He doesn't have time for reason, he's a man on the edge!Fast Jimmy wrote...
David7204 wrote...
I don't think examples are going to convince me.
Why did you ask for some then?
How many millions in sales would be a sucess for DAI?
#76
Posté 18 décembre 2013 - 05:19
#77
Posté 18 décembre 2013 - 05:37
#78
Posté 18 décembre 2013 - 05:52
David7204 wrote...
I don't think examples are going to convince me.
Of course not, you never change your mind on anything because HEROISM.
I'm just glad that you seem to have finally gotten around to playing DA.
#79
Posté 18 décembre 2013 - 06:17
Fast Jimmy wrote...
This is arguable. Wii games blew the doors off video game sales for a number of years, despite being of lower graphical quality. The Guitar Hero games always had shoddy graphics, but excelled in the gameplay they were delivering. And games like TWD have recently received great critical and user acclaim while also making a ton of money, but have simple animations and graphics.
Your examples don't really hold up. The Wii did well because it was marketed to nongamers who ate it up like candy, that is of course until they had there fill and now the Wii U is struggling to even remain relevent. Guitar Hero and its ilk was a fad, it did great for a couple years and then died out completely. The Walking Dead's success was more than just the product of being a good game. TWD had a popular comic book and TV series promoting interest in it and it was sold in an episodic format, and as microtransactions have taught us, its far easier to get people to spend money in small increments then one large lump sum.
Not to be rude, but this just smacks of pure hipster, good graphics have never saved a bad game.Fast Jimmy wrote...
I think the much more likely scenario is that games with cutting edge graphics are much easier to market with little to no improved gameplay or sound game design. Basically, it becomes easy to mask the bad games with shiny graphics. So you have a huge budget for graphics, a huge budget for marketing, which means your game has to sell millions upon millions of units in order to break even.
But if you devote your game to a focus on gameplay, story or other unique aspect and forego the super-expensive graphics and the multi-million dollar budgets, you may find that gamers (or, at least, ENOUGH gamers) buy your game to make a good return on the money invested, since you can get away with lower production costs across the board.
#80
Posté 18 décembre 2013 - 06:27
Estimated sold:
DAO = 4 million+
DA2 = 2 million+
I'm going to guess DA2 drew more profit for both EA/Bioware because it had a lower budget on a shorter time schedule. A much shorter one at that. DAI is going to need to bring serious numbers in I believe. No way does EA except their numbers to be anything less than 5 million+. Again, it's another DA game on a very long dev cycle of at least 3 years. Time is money and it swells the budget. They're giving Bioware time because they think they can tap the Skyrim market which is probably unrealistic expectation, IMO. Just my observation. Absolutely no way will EA's projections be anything realistic or conservative for their shareholders. This is a company that expects 5 million+ from all their games and expected Dead Space 3 to sell those numbers despite never coming close in the franchise.
Perhaps the biggest factor in the commercial numbers is how many copies are bought at $60. It doesn't matter if a game sells 5 million copies at a very discounted price. Shareholders want that early adoption at $60 like the ME3 numbers were very good. They had almost 1 million in North America on day 1 alone. That would easily please a shareholder. Thus, the negatives of not being a private company. Always have to please the shareholders.
Of course, most of what I said is pure speculation.
Modifié par deuce985, 18 décembre 2013 - 06:33 .
#81
Posté 18 décembre 2013 - 06:32
Modifié par DRTJR, 18 décembre 2013 - 06:33 .
#82
Posté 18 décembre 2013 - 06:34
#83
Posté 18 décembre 2013 - 06:36
DRTJR wrote...
I think that DAI will have a little leneancy as to how much it makes because it's job is to keep the fan-base loyal to Bioware, Retool a shooter's engine so that it can make RPGs (which they can sell Frostbite now), and help remove the worst company ever stigma. In short DAI is a good will tour,
I seriously doubt they care about any of that. They were just voted as one of the best corporations to work for. Apparently their employees enjoy working for them. They want money. I highly doubt they care about what a bunch of angry raging internet forums have to say about Bioware/EA. If they could appeal to an entirely new fanbase and sell 10 million+ copies, to hell with the "Bioware fanbase". They're a business. They're out to make money before anything else. Bioware's job is to pitch an idea and sell EA on it. They then please their publisher umbrella by making them a satisfactory project that rakes the money in.
Hopefully along the way they please fans and Bioware has fun making the project.
Modifié par deuce985, 18 décembre 2013 - 06:39 .
#84
Posté 18 décembre 2013 - 06:41
Foopydoopydoo wrote...
How can anyone suggest anything if we don't even know what their budget is? I mean really.
Exactly. I think it's a safe assumption that DAI is not a cheap project to work on though. They're using the biggest teams they've had on any project(aside from SWTOR) and the game has been in development for several years already. I'm pretty sure EA views this project as AAA and so they expect those results commercially.
#85
Posté 18 décembre 2013 - 06:51
If Bioware fans count for 35% of the sales (Hypotheticaly) of a game, That is both a garenteed market as well as free publicity since they spread the word far and wide with out EA having to spend a penny, If the hype that the fans provide is another 15% then HALF OF THE SALES are either directly from the fans or indirectly from the fans. The fans of Bioware have had a generaly poor reseption of ME3 and DA2 so they're letting Bioware do their thing. Also fans buy DLC which I guess is profitable considering DA2 got two really kick ass DLCsdeuce985 wrote...
DRTJR wrote...
I think that DAI will have a little leneancy as to how much it makes because it's job is to keep the fan-base loyal to Bioware, Retool a shooter's engine so that it can make RPGs (which they can sell Frostbite now), and help remove the worst company ever stigma. In short DAI is a good will tour,
I seriously doubt they care about any of that. They were just voted as one of the best corporations to work for. Apparently their employees enjoy working for them. They want money. I highly doubt they care about what a bunch of angry raging internet forums have to say about Bioware/EA. If they could appeal to an entirely new fanbase and sell 10 million+ copies, to hell with the "Bioware fanbase". They're a business. They're out to make money before anything else. Bioware's job is to pitch an idea and sell EA on it. They then please their publisher umbrella by making them a satisfactory project that rakes the money in.
Hopefully along the way they please fans and Bioware has fun making the project.
#86
Posté 18 décembre 2013 - 07:06
I didn't.Fast Jimmy wrote...
David7204 wrote...
I don't think examples are going to convince me.
Why did you ask for some then?
#87
Posté 18 décembre 2013 - 07:25
Fast Jimmy wrote...
Humans in general are not very smart, and RPGs (In my presumtious opinion) caters to smarter and wiser people - not the stupid masses. However an epic commercial on TV might drag these stupid masses in.
I'd just like to address this, as it was talked about in another thread the other day.
Question, who the hell said this?
#88
Posté 18 décembre 2013 - 07:36
Maria Caliban wrote...
EA does not expect DA:I to sell 5 million.
They'd like 1 million the first month and 2-3 million by the time it ends up in their quarterly report.
Mass Effect 3 managed 3.5 million and is, I believe, BioWare's best selling game. If DA:I could reach those numbers, no one would complain, but I don't think anyone is counting on it.
I believe Origins sold more
#89
Posté 18 décembre 2013 - 07:46
I'd say 2 million copies, at 60 dollars usd a game it comes out to 120,000,000,000 usd, so it should be enough to break even and anything else will be considered a success.
#90
Posté 18 décembre 2013 - 07:57
#91
Posté 18 décembre 2013 - 08:00
#92
Posté 18 décembre 2013 - 08:09
#93
Posté 18 décembre 2013 - 08:20
deuce985 wrote...
Foopydoopydoo wrote...
How can anyone suggest anything if we don't even know what their budget is? I mean really.
Exactly. I think it's a safe assumption that DAI is not a cheap project to work on though. They're using the biggest teams they've had on any project(aside from SWTOR) and the game has been in development for several years already. I'm pretty sure EA views this project as AAA and so they expect those results commercially.
Just out of curiousity what's the average budget for a AAA title?
#94
Posté 18 décembre 2013 - 08:24
David7204 wrote...
Only a fraction of the sale price goes to BioWare.
And a fraction is only able to be taken at all. Most of the sales go to paying off the cost of production, so your take is really only a few million unless you make that grand theft auto money.
#95
Posté 18 décembre 2013 - 08:28
David7204 wrote...
Fast Jimmy wrote...
In an industry that spends, dollar for dollar, as much on advertising as it does for actual game development...
I doubt that.
Do you know what EA's marketing costs were in 2011? Over $700 million. for the fiscal year. and it recieved 2.4 billion in revenue. Should tell you something about their expenditure when a third of their operating costs are marketing at a time when they were developing TOR which had run into the $200 million mark in dev costs.
It's in the public company reports and books, if you could ever bother to read a company report.
#96
Posté 18 décembre 2013 - 08:30
#97
Posté 18 décembre 2013 - 08:33
#98
Posté 18 décembre 2013 - 08:37
#99
Posté 18 décembre 2013 - 08:56
And a third of the budget being for nothing but advertisement, when even a 1/3 of that budget could have been divided up and used to give both the old republic and mass effect 3 a much more comfortable budget to work with, is pretty damn bad.
They didn't spend as much on their biggest game to date as they did on just advertising the game, that's just sad. And before you try to play cute and innocent and claim that "Oh so they shouldn't advertise at all huh?" No, that is not what I am saying and you damn well should know that. I am saying that i feel more then confident that EA could still advertise their games at top efficiency while only spending 500 million, and the rest could be used to give more games, such as dragon age inquisition, a bigger operating budget to work with that fiscal year.
#100
Posté 18 décembre 2013 - 08:57





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