What DLCs are worth it?
#76
Posté 23 décembre 2013 - 02:55
Omega would've been better if it was worth $4.99 instead of $15 and we could visit Omega as a hub
#77
Posté 23 décembre 2013 - 02:56
As of now, my only real complaint is the lack of a hub.
Modifié par KaiserShep, 23 décembre 2013 - 02:57 .
#78
Posté 23 décembre 2013 - 03:01
christrek1982 wrote...
to each there own but if omega is a sign of thing to come you can count me out if ME is going to become yet another shooting gallary then I'm all but finished with ME but I have more faith in Bioware (lets just hope that I'm not eating my words in a years time).
Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt. Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality.
#79
Posté 23 décembre 2013 - 03:04
dreamgazer wrote...
christrek1982 wrote...
to each there own but if omega is a sign of thing to come you can count me out if ME is going to become yet another shooting gallary then I'm all but finished with ME but I have more faith in Bioware (lets just hope that I'm not eating my words in a years time).
Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt. Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality.
A decent Cerberus antagonist?!? Surely you jest.
#80
Posté 23 décembre 2013 - 03:07
dreamgazer wrote...
Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt. Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality.
I thought it was interesting how Petrovsky was the "paragon" when it came to weighing in on one of the bigger choices of the mission.
Modifié par KaiserShep, 23 décembre 2013 - 03:08 .
#81
Guest_StreetMagic_*
Posté 23 décembre 2013 - 03:40
Guest_StreetMagic_*
KaiserShep wrote...
dreamgazer wrote...
Eh, Omega did actually offer some interesting role-playing elements, namely reactivity to Shepard's choices with Aria and a class-specific interrupt. Also, the writers get a pat on the back for not making Petrovsky an indoctrinated monkey. The lack of polish in a few areas is frustrating, though, and the thing needed a little more personality.
I thought it was interesting how Petrovsky was the "paragon" when it came to weighing in on one of the bigger choices of the mission.
Paragon, but they're both Controllers in general. So **** him.
#82
Posté 23 décembre 2013 - 03:44
#83
Posté 23 décembre 2013 - 04:08
#84
Guest_StreetMagic_*
Posté 23 décembre 2013 - 04:14
Guest_StreetMagic_*
jtav wrote...
Yeah. I feel like people look at me like I have three heads when I praise Omega's RP makes me sad. I feel like there's something there for almost any type of Shepard, which is a nice change from the auto-characterization. The fact that I adore both Nyreen and Petrovsky doesn't hurt. I have Sheps for almost every variation.
I'm with you on that. Hudson has often promoted the idea of "progressive" choice making before (little things changing the course of a mission over time), which is what Omega does more than most missions. Or rather, it's more noticable since it's all in one mission. The Citadel storyarc and Tuchanka does it well too (for example, in revealing or staying silent about the genophage sabotage or how you treat Ash/Kaidan during hospital visitations or don't visit at all. Or basically the whole idea of loyalties and upgrades playing out in the ME2 suicide mission). If it's a sign of things to come, I might remain interested in the series.
Modifié par StreetMagic, 23 décembre 2013 - 04:16 .
#85
Posté 23 décembre 2013 - 04:17
KaiserShep wrote...
After recently playing Omega again, I think it doesn't get enough credit when it comes to the RPG side of the game. It's more combat oriented, yes, but after going full renegade and full paragon through this mission, I came away surprisingly satisfied in the way it all varies, in both Shepard's behavior and Aria's responses. It's really grown on me.
As of now, my only real complaint is the lack of a hub.
Thank you for saying it better than I can, apparently.
I am also curious as to why people buy a combat oriented game who do not like combat? Weird.
#86
Posté 23 décembre 2013 - 04:25
#87
Posté 23 décembre 2013 - 04:28
#88
Posté 23 décembre 2013 - 04:29
David7204 wrote...
That's not the main thing wrong with Omega.
And here's David here to tell you why your opinions and perspective are wrong.
#89
Posté 23 décembre 2013 - 04:30
Modifié par KaiserShep, 23 décembre 2013 - 04:31 .
#90
Guest_StreetMagic_*
Posté 23 décembre 2013 - 04:31
Guest_StreetMagic_*
#91
Posté 23 décembre 2013 - 04:32
#1. A lack of themes and conflicts. Themes and conflicts are what make the difference between a story, and a bunch of things happening. Something the BSN frankly has a great deal of trouble with, given the suggestions I see.
#2. Everything goes to plan. There's a few hiccups, but overall, Shepard and Aria retaking Omega goes exactly as planned. And that's very boring. The player learns nothing he didn't already know before playing it. An attentive player will realize that every single mission in Mass Effect except very short side missions has new challengess arising and new information being revealed during the mission. Omega? Not really.
Modifié par David7204, 23 décembre 2013 - 04:37 .
#92
Posté 23 décembre 2013 - 04:33
Now, I'm sure other people have other complaints now.
#93
Posté 23 décembre 2013 - 04:34
#94
Posté 23 décembre 2013 - 04:36
Don't go mistaking your opinions as facts. The things that may bother you about Omega may not bother others.
Modifié par KaiserShep, 23 décembre 2013 - 04:37 .
#95
Posté 23 décembre 2013 - 04:38
David7204 wrote...
All this talk about Omega being worth it if it was a hub is just nonsense. A hub is not a good story.
But a hub can be the basis for interesting stories to be told, or experiences to be seen in the game.
#96
Posté 23 décembre 2013 - 04:38
#97
Posté 23 décembre 2013 - 04:38
#98
Posté 23 décembre 2013 - 04:39
So can anything else.MassivelyEffective0730 wrote...
David7204 wrote...
All this talk about Omega being worth it if it was a hub is just nonsense. A hub is not a good story.
But a hub can be the basis for interesting stories to be told, or experiences to be seen in the game.
#99
Posté 23 décembre 2013 - 04:40
David7204 wrote...
These aren't opinions. Conflict is the basis for all narrative.

What about narrative not steeped in conflict?
Conflict is not a necessity for all genres David. It's pretty genre blind to say that it is.
#100
Guest_StreetMagic_*
Posté 23 décembre 2013 - 04:41
Guest_StreetMagic_*
But on the other hand, ME3 take on hubs is nothing like the previous games anyways. They didn't do much for the Citadel. Why would Omega be different? Most of it revolves around war assets and getting Zaeed type of dialogue by bumrushing people. You don't get a lot of the dialogue you would in the past. Almost everything is about the war now, so things tend to have a sense of urgency.





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