Immer Rastrelly wrote...
I prefer to measure games not by their primitivity at all. Pacman is primitive, but it's one of the most genius games ever made, right? RPG is a very special genre. It is the genre, most based on players suspension of disbelief. The setting, the universe, characters, they all must fit perfect to both previous iterations of the series, and to the whole setting in order to achieve player's belief. Let's see what cpmponents IMO form this belief:
- Setting continuity, logical flawlessness, consistency
- Character beliewability both in human terms and in terms of the setting
- Story coherency, adequateness to the setting
- Gameplay coherency to the setting, story and characters
- Atmosphere
What games manage to win or fail for me on this subject? Say, Morrowind wins, Oblivion fails. ME1 wins, ME3 fails (with ME2 closer to ME1 on the gradient), M&M6-7 win, M&M8-9 fail, Gothic 1-2 win, Gothic 3-4 fail. I think pattern is pretty much the same in each case. here is no problem with simple RPG, main things are roleplaying system, story, setting and characters. Should anything of this fail - it's boom!- headshot for me. But what I see within BW community is inability of some people to actually see the real big flaws both on storytelling, mechanical and setting dept. It pretty much kills me. I think sometimes, that people intentionally don't want to think and analyze stories and events presented to them from common sence point of view.
Or perhaps your own interpretation of events is merely the subjectivity of your own personal bias. It frankly doesn't matter how you analyze a story, the question of analysis gives the story merit.
Your laundry list for example, does not adequately mesh with games like Mass Effect 1 fully. Shepard for one, is a hybrid blank character, one with a clean slate but has a background persona you control. This makes it impossible to define shepards character until the end of the trilogy.
Another example, setting continuity. How does a setting show continutity within its own world exactly? What sets Mass Effect apart from Mass Effect 2 or 3 in this regard, you don't really explain that. Also, how is it logically flawless? Is it due to codexes? Narrative structure on what were told, vs what we can infer from the world itself? That needs to be defined.
As for the rest, subjective to a persons tastes. That we can't take away from you, but you can't presume anything either to be objectively correct or incorrect. And if these aspects do you fail you...well, I am surprised you enjoyed Mass Effect to begin with from the start. Dragon Age as well, for that matter, since it follows the quintessential blueprint that BioWare has always employed since the get go.