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Real penalties for failure and a question...


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#51
MaxCrushmore

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l TIGGER l wrote...

MaxCrushmore wrote...

You think you see a lot of Juggernauts and GT's now? Imagine if wiping carried that penalty ...

Edit: I like ****.


We know.  :P

 Edit: Bloody censorship. Hint - Rhymes with lock.


No need to get personal.

And yes, I do like new socks .. they feel great

#52
Leland Gaunt

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Worst idea I've read today.

#53
mybudgee

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modok8 wrote...

The penalty is you just wasted your time

\\

:o

#54
sunsphere5

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Beerfish wrote...

sunsphere5 wrote...

So if you failed once, your odds of failing again go way up because you have a lower leveled character. That sounds...awful.

I'm not sure why a penalty is desirable at all, beyond the standard "mission failed, no credits/exp for you". Games are supposed to be enjoyable. Challenging is fine, but punishing is not fine.


No because if you can't handle gold with a level one you go and play bronze.

There is no real challenge is there, there is no real tense moments to extract at all.  Heck people had to be bribed to not just lay down after wave 10 because there was no incentive at all to extract.  There is virtually no bad result for the player if you wipe.  If anything the last wave would be a lot more enjoyable and tense if there was some form of viable penalty.  Don't like the back to level one?  (Which is logical, your level 20 guy died they have to bring in a new recruit) then what else could there be to make extraction important?


Aside from the fact that going back to level 1/bronze means EA is really punishing you by wasting your time and probably your enjoyment (especially if you don't want to have to play 3-5 bronze/silver games to get back to a single gold game), there's a huge gap between level 20 and level 1.  People might be fine with level 10 or 15 characters on gold, but not level 1 (and I haven't even touched on PUGs, teamplay, or other things that are out of your control; having the skills to solo gold waves over and over if your team sucks shouldn't be a requirement to avoid being "sent back" to bronze).  Further, why would any game company deliberately keep their customers from enjoying content?  Or limit their choices on which difficulty to play?

As for bad results, of course there are bad consequences to wiping.  Loss of consumables, loss of rockets/gels, wasted time, etc.  Plus, aren't you (like me) one of those "put equipment on or GTFO"?  I would think that punishing players by booting them back to level 1 would make that problem even WORSE, since if people are unwilling to risk consumables to gain a reward, I bet they'd be even more likely to avoid using them if failure was so harsh.

Game companies want people to enjoy their games, to have fun with them.  Hence why Bioware added incentives, instead of disincentives (like th 10% extraction bonus).  A far better business model if you ask me, and one that serves their customers well.

#55
robarcool

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Lame suggestion. Forces people to promote for reasons they can't necessarily control or guess. Crappy spawns, cheap sync kills etc. Also, it will ruin solos (not a solo ME3 player, but I can see how it will be bad).

#56
sunsphere5

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Beerfish wrote...
*snip*

I see, so the same forum that has railed against low level characters leeching on higher levels has a sudden change of heart if it may affect them?

Why is punishment for failure unnacceptable?  It's there in everything we do.  As I said before if this was a design decision from day one in this game there would be an acceptance of the toughness of the game and people would play accordingly. 

I get ticked off when I don't extract and extra ticked if the team wipes.  It has nothing to do with the fact I've lost a few thousand exp and a few thousand credits, its because I failed the object of the game.


So isn't that punishment enough?  That seems like sufficient motivation for you to work hard to avoid that situation again.

#57
sunsphere5

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One other note; I already have lost many folks on my FL to other games, AHF has been shut down, PUGs are mostly what I play anymore; choosing better companions/teammates is no longer an option (PS3). This would be exacerbated by the system above, I would imagine that no one would play with someone who hadn't been "vetted" by their group. And limiting the playerbase also limits the money EA makes from microtransactions...

If any changes were to be made, I'd go the other way and either logarithmically increase the rewards for every wave (objective waves are hard and deserve to be rewarded, I get why they went that way, but waves 7-9 are tough too). Anything to encourage more people to play.

#58
OrcWhisperer

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Personally, I think the game is incredibly fun just the way it is.

Not that any of this conversation matters because the game is over, but fine, in daydream land you could have this mode as well. But make it a separate play mode for people that want more challenge/tension, like hardcore mode on Diablo - you die, then you die, start over. That way you don't force a miserable type of game play on everyone.

Modifié par OrcWhisperer, 17 décembre 2013 - 11:01 .


#59
Pearl (rip bioware)

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Lastly, whoever suggested that the team doesn't get paid if you wipe, that is a far better idea than the OP's.

#60
AlexMBrennan

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If the whole team wipes the individual class of each player should be set back to level 1. I would expect that most people would totally hate this idea after all the time we have played but it would have been accepted if that was a penalty from day one.

Since you think that players will love getting punished because they hate getting punished, how about this: When players launch the game, a virus should delete all data, cause the their CPU to overheat and explode *and* kick you in the balls! Wouldn't hat be awesome?

On a more serious note, how about no? It's bad enough that you lose consumables if the team wipes and there is no need to make matters worse - since you have no way of knowing if the other players are serious and/or good enough to stand a chance, you shouldn't use any consumables in a PUG.

Modifié par AlexMBrennan, 17 décembre 2013 - 11:11 .


#61
The-Fantasm

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Why stop there? Why not make whatever gun(s) you brought with you set back to level I as well?


Dumb idea. Stop.

#62
cronshaw

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Beerfish wrote...
I see, so the same forum that has railed against low level characters leeching on higher levels has a sudden change of heart if it may affect them?

Why is punishment for failure unnacceptable?  It's there in everything we do.  As I said before if this was a design decision from day one in this game there would be an acceptance of the toughness of the game and people would play accordingly. 

I get ticked off when I don't extract and extra ticked if the team wipes.  It has nothing to do with the fact I've lost a few thousand exp and a few thousand credits, its because I failed the object of the game.


This isn't a life lesson dude it is a video game
a game people play for fun. You want a penalty for failing? set your own characters back to level one when you fail
there you go harder game for you.
If not then it sounds like you are just looking for punitive damages to be doled out to people who ****** you off
either way it sounds like you are taking this game way to seriously

#63
Tech Domain

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How about, you get your entire manifest reset when you die. And a Bioware representative gets flown to your address, and punches you in the stomach when you open the door.

Modifié par Tech Domain, 17 décembre 2013 - 11:38 .


#64
TopTrog

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Tokenusername wrote...
Penalizing failure just promotes elitism, makes winning more important than fun, and generally creates a restrictive system.


+1.
Penalizing failure is never a good idea, ever. If ME3MP had it, the number of active players would probably drop like a brick. For the same reasons that in RL people tend to not stay long with companies that practice this - it is the opposite of fun. 

#65
Kinom001

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People would play nothing but OP kits and easy levels. Losing your gear is punishment enough.

#66
Shadohz

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Kinom001 wrote...

People would play nothing but OP kits and easy levels. Losing your gear is punishment enough.

Let's not forget to mention the amount of lost credits due to sporadic games drops. I stopped counting back last April, but I hit 10 million on lost credits just from failed extraction lock ups (you know the last 18 seconds where the game suddenly says "Your connection is lost"). Talk about a PITA.

No this is a horrible idea to penalize on wipes. The game should already be saving your credits after OBJ waves in case there is a disconnect anyway.

#67
pelojian

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Games exist for fun and to escape reality. why do you think games like GTA are so popular?

regressive punishments do not belong in videogames. you lose the match you dont get the credits and you loose time of your life you'll never get back.

#68
Moby

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David Diablo wrote...

Also, people play this game because it's laid back.


You're implying that you couldn't relax with the same friends in a lobby just because there's a consequence for wiping.  Not like the game would magically be harder.

#69
Heldarion

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MofuggerX wrote...

David Diablo wrote...

Also, people play this game because it's laid back.


You're implying that you couldn't relax with the same friends in a lobby just because there's a consequence for wiping.  Not like the game would magically be harder.


The pugs would get a lot nastier though.

Just look at League of Legends...

Modifié par Heldarion, 18 décembre 2013 - 02:23 .


#70
millahnna

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AlexMBrennan wrote...
Since you think that players will love getting punished because they hate getting punished, how about this: When players launch the game, a virus should delete all data, cause the their CPU to overheat and explode *and* kick you in the balls! Wouldn't hat be awesome?


Heh.  Sounds like the SuckyRom debacle on Sims 2.

You know if something like this were an option for players that wanted it I wouldn't have a problem with it so long as it was super visible in the game lobbies so that pugs could GTFO if they wanted and joining such a GIP was impossible (or at least optional) unless you were invited.  It's a far cry and away from my thing but I can see the appeal for some.  It'd be the thing that got me to stop MPing games in general if it became the norm, though.

#71
Shadohz

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Heldarion wrote...

MofuggerX wrote...

David Diablo wrote...

Also, people play this game because it's laid back.


You're implying that you couldn't relax with the same friends in a lobby just because there's a consequence for wiping.  Not like the game would magically be harder.


The pugs would get a lot nastier though.

Just look at League of Legends...

Yeah, threads like this is what you get when WoW players drift off into other games. They think you can apply games dynamics from one system to another. While I would agree that cred wiping would encourage noobies to play on difficulties that would guarentee them success, it would create too much animosity between players. The game is hard enough as it is to unlock weapons and characters from the Store. Penalizing that even further... just bad idea all around.

Modifié par Shadohz, 18 décembre 2013 - 02:37 .


#72
millahnna

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and don't forget that most of the player base is NOT elite. They wouldn't be able to hang. I know I wouldn't at all and I'm usually a far cry from the worst player in a gold pug.

#73
Titus Thongger

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if there was a 'hardcore' difficulty you could select for this, then I'd be up for that. but not for normal games, considering how buggy this game gets with lag

#74
Slojack

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 Dammit Beerfish!  My infiltrators just went to 1. ;)

#75
theflyingzamboni

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Why, in a game I play for fun, would I want or find it acceptable to be punished for not being good enough at having fun? At least in a game not marketed for that purpose, like Dark Souls (which I haven't played for that reason).

Plus other reasons people have mentioned about stifling experimentation and keeping people in their comfort zone.