single mission in Mass Effect except very short side missions has new challengess arising and new information being revealed during the mission. Omega? Not really.

Modifié par David7204, 23 décembre 2013 - 04:37 .


#92
MassivelyEffective0730

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Great. Thanks for the opinion David.

Now, I'm sure other people have other complaints now.

#93
David7204

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All this talk about Omega being worth it if it was a hub is just nonsense. A hub is not a good story.

#94
KaiserShep

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I didn't make a big issue about the hub. I could take it or leave it, but I felt like noting it anyway.

Don't go mistaking your opinions as facts. The things that may bother you about Omega may not bother others. 

Modifié par KaiserShep, 23 décembre 2013 - 04:37 .


#95
MassivelyEffective0730

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David7204 wrote...

All this talk about Omega being worth it if it was a hub is just nonsense. A hub is not a good story.


But a hub can be the basis for interesting stories to be told, or experiences to be seen in the game.

#96
Darks1d3

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That's beside the point. David just likes to crap all over other people's opinions if he doesn't agree with them. Which is atleast 90% of the time.

#97
David7204

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These aren't opinions. Conflict is the basis for all narrative.

#98
David7204

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MassivelyEffective0730 wrote...

David7204 wrote...

All this talk about Omega being worth it if it was a hub is just nonsense. A hub is not a good story.


But a hub can be the basis for interesting stories to be told, or experiences to be seen in the game.

So can anything else.

#99
MassivelyEffective0730

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David7204 wrote...

These aren't opinions. Conflict is the basis for all narrative.


Image IPB

What about narrative not steeped in conflict? 

Conflict is not a necessity for all genres David. It's pretty genre blind to say that it is.

#100
Guest_StreetMagic_*

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A hub would be added value at least.

But on the other hand, ME3 take on hubs is nothing like the previous games anyways. They didn't do much for the Citadel. Why would Omega be different? Most of it revolves around war assets and getting Zaeed type of dialogue by bumrushing people. You don't get a lot of the dialogue you would in the past. Almost everything is about the war now, so things tend to have a sense of urgency.