The rise in cost of development is a direct result of the demands of gamers. If the games coming out this year aren't bigger and prettier than the games that came out last year gamers cry that they've been cheated by lazy developers.The rising cost of advertising is the result of ballooning development costs, you can't sell millions of copies of a game unless millions of people know the game exists in the first place.
This is arguable. Wii games blew the doors off video game sales for a number of years, despite being of lower graphical quality. The Guitar Hero games always had shoddy graphics, but excelled in the gameplay they were delivering. And games like TWD have recently received great critical and user acclaim while also making a ton of money, but have simple animations and graphics.
I think the much more likely scenario is that games with cutting edge graphics are much easier to market with little to no improved gameplay or sound game design. Basically, it becomes easy to mask the bad games with shiny graphics. So you have a huge budget for graphics, a huge budget for marketing, which means your game has to sell millions upon millions of units in order to break even.
But if you devote your game to a focus on gameplay, story or other unique aspect and forego the super-expensive graphics and the multi-million dollar budgets, you may find that gamers (or, at least, ENOUGH gamers) buy your game to make a good return on the money invested, since you can get away with lower production costs across the board.
Modifié par Fast Jimmy, 18 décembre 2013 - 04:53 .