Will the Inquisitor be vocal during combat?
#1
Posté 18 décembre 2013 - 01:30
#2
Posté 18 décembre 2013 - 01:34
#3
Posté 18 décembre 2013 - 01:37
#4
Posté 18 décembre 2013 - 01:47
Face of Evil wrote...
Of course. How else are they going to direct their Pokemon in battle?
"Varric! I choose you" "Varric, use stealth"
#5
Posté 18 décembre 2013 - 01:55
"Oh! Oh yeah! Stab me harder! Shove that huge claymore deep in my axe-hole!"
#6
Posté 18 décembre 2013 - 03:14
THANK GAWD.
#7
Posté 18 décembre 2013 - 03:26
Since DA is not close quarters combat, rather group versus group combat, the dialogue only needs to be occasional.
The only bad thing about combat dialogue, is that it usually doesn't make sense. Perhaps BioWare intend to have only dialogue from specific characters, during specific fights? The would be the minimum amount of dialogue I want.
#8
Posté 18 décembre 2013 - 03:33
The very last trashmob just barly finnished off Aveline: Check
Hawke: AVEEEEELIIII-
*Aveline gets back up*
Hawke: -IIIIIIINEEEEEE!
xD
#9
Posté 18 décembre 2013 - 03:37
#10
Posté 18 décembre 2013 - 03:37
Plaintiff wrote...
He'd better be. Vocal combat is the best combat.
"Oh! Oh yeah! Stab me harder! Shove that huge claymore deep in my axe-hole!"
LOL Terrible.
#11
Posté 18 décembre 2013 - 03:41
This lewd joke hurts my feelings, mods pls lock.Plaintiff wrote...
He'd better be. Vocal combat is the best combat.
"Oh! Oh yeah! Stab me harder! Shove that huge claymore deep in my axe-hole!"
#12
Posté 18 décembre 2013 - 03:41
*Hawke swings at non-name templar*SomeoneStoleMyName wrote...
Completely trashing the opponent: Check
The very last trashmob just barly finnished off Aveline: Check
Hawke: AVEEEEELIIII-
*Aveline gets back up*
Hawke: -IIIIIIINEEEEEE!
xD
Hawke: That's right! You heard me!
#13
Posté 18 décembre 2013 - 04:35
Orian Tabris wrote...
The Warden also had lines in combat, and s/he was supposed to be "the Silent Protagonist."
I didn't realize that my Warden was speaking during combat until like 15 hours into the game. I then deeply regretted picking the "cocky" voice.
#14
Posté 18 décembre 2013 - 07:13
#15
Posté 18 décembre 2013 - 07:54
-Skorpious- wrote...
ENEMIES EVERYWHERE!!!
ahhh, those were the days.
#16
Posté 18 décembre 2013 - 01:39
-Skorpious- wrote...
ENEMIES EVERYWHERE!!!
HOLD ON!
I WILL DESTROY YOU!
HOLD ON!
Modifié par Elton John is dead, 18 décembre 2013 - 11:40 .
#17
Posté 18 décembre 2013 - 01:52
#18
Posté 18 décembre 2013 - 11:43
PsychoBlonde wrote...
In a discussion some months ago David Gaider indicated that they intended to largely eliminate combat "barks" because they really don't accomplish anything other than annoying people and making the combat noise even louder and more unpleasant than it can already be. He didn't state how they intend to go about this, but it seems likely that the combat yapping will be dramatically decreased if not completely eliminated.
THANK GAWD.
No.
To Hell with "GAWD" (aka "Gaider's Association With Demons" who are telling him to get rid of this).
This will be the first Bioware RPG without battle cries then. They've all had them since Baldur's Gate and they've always added to the sound of combat because people don't just silently hack away at each other as they do in other games.
So I hope this isn't true and that Gaider's broken off his association with the miserable demons who told him to remove this feature.
#19
Posté 18 décembre 2013 - 11:46
#20
Posté 19 décembre 2013 - 12:45
-Skorpious- wrote...
ENEMIES EVERYWHERE!!!
OH GAWD! I lol'ed so hard.
Anyway I'm hoping if our Inquisitor does speak in combat, it's something to rebuff what the enemy said. Like (taking this out of the Mass Effect book):
Enemy: "Weakening their integrity!"
Inquisitor: "B**** my integrity is just fine!"
Modifié par ayanna, 19 décembre 2013 - 12:54 .
#21
Posté 19 décembre 2013 - 12:49
Heh, I absolutely loved the cocky voice to my female elf, in addition to loving the voice itself it was both entertaining and fitting.Zatche wrote...
Orian Tabris wrote...
The Warden also had lines in combat, and s/he was supposed to be "the Silent Protagonist."
I didn't realize that my Warden was speaking during combat until like 15 hours into the game. I then deeply regretted picking the "cocky" voice.
"I see I bested them even while unconscious, I am that amazing" - a shame I rarely got to hear it, as I almost never let my character fall in combat.
#22
Posté 19 décembre 2013 - 01:19
I don't mind the occasional quip, but the noise needs to go. It's bad enough that the combat music is usually way too loud compared to the ambient music.





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