Real penalties for failure and a question...
#1
Posté 17 décembre 2013 - 06:49
Now the question, did BioWare ever say why they decided to essentially make every individual character in a class the same exp wise? Is it something they had to do or something they just wanted to do? (As in if you take your asari adept up to level 20 all the other adepts are ready to be levelled to 20.) Why not treat each class on it's own exp wise?
#2
Posté 17 décembre 2013 - 06:51
2. Don't promote, don't care.
Modifié par KroGan_eRRanT, 17 décembre 2013 - 06:52 .
#3
Posté 17 décembre 2013 - 06:52
I do agree on the "level the whole class at once" thing though. I really wish they were seperate.
Modifié par Count Silvershroud, 17 décembre 2013 - 06:53 .
#4
Posté 17 décembre 2013 - 06:54
#5
Posté 17 décembre 2013 - 06:57
#6
Posté 17 décembre 2013 - 06:58
Edit: I like the previous suggestion by others of wagering a set amount of credits for every difficulty above Bronze .. like 5K for Silver and 20K for Gold .. bet you'd even get those cheap ass PUGs using consumables.
These totals would be returned on any mission sucessful screen, as well as the credits acrued during that match
Modifié par MaxCrushmore, 17 décembre 2013 - 07:03 .
#7
Posté 17 décembre 2013 - 06:59
#8
Posté 17 décembre 2013 - 07:05
It would kill off a lot of variety in the game in a hurry, which was the main strength of the game in my opinion.
#9
Posté 17 décembre 2013 - 07:06
2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard
#10
Posté 17 décembre 2013 - 07:12
Iena41 wrote...
1) Nonsense, imagine the frustration if a wipe was caused by lag, glitch, pugs or trolls or IRL events.
2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard
Sorry, but RespecCard is still easier than having to redo all of your adepts just because you felt like seeing what a defensive Justicar bubble was like.
#11
Posté 17 décembre 2013 - 07:16
Count Silvershroud wrote...
Iena41 wrote...
1) Nonsense, imagine the frustration if a wipe was caused by lag, glitch, pugs or trolls or IRL events.
2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard
Sorry, but RespecCard is still easier than having to redo all of your adepts just because you felt like seeing what a defensive Justicar bubble was like.
I didn't meant this
#12
Posté 17 décembre 2013 - 07:17
Also, people play this game because it's laid back. By introducing such harsh penalties, I think a lot of people would stop playing altogether. Furthermore, have you given any consideration to soloers or people who like to duo? The chances of failing in those scenarios are much greater and it would basically stop people from soloing.Jugger nuggss wrote...
Rabble, rabble, rabble!
#13
Posté 17 décembre 2013 - 07:20
#14
Posté 17 décembre 2013 - 07:22
And as the Count said, there would be another class of player who'd make it their mission to cause failures. I think from the two, PUGing would die completely!
#15
Posté 17 décembre 2013 - 07:25
#16
Posté 17 décembre 2013 - 07:27
I know I would've said screw this game a long time ago if this was the case or just completely refuse to play with pugs entirely.
#17
Posté 17 décembre 2013 - 07:36
I'm not sure why a penalty is desirable at all, beyond the standard "mission failed, no credits/exp for you". Games are supposed to be enjoyable. Challenging is fine, but punishing is not fine.
#18
Posté 17 décembre 2013 - 07:39
#19
Posté 17 décembre 2013 - 07:39
#20
Posté 17 décembre 2013 - 07:44
Penalizing failure just promotes elitism, makes winning more important than fun, and generally creates a restrictive system.
#21
Posté 17 décembre 2013 - 07:45
Don't people get randomly troll kicked and invited back in most of our lobbies anyway?Tantum Dic Verbo wrote...
That would mean that I would get booted from every lobby above Silver, so I'm not in favor of it.
#22
Posté 17 décembre 2013 - 07:48
#23
Posté 17 décembre 2013 - 07:50
Tokenusername wrote...
Stupid idea then, stupid idea now. There should never be an actual penalty for failure. There are rewards for winning and the "penalty" for losing is you don't get any rewards.
Penalizing failure just promotes elitism, makes winning more important than fun, and generally creates a restrictive system.
I was just about to write this exact same thing. They introduced bonus credits for extraction to encourage players to stick it out after wave 10 objectives were completed. That was a good answer to the issues that were present at the time. Keep in mind some players play one or two waves solo just to mop up some challenges. You're saying if someone needed 5k more points to complete the Geth Plasma SMG challenge, that wiping after wave 2 should make them reset their character?
Modifié par DisturbedPsic0, 17 décembre 2013 - 07:50 .
#24
Posté 17 décembre 2013 - 07:51
Modifié par modok8, 17 décembre 2013 - 07:52 .
#25
Posté 17 décembre 2013 - 07:54





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