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How many millions in sales would be a sucess for DAI?


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#126
Rusty Sandusky

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simfamSP wrote...

ThisOnesUsername wrote...

simfamSP wrote...

scyphozoa wrote...

Yeah, Bioware games are never the biggest sellers. I find it odd, because they get a ton of hype, but they still are never as popular as other RPGs like TES/Fallout. Still, Bioware does okay for itself in terms of sales. Frankly, I think Bioware needs DAI to be a 90+ on metacritic more than they need sales.


BioWare as a company is rather 'niche.' Even in their attempts to broaden their audience, they still fall under 'talky talky' games. There are rare exceptions when them talky talkies get the amount of love GTA or TES does, but overall, I think they'll never reach those sales unless they do something extraordinary.

>Implying GTA isn't talky talky
Have you played GTA IV?


The only one I haven't.

But compared to BioWare games? Nah they aint. And that's if you're playing for the story. Plus, most people buy GTA and TES for its sheer freedom. You can't do that in a BioWare game. Sure they might go through the OC once, but then it's running, gunning, blowing and f!cking xD and why not?! It's fun, right? :P

Bowling, mustn't forget bowling.

#127
MassivelyEffective0730

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billy the squid wrote...

David7204 wrote...

The first option, apparently. Very tedious.

Apparently this little magical math of yours also has the ability to make 33.3% of less than 2 billion more than 700 million. Since I'm fairly sure EA turned a profit last year and all.


You do know the difference between revenue and income, yes?

Their revenue in 2011 was $3.8 billion, their operating costs were $2.1 billion. Now adjust, equity payments, defered corp loan repayments, corp bond repayments and there is the net income. Last fiscal year it was $76million. c. 

So the $700c. million in marketing is almost exactly 33% of the operating costs, which is, based on the average running costs of large multinationals is a rough 1:1 ratio. 

Hence the P:E ratio has currently been in the minus figures as of late due to decreased income from the trainwreck of BF4 and the securities fraud allegations regarding the returns, because that's what happens when heavy investment and marketing costs in a single game aren't supported by the underlying revenue from the franchise.

So, how about that math Davey, or are you still think I use magic math?


Considering he hasn't responded, I think he finally realized that he can't win and scurried off into the chasms.

#128
Ziegrif

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ThisOnesUsername wrote...

Bowling, mustn't forget bowling.


NIKO!!
COUSIN!!

#129
MassivelyEffective0730

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Ziegrif wrote...

ThisOnesUsername wrote...

Bowling, mustn't forget bowling.


NIKO!!
COUSIN!!


WELCOME TO AMERICA!! NOW I TAKE YOU TO MANSION WITH BIG ******** EVERYWHERE!

Modifié par MassivelyEffective0730, 18 décembre 2013 - 02:12 .


#130
Rusty Sandusky

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MassivelyEffective0730 wrote...

Ziegrif wrote...

ThisOnesUsername wrote...

Bowling, mustn't forget bowling.


NIKO!!
COUSIN!!


WELCOME TO AMERICA!! NOW I TAKE YOU TO MANSION WITH BIG ******** EVERYWHERE!

ROMAN ARE YOU SLEEPING YOU FAT ****

#131
Kaiser Arian XVII

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MassivelyEffective0730 wrote...

Ziegrif wrote...

ThisOnesUsername wrote...

Bowling, mustn't forget bowling.


NIKO!!
COUSIN!!


WELCOME TO AMERICA!! NOW I TAKE YOU TO MANSION WITH BIG ******** EVERYWHERE!

should be read with Roman Bellic's voice. :wizard:

It was a legendary moment for me that I thought I had come to the legendary America... Land of Liberty and Crime! :wub:

Modifié par Kaiser Arian, 18 décembre 2013 - 02:19 .


#132
dreamgazer

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No, but seriously, if they crack 3m copies after the flimsy sales of DA2, I'm sure they'll be right as rain.

#133
cJohnOne

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Who knows how much marketing you need for a game. I imagine that games like Madden and Fifa need more advertising since they're for a more general audience while DAI would be more niche and require a different marketing approach. Were talking about the percent of marketing for DAI that they haven't spent yet so your just assuming it will be the same as production costs.

Modifié par cJohnOne, 18 décembre 2013 - 07:04 .


#134
Androme

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 More than DA2.

#135
The Six Path of Pain

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simfamSP wrote...

The Six Path of Pain wrote...

Meh, sales for me don't indicate the success of a title. Success in my eyes lies in the quality of the story and characters and to a degree gameplay. That's just me though.


What the OP means is financial success, which should be important to everybody if this game is actually good and they want more. The last thing I want is for BioWare to make their first kick-ass game since DA2 and then have it sell ****ty and have the entire franchise go 'poof.'

Hmmm, makes me wonder how many copies the game will actually sell then. Many of the people I know that loved Origins have dropped the series due to DA2 and i'm pretty sure they aren't the only ones. Me myself I am hesitant to buy the game at launch even though it is looking a lot better than DA2. But I digress, i'm going to have to go with 3 million for the game to be an utter success.

#136
deuce985

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The Flying Grey Warden wrote...

Are we talking about the amount of money in millions or the amount of games in millions?

I'd say 2 million copies, at 60 dollars usd a game it comes out to 120,000,000,000 usd, so it should be enough to break even and anything else will be considered a success.


That's 120 million retail. That's not 120 million to Bioware/EA. The real figure is closer to 60 million if you factor in all the brick and mortal numbers. The publisher/dev only gets about $30 per game sold at a retail store. Now, PC is different. EA has Origin in which almost the entire $60 goes straight to EA/Bioware. So in a sense, the PC could be more profitable for them if enough people buy it on there. The average cost of an AAA game right now is around $20 million. That doesn't include marketing just pure development. If they sold 2 million across all platforms including PC at $60 then they would be making over $60 million due to PC Origin but not close to $120 million retail. I would hope that's satisfying for them considering it's an RPG and not Call of Duty...

Don't forget EA has to deal with royalties, overhead and manufacturing fees. One reason they would prefer digital because it slices a big portion of that budget and cuts the middle man out. That's why digital can be sold much cheaper.

Modifié par deuce985, 18 décembre 2013 - 08:20 .


#137
deuce985

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dreamgazer wrote...

No, but seriously, if they crack 3m copies after the flimsy sales of DA2, I'm sure they'll be right as rain.


I think it entirely depends on when they crack 3 million and how many games are sold at a discounted price. The key factor is how many people buy the game at $60 which is important to please hardcore fans who are more likely to early adopt for that price.

If they sold 3 million over a year I would have to think that wouldn't make them very happy because it means a lot of those copies were likely grabbed at discounts. I'm almost 100% sure when retails have an overstock of a particular game they actually send them back to the publisher if they can't move enough in discounts to clear space. This is of course under the assumption DAI is an AAA budget game. Which I find hard to believe it's not. It's all on how much  EA markets this game. That's where the budgets get inflated.

EA deals with shareholders and that's the big problem for both EA/Bioware.

Modifié par deuce985, 18 décembre 2013 - 08:17 .


#138
Mike3207

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3 million-but a lot of it won't be at launch. People are going to wait for word of mouth on this one.

#139
KC_Prototype

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spirosz wrote...

If it brings happiness to a player, that is all that matters.

Aww ClemImage IPB

#140
KC_Prototype

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I hope 6 to 7 Million within a year.

#141
XxPrincess(x)ThreatxX

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If DA:I flops then it'll likely be the death of the DA series so i hope it doesn't happen.

#142
Angrywolves

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deuce985 wrote...

dreamgazer wrote...

No, but seriously, if they crack 3m copies after the flimsy sales of DA2, I'm sure they'll be right as rain.


I think it entirely depends on when they crack 3 million and how many games are sold at a discounted price. The key factor is how many people buy the game at $60 which is important to please hardcore fans who are more likely to early adopt for that price.

If they sold 3 million over a year I would have to think that wouldn't make them very happy because it means a lot of those copies were likely grabbed at discounts. I'm almost 100% sure when retails have an overstock of a particular game they actually send them back to the publisher if they can't move enough in discounts to clear space. This is of course under the assumption DAI is an AAA budget game. Which I find hard to believe it's not. It's all on how much  EA markets this game. That's where the budgets get inflated.

EA deals with shareholders and that's the big problem for both EA/Bioware.


3 million probably isn't enough.
I still believe in the 5 million figure.
3  million and it's the end of the DA franchise imo.:?

#143
Han Shot First

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Angrywolves wrote...

In the article EA is alleged to have said 5 million copies for a franchise.


If that is true, than in EA's eyes every Mass Effect game has been a failure. I don't think any of them ever moved more than 4 million units.

#144
Angrywolves

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Mass Effect 1 was an Xbox exclusive, so that no doubt held down sales.
The figures for the entire series is around 10, if this article is correct.

http://www.vgchartz....-sales-history/

ME2 was close to 5 million, whether it reached it I don't know.

The 5 million figure was from an article I posted the link to.
If people disagree that's fine.
shrugs.
Obviously we'll find out if the 5 million figure is accurate at some point, if trhe franchise is discontinued we'll know it failed to meet EA's expectations.

#145
Han Shot First

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Angrywolves wrote...

Mass Effect 1 was an Xbox exclusive, so that no doubt held down sales.
The figures for the entire series is around 10, if this article is correct.

http://www.vgchartz....-sales-history/

ME2 was close to 5 million, whether it reached it I don't know.

The 5 million figure was from an article I posted the link to.
If people disagree that's fine.
shrugs.
Obviously we'll find out if the 5 million figure is accurate at some point, if trhe franchise is discontinued we'll know it failed to meet EA's expectations.


Their ME3 numbers would have to be off as well, as that was published in April of 2012. At that time ME3 had only been on the shelves for a month.

But even if both ME2 and ME3 scraped past that supposed target, I still think 5 million is a ridiculous yardstick to guage success on every single title. Expecting every game to be a blockbuster that pulls in Skyrim or COD numbers is outrageous.

#146
Sanunes

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Han Shot First wrote...

Their ME3 numbers would have to be off as well, as that was published in April of 2012. At that time ME3 had only been on the shelves for a month.

But even if both ME2 and ME3 scraped past that supposed target, I still think 5 million is a ridiculous yardstick to guage success on every single title. Expecting every game to be a blockbuster that pulls in Skyrim or COD numbers is outrageous.


I think part of the problem is people hear the big numbers the publishers expect out of a game and think that is the line in the sand.  Its like Squarenix with the Tomb Raider reboot, internally they classified it as a failure because of lack of sales, but that was because they increased expectations on the game because other titles did poorly and there are reports they are making a sequel which means at the end of the day it wasn't a failure.

#147
Angrywolves

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Not just Tomb Raider but Hitman Absolution and Sleeping Dogs:

http://www.computera...ing-dogs-sales/

Wada lost his job if I recall correctly. Not just for that though but for other reasons.

shrugs.


So we'll see what the expectations are for DAI and what happens if it fails to meet expectations.

#148
laudable11

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What if it sells only 2 million copies and does gangbusters in multiplayer and micro transactions?

????

Modifié par laudable11, 19 décembre 2013 - 02:28 .


#149
cJohnOne

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laudable11 wrote...

What if it sells only 2 million copies and does gangbusters in multiplayer and micro transactions?

????

I don't know how much money micro transactions make but if each person bought a few dlc's that might be a success. I don't think that is very likely.  If it was that popular it would eventually gain more sales.

#150
Angrywolves

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If Dead Space 4 has been cancelled it, could be an indication of how short a leash EA has.

http://www.destructo...ld-247797.phtml

If the 5 miiion figure is correct for their franchises going forward..