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The ignorant negativity surrounding Bioware


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#51
KiwiQuiche

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Glad to see you haven't lost your self-righteous attitude, David and your typical "focus on one point of a post and dismiss the rest" mentality.

#52
Guest_JujuSamedi_*

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The bioware in the earlier era would have had a better quality standard from what they have right now. Inefficient development cycles, questionable decision making with regards to the series they have dissatisfying experiences. I think part of it has to be with how expensive rpgs are to make these days compared with the amount of work that needs to be put in. On another note the save import does also complicate their work as over their games it has become much more intensive.

#53
Fast Jimmy

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jaza wrote...

Liamv2 wrote...

First day DLC. Questionable micro-transactions in the multiplayer. Multiplayer being connected to the single player for the best ending (Was fixed by the extended cut thankfully).


I wonder what first day DLC we'll see in DA:I. Maybe a mission to hunt down and tame your own personal griffon? Oh! Or maybe a saucy "romance ****ing everyone" mode? That would be guaranteed to make cash!


It will be an extra companion. Without fail. 

Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of getting extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence, given that Bioware is known for (and has a large market) for their companions. 

Modifié par Fast Jimmy, 17 décembre 2013 - 11:25 .


#54
MassivelyEffective0730

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David7204 wrote...
These complaints border on the kind of reasoning I would expect from a preschooler.

Emily Wong is ( a 'beloved long term character') was killed to make way for Allers? Because it would be so difficult to have Allers and keep Wong alive?

Yes, this pretty much hits the 'foolishness' I mentioned earlier dead center.


Well David, the fool who claims truth is much worse than the fool who claims against it.

You know, I met a guy who ran around half-naked with a card-board box claiming why the government was trying to use solar power panels to spy on the population the other day while I was in downtown Killeen. He had a very smug and arrogant air to him and pretty much said that any argument against his own was childish and simplistic and was completely convinced that he and he alone was right and that his opinion ought to matter to everyone.

Was that you? If so, it was quite entertaining.

#55
David7204

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Fast Jimmy wrote...

jaza wrote...

It will be an extra companion. Without fail.



Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of gettjng extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence.

Does the idea of a companion with the bulk of the work being done between the game going gold and release bother you for some reason?

Modifié par David7204, 17 décembre 2013 - 11:26 .


#56
PanzerGr3nadier

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Skorm777 wrote...

 I was pretty impressed with the quality of posts and
maturity level on this forum when I began visiting frequently only a month ago.
Lately however it seems this forum is drowned in anxiety and negativity ranging
from questions concerning Biowares capabilities and intentions, to bashing
early release DLC.

Personally I think this anti-gamer corporate attitude that
everyone believes Bioware has adopted, is nothing more than misunderstanding.

*Snip


Ah yes, Negativity... Bioware can do no wrong?

Like so many have said the DA2 was a mess and ME3 ending was huge fail made by Bioware and them only, not to mention the PR catastrophe in ME3 aftermath and BW made them IN A ROW!


This article is my personal favourite about BW's opinion on criticism

www.eurogamer.net/articles/2013-01-10-biowares-increasingly-toxic-forum-repels-dragon-age-writer-david-gaider

I think its logical that people start ****ing if you do your job poorly.

We all get what we deserve in the end

Modifié par PanzerGr3nadier, 17 décembre 2013 - 11:27 .


#57
The Flying Grey Warden

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David7204 wrote...

The Flying Grey Warden wrote...

Releasing an unfinished game with only a year and a half of development time for one. Creating a PR disaster with mass effect 3 for another. Making said PR disaster worse by coming off as mocking fans who didn't like the endings with a "you just aren't deep enough to get it" type response. The extended cut misinformation about the changes starting at the illusive mans base, when really they only start post-beam run. Star wars the old republic offering making promises for features not present in the game before relase. Mass effect paragon lost and dragon age dawn of the seeker. Falicia Day and Jessica Chobot cameos in game for no real good reason, especially the laters which resulted in the death of a beloved long term character in order to accomidate her into the story(emily wong). List goes on from there.

Pretty much it's taken up from dragon age 2 to inquisitions gameplay footage to build back even the tiniest of their lost good will. 

These complaints border on the kind of reasoning I would expect from a preschooler.

Emily Wong, ( a 'beloved long term character'...laughable) was killed to make way for Allers? Because it would be so difficult to have Allers and keep Wong alive?

Yes, this pretty much hits the 'foolishness' I mentioned earlier dead center.


Go say how emily wong was a laughable character in the mass effect forums and see what kind of repsonse you get, robot hootch eater.

And she was killed preciesly so allers could fill the role of reporter for the humans who we're suppose to like. If it's not obvious enough already then I question your perceptive ability. 

Maybe hero sandwiches should spend more time reading criticism instead of burning them.

#58
jaza

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Fast Jimmy wrote...

jaza wrote...

Liamv2 wrote...

First day DLC. Questionable micro-transactions in the multiplayer. Multiplayer being connected to the single player for the best ending (Was fixed by the extended cut thankfully).


I wonder what first day DLC we'll see in DA:I. Maybe a mission to hunt down and tame your own personal griffon? Oh! Or maybe a saucy "romance ****ing everyone" mode? That would be guaranteed to make cash!


It will be an extra companion. Without fail. 

Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of getting extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence, given that Bioware is known for (and has a large market) for their companions. 


Hmm. What kind of companion will it be though? A Tevinter Battle Mage forced by cirumstances to work with the Inquisitor? A female qunari priest with a myyysterious agenda?

But of course, the most important question on peoples minds will be: Can you romance them Will they be well written?

Modifié par jaza, 17 décembre 2013 - 11:31 .


#59
Fast Jimmy

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David7204 wrote...

Fast Jimmy wrote...

It will be an extra companion. Without fail.

Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of gettjng extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence.

Does the idea of a companion with the bulk of the work being done between the game going gold and release bother you for some reason?



If the player is being charged close to 20% of the base game's price, yes. Yes it does. That's a grossly disproportionate valuation for a minimal amount of work done outside the normal production cycle.

It's like ordering a $5 hamburger and then being told ketchup costs an extra $1... except it turns out that the ketchup was already on the hanburger, they just scrape it off before serving it to you if you don't pay the extra buck. 

Modifié par Fast Jimmy, 17 décembre 2013 - 11:30 .


#60
David7204

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Allow me to put your misconceptions to rest. Despite what you may believe, cutting Allers does not magically summon a script for Emily Wong out of thin air. You seem to have the idea that if Allers was gone, Emily Wong appears on the Normandy in a puff of smoke. With a 11/10 character arc already waiting for her.

#61
David7204

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Fast Jimmy wrote...

David7204 wrote...

Fast Jimmy wrote...

It will be an extra companion. Without fail.

Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of gettjng extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence.

Does the idea of a companion with the bulk of the work being done between the game going gold and release bother you for some reason?



If the player is being charged close to 20% of the base game's price, yes. Yes it does. That's a grossly disproportionate valuation for a minimal amount of work done outside the normal production cycle.

It's like ordering a $5 hamburger and then being told ketchup costs an extra $1... except it turns out that the ketchup was already on the hanburger, they just scrape it off before serving it to you if you don't pay the extra buck. 

Did you catch the part where I said the work is done between the game going gold and release? Nothing is scraped off the hamburger.

As for the price...would you prefer the main game cost more, and the DLC less? 

#62
Guest_JujuSamedi_*

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Does not matter, the work is still being done in the dev cycle and using company resources

#63
Kaiser Arian XVII

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> implying Emily Wong was a casualty of war and she wasn't put out of the ME3 because Allers' VA's relevant website was supposed to review the game gratefully.

#64
David7204

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So perhaps you suggest developers doing nothing for the month, then?

Or perhaps doing work, finishing the DLC, and then letting it sit around pointlessly for a few months. Then charge for it. Then it's not day one DLC.

#65
MassivelyEffective0730

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David7204 wrote...

As for the price...would you prefer the main game cost more, and the DLC less? 


This is a false dichotomy, and an improper comparison.

There are other options as well. 

Personally, I'd prefer that they'd either make the DLC content accessible on the disc without payment('From Ashes' was on the disc when the game went gold) or add it as a free addition right off the bat with the games release.

At the very least, they could easily lower the price of the DLC without changing the price of the main game.

#66
David7204

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Kaiser Arian wrote...

> implying Emily Wong was a casualty of war and she wasn't put out of the ME3 because Allers' VA's relevant website was supposed to review the game gratefully.

So let me get this straight.

You're under the impression that not only did IGN illegally give ME 3 a good score because of Allers, they demanded that Allers have no competition, and thus that the other reporter of the series be killed off despite the fact she could have been very easily been written to the side, and was in fact done so in ME 2.

Is that your brilliant train of thought?

#67
PanzerGr3nadier

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Inb4 Lock

#68
MassivelyEffective0730

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David7204 wrote...

Allow me to put your misconceptions to rest. Despite what you may believe, cutting Allers does not magically summon a script for Emily Wong out of thin air. You seem to have the idea that if Allers was gone, Emily Wong appears on the Normandy in a puff of smoke. With a 11/10 character arc already waiting for her.


Well this is a strawman.

You should trademark these. No one is arguing this.

The argument was: 'Why spend resources on a new, unnecessary character voiced by an employee at IGN (that came off as pandering to me) when you already had a character that could been used instead?'

#69
David7204

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MassivelyEffective0730 wrote...

('From Ashes' was on the disc when the game went gold)


No. Wrong.

What was on the dics what Javik's character model, his animations, and his combat barks. Nothing more than what the characters in the Armax Arena have. No dialogue. No Eden Prime. No cinematics. No alernative outfits.

#70
The Flying Grey Warden

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David7204 wrote...

Allow me to put your misconceptions to rest. Despite what you may believe, cutting Allers does not magically summon a script for Emily Wong out of thin air. You seem to have the idea that if Allers was gone, Emily Wong appears on the Normandy in a puff of smoke. With a 11/10 character arc already waiting for her.


Actually i think allers stole content originally made for wong, seeing how many wanted her on their team and as a romance option, both things allers is along with a reporter.

At some point they decided they needed more star power for the dudebro gamer crowd, so brought chobots on and essentialy recast the role. Its why wong only dies on twitter and is never mentioned in game, despite featuring promiently in mass effect 1 and 2.

Allers didnt just steal her role. She stole her very exsistence.

#71
Guest_JujuSamedi_*

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David7204 wrote...

So perhaps you suggest developers doing nothing for the month, then?

Or perhaps doing work, finishing the DLC, and then letting it sit around pointlessly for a few months. Then charge for it. Then it's not day one DLC.


Do nothing? When there is multiple bugs and a rushed ending to the product? Their dev cycle and process was overwhelming, they should have spent more time on the game. Older bioware titles were polished, the newer ones seem to contain more quick fixes

#72
MassivelyEffective0730

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David7204 wrote...

MassivelyEffective0730 wrote...

('From Ashes' was on the disc when the game went gold)


No. Wrong.

What was on the dics what Javik's character model, his animations, and his combat barks. Nothing more than what the characters in the Armax Arena have. No dialogue. No Eden Prime. No cinematics. No alernative outfits.


No, I'm right. I know this because I datamined the damn disc. Everything was there. 

At most, your point is an exaggeration. Javik had been in the works and had been completed long before the game went gold. That's why there were the voice clips back in December of 2011. And that there were non-official images back in early January of 2012. 

Modifié par MassivelyEffective0730, 17 décembre 2013 - 11:43 .


#73
David7204

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Gosh, I had no idea that a single email and a few television advertisements on the Citadel most players probably miss qualify a character as 'prominent.' We should talk about the 'prominent' Volus who sells cars. Or perhaps the 'prominent' security lady. She does have more dialogue than Emily Wong in ME 2. She's even featured in a sidequest.

Modifié par David7204, 17 décembre 2013 - 11:44 .


#74
MassivelyEffective0730

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David7204 wrote...

Gosh, I had no idea that a single email and a few television advertisements on the Citadel qualify a character as 'prominent.' We should talk about the 'prominent' Volus who sells cars. Or perhaps the 'prominent' security lady. She does have more dialogue than Emily Wong in ME 2. She's even featured in a sidequest.


Appeals to ridicule? Trademarked by David. 

#75
The Flying Grey Warden

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David7204 wrote...

Fast Jimmy wrote...

David7204 wrote...

Fast Jimmy wrote...

It will be an extra companion. Without fail.

Because in the nearly 20 years of making party-based RPGs with multiple companions, Bioware just can't seem to shake this habit of gettjng extremely close to finishing one companion and having to leave it out of the main game, only to complete it a few months later and sell it separately. Which is an amazing coincidence.

Does the idea of a companion with the bulk of the work being done between the game going gold and release bother you for some reason?



If the player is being charged close to 20% of the base game's price, yes. Yes it does. That's a grossly disproportionate valuation for a minimal amount of work done outside the normal production cycle.

It's like ordering a $5 hamburger and then being told ketchup costs an extra $1... except it turns out that the ketchup was already on the hanburger, they just scrape it off before serving it to you if you don't pay the extra buck. 

Did you catch the part where I said the work is done between the game going gold and release? Nothing is scraped off the hamburger.

As for the price...would you prefer the main game cost more, and the DLC less?


Yes