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Real penalties for failure and a question...


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79 réponses à ce sujet

#1
Beerfish

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I actually brought his up before and of course people went ballistic over it.  There should be a real penalty for group failure (a wipe) other than a trip to a nice cozy lobby.  If the whole team wipes the individual class of each player should be set back to level 1.  I would expect that most people would totally hate this idea after all the time we have played but it would have been accepted if that was a penalty from day one.

Now the question, did BioWare ever say why they decided to essentially make every individual character in a class the same exp wise?  Is it something they had to do or something they just wanted to do?  (As in if you take your asari adept up to level 20 all the other adepts are ready to be levelled to 20.)  Why not treat each class on it's own exp wise?

#2
Wizard of Ox

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1. Dumb.

2. Don't promote, don't care.

Modifié par KroGan_eRRanT, 17 décembre 2013 - 06:52 .


#3
Silvershroud

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I'm pretty sure that if it worked that way, we would end up with a bunch of trolls whose sole goal would be to make the team wipe. And that would really suck.

I do agree on the "level the whole class at once" thing though.  I really wish they were seperate.

Modifié par Count Silvershroud, 17 décembre 2013 - 06:53 .


#4
Creator Limbs

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...this would prevent me from having fun. I like to try silly things and that would be impossible if the chance of failure caused stupidity like that.

#5
Jugger nuggss

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Rabble, rabble, rabble!

#6
MaxCrushmore

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You think you see a lot of Juggernauts and GT's now? Imagine if wiping carried that penalty ...

Edit: I like the previous suggestion by others of wagering a set amount of credits for every difficulty above Bronze .. like 5K for Silver and 20K for Gold .. bet you'd even get those cheap ass PUGs using consumables.

These totals would be returned on any mission sucessful screen, as well as the credits acrued during that match

Modifié par MaxCrushmore, 17 décembre 2013 - 07:03 .


#7
Jugger nuggss

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It would definitely make everyone try harder but not a fan of the first idea.

#8
Cyonan

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I'd be okay with a penalty for failure, but what you're suggesting heavily encourages min/maxing as well as kicking everybody out of your lobby who doesn't also min/max.

It would kill off a lot of variety in the game in a hurry, which was the main strength of the game in my opinion.

#9
Annika

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1) Nonsense, imagine the frustration if a wipe was caused by lag, glitch, pugs or trolls or IRL events.

2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard

#10
Silvershroud

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Iena41 wrote...

1) Nonsense, imagine the frustration if a wipe was caused by lag, glitch, pugs or trolls or IRL events.

2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard


Sorry, but RespecCard is still easier than having to redo all of your adepts just because you felt like seeing what a defensive Justicar bubble was like.

#11
Annika

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Count Silvershroud wrote...

Iena41 wrote...

1) Nonsense, imagine the frustration if a wipe was caused by lag, glitch, pugs or trolls or IRL events.

2)I think they made it like this to be able to try different characters without the need to start from zero. Since some powers are the same on different kits, expecially the vanilla humans, you can instantly try a different build after an unsatisfying match. Imagine you discover that you don't like how you have specced Overload on male human engineer, you can try it differently on the female counterpart or on the geth eng, without the hassle to start from level 1 again, which woul require a couple of games to finally try that different evo you skipped previously.
/inb4RespecCard


Sorry, but RespecCard is still easier than having to redo all of your adepts just because you felt like seeing what a defensive Justicar bubble was like.


I didn't meant this :) I was only talking about same powers on different characters, Defensive Bubble is unique to AJA

#12
David Diablo

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Jugger nuggss wrote...

Rabble, rabble, rabble!

Also, people play this game because it's laid back. By introducing such harsh penalties, I think a lot of people would stop playing altogether. Furthermore, have you given any consideration to soloers or people who like to duo? The chances of failing in those scenarios are much greater and it would basically stop people from soloing.

#13
Dr. Tim Whatley

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Nope.

#14
dafyddr

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A mild penalty might be OK (lose a level?) but I agree with David that it would make games far less relaxed. I've seen (ok I guess, heard) people get mad just because someone wasn't playing the way they wanted even with the game as it is. Imagine how that personality type would deal with penalties on top!

And as the Count said, there would be another class of player who'd make it their mission to cause failures. I think from the two, PUGing would die completely!

#15
NuclearTech76

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Nah. The nerd rage would be rather delicious though. The devs probably get enough hate mail from overzealous nutt bags anyways. I would love to see some of the messages Fagnan got on balance change days. Lol.

#16
NuclearTech76

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Do you think this kind of punishment makes the game more or less attractive long term?

I know I would've said screw this game a long time ago if this was the case or just completely refuse to play with pugs entirely.

#17
sunsphere5

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So if you failed once, your odds of failing again go way up because you have a lower leveled character. That sounds...awful.

I'm not sure why a penalty is desirable at all, beyond the standard "mission failed, no credits/exp for you". Games are supposed to be enjoyable. Challenging is fine, but punishing is not fine.

#18
Tantum Dic Verbo

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That would mean that I would get booted from every lobby above Silver, so I'm not in favor of it.

#19
lightswitch

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If first change were implemented I would kick anyone who joined not using GI

#20
Tokenusername

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Stupid idea then, stupid idea now. There should never be an actual penalty for failure. There are rewards for winning and the "penalty" for losing is you don't get any rewards.

Penalizing failure just promotes elitism, makes winning more important than fun, and generally creates a restrictive system.

#21
David Diablo

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Tantum Dic Verbo wrote...

That would mean that I would get booted from every lobby above Silver, so I'm not in favor of it.

Don't people get randomly troll kicked and invited back in most of our lobbies anyway? :whistle:

#22
Slojack

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A-Bomb wipe in the extraction zone with 1 second left.....and back to 1

#23
DisturbedPsic0

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Tokenusername wrote...

Stupid idea then, stupid idea now. There should never be an actual penalty for failure. There are rewards for winning and the "penalty" for losing is you don't get any rewards.

Penalizing failure just promotes elitism, makes winning more important than fun, and generally creates a restrictive system.


I was just about to write this exact same thing. They introduced bonus credits for extraction to encourage players to stick it out after wave 10 objectives were completed. That was a good answer to the issues that were present at the time. Keep in mind some players play one or two waves solo just to mop up some challenges. You're saying if someone needed 5k more points to complete the Geth Plasma SMG challenge, that wiping after wave 2 should make them reset their character?

Modifié par DisturbedPsic0, 17 décembre 2013 - 07:50 .


#24
cronshaw

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The penalty is you just wasted your time

Modifié par modok8, 17 décembre 2013 - 07:52 .


#25
MtOMajorCat0311

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Demon/Dark Souls was created for folks who wanted the hardcore "Glory or Bust" experience... Fun game, but ME3 is not cut from that mold.