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Will the two handed warrior be stronger this time round?


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14 réponses à ce sujet

#1
Eternal Phoenix

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As in being the same strength of the Origins warrior without having to focus in the reaver/berserker combination? The 2 handed warrior in Dragon Age 2 was weak unless they had those specifications. Realistically the reason anyone invests in the two handed warrior is for more damage which is what a huge greatsword or giant hammer should do.

Which brings me to another point: the two handed skill tree in Dragon Age 2 was filled with abilities and only a few passive abilities enhancing the damage and strength of the two handed warrior. It was a trap really (like the Drake Sword in Dark Souls) because to build a strong two handed warrior you needed to invest in other skill trees. In Origins the two handed skill tree was essential to any warrior who used a two handed weapon.

There are those who keep arguing about "builds" and the like but let's not be ridiculous here. The rogue shouldn't be doing more DPS than the two handed warrior with every strike. Obviously their critical strikes should be stronger but that's it.

Hopefully Inquisition takes a few notes from Dark Souls and Dragon's Dogma here. Daggers are for fast and critical strikes. The two handed weapon should be the most powerful weapon in the game at the sacrifice of defense and speed. This is especially the case in Dragon's Dogma and Dark Souls. In the former a two handed warrior deals the biggest physical damage but has absolutely no means to defend themselves other than with their armor and incredible poise, they also only have access to three abilities at a time as opposed to the six of all the other classes. In Dark Souls the two handed warrior also deals the biggest damage but each strike is incredibly slow.

#2
DKJaigen

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hate to break i to you 2 handed warriors where in all ways inferior to dual wield or archery warriors no matter what spec. the 2 handed builds reaver/berserker builds where one of the most powerful builds in DA2.

#3
TribolMan

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 In DA2 if you wanted your two-handed warrior to do real damage you would have to invest in the Vanguard three instead of Two-handed, wich I agree is wrong. Bioware please make a good Two-handed warrior this time, I want to be able to cause chaos with my giant hammer :devil:

#4
Wulfram

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Two handed warrior seemed fine to me.

Everyone had to invest in other trees. My rogues tended to not have any weapons talents at all.

#5
SomeoneStoleMyName

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Man... I just started a 2/H warrior on nightmare and this is depressing to read heh...

My rogue did 25000 damage assassinates with mark of death +220% critical damage modifier on brittle targets. Im guessing as a 2H warrior I wont even come close :P

#6
shepisavanguardgetoverit

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SomeoneStoleMyName wrote...

Man... I just started a 2/H warrior on nightmare and this is depressing to read heh...

My rogue did 25000 damage assassinates with mark of death +220% critical damage modifier on brittle targets. Im guessing as a 2H warrior I wont even come close :P


Well it is true you probably wont see 25000 damage number floating around on a single target but it is possible for a 2h warrior to hit that high over MULTIPLE enemies.  I have seen my 2h warrior hit crits for like 2k each on over 10 enemies that are nice and clustered.   

While I love my rogue (especially my ranged one - we actually deal DAMAGE now) I personally take the aoe capabilities of a mage/warrior over the single target nastiness of a rogue, just due to Bioware's poor encounter design in DA2 of "just swarm the player with hordes of weak rubbish and maybe 1 stronger dude over and over again".  The only area I feel DW rogues shine is on boss fights.  

#7
andy6915

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They weren't weak. Did you use the wrong build or something? Try this build, you will be slicing through enemies even faster than an assassin rogue can.

http://social.biowar...index/6616406/1

#8
ElementalFury106

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No one is ever going to out-DPS a well built Rogue. Rogues are all about that DPS.

I always viewed the 2H Warrior to be the one who slices/clobbers through crowds, slowly but surely killing entire clusters at a time as opposed to a rogue who basically kills one enemy at a time, just more quickly.

The way I see it (in DA:2 at least);

Warrior- Crowd Controller
Rogue- DPS single target killer
Mage- AOE master/Support

#9
thats1evildude

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I thought the two-handed class in DA2 was pretty decent.

#10
Lotion Soronarr

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I hate the entire class/combat/balance system.

But it won't go away no matter how much I hate it. I hate the fighter/rouge/mage division and their assigned roles.

First thing I'd do is get rid of rouges.
You can only choose to be a mage or mundane. Then as a mundane you can specialize with weapons and skills to get a fighter-like a rouge-like build.
But a classical rouge would be gone forever.

No magical backstab skill that works only with daggers and only for a specialized class - everoyne can backstab. The role of a rouge build would be battlefield control/mobility. Not DPS.

#11
seraphymon

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Simply put there was just bad designing around weapons in DA2. I do agree that two handed weapons should be the most damaging, yet slowest. Daggers should be the fastest, yet have the lowest damage as far as melee weapons go.. However. In DA2 by base end game weapons, we have daggers, that have the HIGHEST damage and the lowest speed, so the dps is high AND you can wield two of those weapons. How is that balanced??? To add insult to injury they added that restriction to where you can only do a certain percentage of damage to higher level enemies. The problem is, because Rogues had 2 weapons, each hit would be a way of bypassing the limit by X2.
Granted Warriors were more crowd control and aoe, but not by that much, considering rogues could finish off single enemies soo much more faster.

#12
Decepticon Leader Sully

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I realy hope you can chose the hight of your guy i want to play a tiny character with a freeking huge weapon.

#13
philippe willaume

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Wulfram wrote...

Two handed warrior seemed fine to me.

Everyone had to invest in other trees. My rogues tended to not have any weapons talents at all.


Hello 
Nope the THW was not fine.
it was either massively suboptimal (prety much every combination) or massively super optimal (vanguard berserker/reaver.) and in both case repetitive and boring to play. 
and thats, my go to class.

As someone said the THW +vanguard berserker/reaver  wa one of the most powerfull build. and one of the most mind numbingly repeatitive gameplay. 
No spikes but you with the increase rate of attack and incerease damage. It is litereally a combined harverster.
but you never had to use the talents in a different order or with any creativity.

I hope the talents/perks will have much synergy and less chain effect. Ie so that you could use different strategy without loosing too much efficiency.

phil
 

Modifié par philippe willaume, 19 décembre 2013 - 10:47 .


#14
caradoc2000

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If two-handed warrior is better than one-armed bandit, that is good enough for me.

#15
Phoenix_Fyre

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I remember doing a TH run in DA2, seemed ok to me, but then again I always specced the TH tree, since I figured it was the 'right' one

I have no idea if a TH could use the vanguard tree, etc