Beerfish wrote...
sunsphere5 wrote...
So if you failed once, your odds of failing again go way up because you have a lower leveled character. That sounds...awful.
I'm not sure why a penalty is desirable at all, beyond the standard "mission failed, no credits/exp for you". Games are supposed to be enjoyable. Challenging is fine, but punishing is not fine.
No because if you can't handle gold with a level one you go and play bronze.
There is no real challenge is there, there is no real tense moments to extract at all. Heck people had to be bribed to not just lay down after wave 10 because there was no incentive at all to extract. There is virtually no bad result for the player if you wipe. If anything the last wave would be a lot more enjoyable and tense if there was some form of viable penalty. Don't like the back to level one? (Which is logical, your level 20 guy died they have to bring in a new recruit) then what else could there be to make extraction important?
Aside from the fact that going back to level 1/bronze means EA is really punishing you by wasting your time and probably your enjoyment (especially if you don't want to have to play 3-5 bronze/silver games to get back to a single gold game), there's a huge gap between level 20 and level 1. People might be fine with level 10 or 15 characters on gold, but not level 1 (and I haven't even touched on PUGs, teamplay, or other things that are out of your control; having the skills to solo gold waves over and over if your team sucks shouldn't be a requirement to avoid being "sent back" to bronze). Further, why would any game company deliberately keep their customers from enjoying content? Or limit their choices on which difficulty to play?
As for bad results, of course there are bad consequences to wiping. Loss of consumables, loss of rockets/gels, wasted time, etc. Plus, aren't you (like me) one of those "put equipment on or GTFO"? I would think that punishing players by booting them back to level 1 would make that problem even WORSE, since if people are unwilling to risk consumables to gain a reward, I bet they'd be even more likely to avoid using them if failure was so harsh.
Game companies want people to enjoy their games, to have fun with them. Hence why Bioware added incentives, instead of disincentives (like th 10% extraction bonus). A far better business model if you ask me, and one that serves their customers well.