David7204 wrote...
Fast Jimmy wrote...
David7204 wrote...
I don't think examples are going to convince me.
Why did you ask for some then?
I didn't.
You asked for evidence. I don't know what kind of evidence I could provide outside of examples of games that have done this? Any article I could link from business journals talking about the trend in the industry you would likely say is "this is just some hack."
Do you want me to get a notarized statement from the Evil Video Game Publishers Cabal that explicitly states marketting costs vastly exceed the actual development costs in many games, causing the industry as a whole to have close to a 1:1 ratio of marketing budgets to video game development budgets? ...because that is goikg to be hard to get on a Tuesday nght.
In regards to the entire EA balance sheet discussion, taking $700 million as a straight 30% of $2.1 billion pure revenue is really wrong accounting. You are assuming every bit of revenue earned that is not spent on marketing is applied to game developmemt. It isn't.
For instance, there's this new fangled thing called TAXES. A multi-billion dollar corporation like EA has to pay them. Before you can spend even a dime on any of your expenses (let alone your profit), you have to pay them out.
In addition, there are activities and expeneses a company like EA would have that have absolutely ZERO to do with video game development. A very visible example is Origin, their digitial distribution service. The money spent on its servers, development, on-going maintenance costs, etc., are neither video game developmemt NOR marketing.
So when a company's balance sheet shows a third of their total EBIT revenue (earnings before interest and taxes) is spent on marketing and marketing alone, that's a pretty clear indicator that it is one of their largest expenses, on part or even exceeding that of video game development.
Modifié par Fast Jimmy, 18 décembre 2013 - 12:28 .