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How many millions in sales would be a sucess for DAI?


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159 réponses à ce sujet

#151
cJohnOne

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5 million is an awfully high threshold. They'd have to acquire games that already have big audiences then, so having such a high threshold doesn't make sense.

#152
Cimeas

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The minimum for a successful release, given that this is the biggest singleplayer release they've ever done, has to be around 3-3.5 million. I'm guessing that they consider 4+ million decently successful (worthy of another game, perhaps) but that 5 or 6 million is the target.

Skyrim sold 12 million, remember, and that's the market they want.

#153
vortex216

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I want it to be a successful as possible, but ultimately I want it to be something I like, and will play over and over again, staying up all night to get to the next level. And hey, if the sales fail we could form a petition or have them start a kickstarter.

#154
Angrywolves

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I'm sure EA would never let Bioware do a kickstarter for the DA series.

#155
bEVEsthda

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Apparently here's a discussion going that keeps people engaged.
I'll leave Fast Jimmy to say anything I might have thought, if I wasn't so slow and didn't have so much fog between the ears..
Meanwhile, <yawn> I predict it'll achieve (+) >6 mil sales.

Modifié par bEVEsthda, 20 décembre 2013 - 11:27 .


#156
Gotholhorakh

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If I bought it and enjoyed it as much as two Dragon Age games, that would be a success to me.

#157
Sanunes

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Cimeas wrote...

The minimum for a successful release, given that this is the biggest singleplayer release they've ever done, has to be around 3-3.5 million. I'm guessing that they consider 4+ million decently successful (worthy of another game, perhaps) but that 5 or 6 million is the target.

Skyrim sold 12 million, remember, and that's the market they want.


Comments that a game must sell like Skyrim or GTAV is something I think execuatives know is unreasonable.  Its like when a movie franchise aims for a billion dollars, but realistically they know its a best case scenario and won't shutdown a franchise because it didn't meet its goal as long as it continues to be profitable.  I think that is where the five million copy number came from for Dead Space, not that it had to make that many in sales to be deemed something they would continue to develop, but that is what they were expecting, because they plugged the game into a formula and got that result.

Modifié par Sanunes, 21 décembre 2013 - 01:53 .


#158
Sanunes

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Angrywolves wrote...

I'm sure EA would never let Bioware do a kickstarter for the DA series.


I don't think I would enjoy a Kickstarter of a modern franchise, for it wouldn't be what we have grown accustomed to as players. Its different with the older games when they made the games are a significantly lower budget and selling 100,000 copies was a huge deal.

#159
Angrywolves

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If EA has killed Deadspace, makes me wonder how well they expected it to be; a niche horror shooter, and no I never got that specialty ARMOR:

http://dragonage.wik...Ser_Isaac_Armor

rotfl.

#160
andy6915

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Cimeas wrote...

Skyrim sold 12 million, remember, and that's the market they want.


Well that's definitely an improvement over them trying to get the Call of Duty market like they've attempted before.

http://www.giantbomb...that-au-480964/

So I'll take it.