MasterScribe wrote...
That would take alot of time and effort, which BioWare didn't put into DA2.
Compared to what? Do you have any idea the hours game employees work? Please, just shut up.
MasterScribe wrote...
That would take alot of time and effort, which BioWare didn't put into DA2.
Yes I've seen that.Eurypterid wrote...
billy the squid wrote...
And yet we see "professional"
reviewers giving DA2 10/10 or Rome 2 which was frankly utterly broken on
release, of BF4 getting 85% from IGN despite still being patched nearly
2 months after release and the MP still being broken, the user reviews
are not nuanced and they're not representitive of the game by bombin it
with 0. Yet, I'm unmoved when many of the "professionals" are nothing
more than shills and bought out whores.
I see it as
karmic justice, if gamers trawl a developer's reputation through the mud
when they're trying to pull a fast one, like Hammerpoint did when they
took a pounding for their antics with War Z.
An interesting explanation for this:Journalists are invited to the studio or a rented room at a convention. They play the most polished level and/or segment of the game
for a couple hours, maybe over the course of a few days. Drinks and
meals are on the house. Keep in mind that they're getting dropped into
the middle of the game somewhere, because complicated gameplay that
builds on lessons learned in previous levels would be extremely
frustrating, whereas you want the journalists to experience fun and
excitement. So we're talking graphics, simple combat, flashy cinematics,
and controlled linear environments that look really good -- as
long as the journalists never stray from the path, which is why there
are marketing execs looking right over their shoulders and telling them
where to go. And it's amazing how intuitive level design becomes when the guy who designed the level is there to explain it.
From
point 3 in
This
Article. So not always as underhanded or sinister as it seems
(at least on the part of game journalists).
Modifié par billy the squid, 17 décembre 2013 - 07:54 .
Guest_Craig Golightly_*
CronoDragoon wrote...
MasterScribe wrote...
That would take alot of time and effort, which BioWare didn't put into DA2.
Compared to what? Do you have any idea the hours game employees work? Please, just shut up.
CronoDragoon wrote...
Immer Rastrelly wrote...
BioWare started moving downhill since ________. That was the first game to show signs of general lazyness. Whatever you say, _______ was much more primitive then ______ and/or _______. Basically, it was an attempt to sell bad storytelling and fanservice as "character-oriented@ story.
It's time for another edition of generic Biofan bellyaching! Who else wants to play?

MasterScribe wrote...
Missed the joke you did, padawan.
Guest_Craig Golightly_*
CronoDragoon wrote...
MasterScribe wrote...
Missed the joke you did, padawan.
The joke that cutting with a spork takes more time and effort than BW spent on DA2? I got that one. Is there something next-level here?
ianvillan wrote...
Fast Jimmy wrote...
Back to the point the entire review score tirade kicked off... The Witcher is a very succesful AAA franchise that costs "only" the $60 price tag and includes ongoing toolkit support, patches and free DLC. It's a viable model.
With no DRM included. Other companies say they have DLC and DRM because of pirates and without it they would loose money, Yet the Witcher developers were willing to take the risk because they said if you support and look after your customers they will buy your game and stay loyal.
Modifié par Sopa de Gato, 17 décembre 2013 - 08:30 .
dreamgazer wrote...
I mean, I think Dragon Age 2 gets plenty of unjust hate in the writing department, but the "best story they ever told"?
Modifié par Dave of Canada, 17 décembre 2013 - 08:18 .
Sopa de Gato wrote...
ianvillan wrote...
Fast Jimmy wrote...
Back to the point the entire review score tirade kicked off... The Witcher is a very succesful AAA franchise that costs "only" the $60 price tag and includes ongoing toolkit support, patches and free DLC. It's a viable model.
With no DRM included. Other companies say they have DLC and DRM because of pirates and without it they would loose money, Yet the Witcher developers were willing to take the risk because they said if you support and look after your customers they will buy your game and stay loyal.
Witcher's also available on Steam, which is DRM. Yes there's GoG, but I'm a little more suspicious of "good intentions" when said company owns said distrobution outlet. It's good PR.
Keep in mind they also sued the hell out of people who pirated the game, too. It didn't work, but they did.
billy the squid wrote...
Yes I've seen that.Eurypterid wrote...
billy the squid wrote...
And yet we see "professional"
reviewers giving DA2 10/10 or Rome 2 which was frankly utterly broken on
release, of BF4 getting 85% from IGN despite still being patched nearly
2 months after release and the MP still being broken, the user reviews
are not nuanced and they're not representitive of the game by bombin it
with 0. Yet, I'm unmoved when many of the "professionals" are nothing
more than shills and bought out whores.
I see it as
karmic justice, if gamers trawl a developer's reputation through the mud
when they're trying to pull a fast one, like Hammerpoint did when they
took a pounding for their antics with War Z.
An interesting explanation for this:Journalists are invited to the studio or a rented room at a convention. They play the most polished level and/or segment of the game
for a couple hours, maybe over the course of a few days. Drinks and
meals are on the house. Keep in mind that they're getting dropped into
the middle of the game somewhere, because complicated gameplay that
builds on lessons learned in previous levels would be extremely
frustrating, whereas you want the journalists to experience fun and
excitement. So we're talking graphics, simple combat, flashy cinematics,
and controlled linear environments that look really good -- as
long as the journalists never stray from the path, which is why there
are marketing execs looking right over their shoulders and telling them
where to go. And it's amazing how intuitive level design becomes when the guy who designed the level is there to explain it.
From
point 3 in
This
Article. So not always as underhanded or sinister as it seems
(at least on the part of game journalists).
While no one recieves backhanders in the shape of brown envelopes stuffed with money anymore, the whole point of hammering us with legal ethics at university was because one can be compromised by "favours" provided by corporate clients, or any client for that matter, and the requirement to be seen as impartial to any court, even if the gift was not a bribe.
The relationship between games publishers and journalists need not be sinister for it to be/ look dirty. There has always been this issue, which has become worse in the last few years, especially after the Geff Gerstmann episode. Where the ethics of giving games a review, when a large publisher also controls the flow of early release copies, advertising revenue, embargoes and black listing calls into question the impartiallity and credibility of any associated journalist. They do themselves no favours by accepting the situation that you quoted, they are effectively complicit by their behaviour, because if they chose not to, then they don't get the early review.
That is precicely the behaviour that allows the accusations of shill or whre to be leveled at them when they knowingly accept the publisher's caveates by playing it in a controlled enviroment or not fully, but they don't mention that.
MasterScribe wrote...
I was mocking the attitude of the haters, apparently with great subtlety. My apologies.
LinksOcarina wrote...
That said, it is not as malicous in intent as you are lead to believe. If nothing else, the problem is the nespotism within the journalist community itself, not to the publishers.
renjility wrote...
They did? I only heard the story that they sent letters to people who had supposedly pirated The Witcher 2, with
the request to purchase the game if they had enjoyed it. That's not the same as sueing people and they stopped this practice after criticism of the fans.
Modifié par CronoDragoon, 17 décembre 2013 - 08:41 .
Guest_Craig Golightly_*
Modifié par MasterScribe, 17 décembre 2013 - 08:45 .
Moghedia wrote...
With DA2 and ME3 ending debacle and From Ashes DLC which cut very important content from the main game so it could be nickel and dimed away. I can understand why people are being cautious about DA.I.
I think most of the scepticism is levelled towards EA's business practices, I personally hope they have learned there lesson and will give Bioware the freedom and time to finish the game how they want.
CronoDragoon wrote...
Not only did the Witcher 2 launch with DRM on physical copies
Whether they eventually did or not I don't know and don't care enough to check.
Modifié par Immer Rastrelly, 17 décembre 2013 - 09:13 .
Guest_Morocco Mole_*
Dave of Canada wrote...
CronoDragoon wrote...
Not only did the Witcher 2 launch with DRM on physical copies
For less than a month.Whether they eventually did or not I don't know and don't care enough to check.
They did not.
Morocco Mole wrote...
Mass Effect 2 isn't really that great either. Its actually less of an actual RPG than ME3 and barely has a plot
I have no idea why it got put on a pedestal.
Foopydoopydoo wrote...
Haters vs Fanboys.
FIGHT.
Immer Rastrelly wrote...
BioWare started moving downhill since Mass Effect 2. That was the first game to show signs of general lazyness. Whatever you say, ME2 was much more primitive then ME1 and/or DA:O.