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Kamal's Tile Project released


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#51
kamal_

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Added support for rjshae's diagonal metatiles 1.4


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#52
kamal_

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Added support for the illithid hive tileset (http://www.nexusmods...ter2/mods/998/?) in the tileset project (along with Barrows 1.2).

http://neverwinterva...tileset-project


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#53
kamal_

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Yesterday: Added preliminary support for calister68's catacombs (tinting and retexturing may be funky, but the stock tileset works fine, fixed conflict with CryptPit tileset expansion by Witness), and brought rjshae's Adobe and Drow up to date. Every released tile and tileset should now be supported in their most recent versions.

 

Between the last post in this thread and this one I also added support for Standard Tile Expansion Pack v 1.1.2 (http://neverwinterva...pak/standard...), fixed a pair of RWS Jungle Ruins tiles that didn't have retexturable ceilings, and added support for the new Illithid Hive metatile by 4760 (http://neverwinterva...thid-hive-ex...)


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#54
kamal_

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I'd missed the lava tubes metatile. That is now fixed.

 

Now that I'm aware of the tiles in calisters pits and entrances pack, those will be added next. There are two metatiles in that pack that use the same rows as calisters dungeons pack. I will be moving the pits/entrances metatiles to rows 253-254 to eliminate the conflict.

 

Crypts and Pits will require I adjust the tiles included in them, as some tiles conflict with pre-existing tiles.


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#55
kamal_

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July 24 2015: The tiles in Kalister68 Pits and Entrances (http://www.nexusmods...ter2/mods/850/?) are now supported, I'd missed them when the pack was released. They are fully retexturable and tintable, the wall textures are used for the pits, so they don't look good in stock and you will want to change the wall texture. Standard Tile Expansion Pack now has all it's tiles available (caused by 2da problems I had created). Standard Mines now has retexturable ceilings (the stock texturetilesceiling.2da had no entry for this tileset and I missed that somehow). Added the lava tubes metatile, I'd missed it. Fixed a problem with a tile in RWS pocket caves, you could see part of normal map on the floor as there were two floor pieces.

 

Some tiles are duplicated between the Standard Tile Expansion Pack and the Pits and Entrances pack, both copies are included, the ones in the Standard Tile Expansion use the default pit texturing made for the tile.


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#56
rjshae

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Are you able to get the retexturing to work with the lava tileset? I had issues with it in game, even though it looks okay in the toolset.



#57
kamal_

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Are you able to get the retexturing to work with the lava tileset? I had issues with it in game, even though it looks okay in the toolset.


Iirc wasnt it an issue that the tileset has a self illumination map for the lava, and when changing the texture the glow remained?

#58
rjshae

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Iirc wasnt it an issue that the tileset has a self illumination map for the lava, and when changing the texture the glow remained?

 

At the time I experimented with all sorts of variations, including removing the illumination map, but the problem persisted. I never did find a solution. It's why I released the earthen tunnel as a replacement texture rather than as a swap. Anyway I was just curious to see if it was an issue with my particular PC; it sounds like that's not the case. Thanks.



#59
kamal_

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July 25 2015: Support for Kalister68's Catacombs tileset. Retinting and retexturing work consistently. Because the tileset uses many different textures, some tiles can not have some surfaces retextured due to the toolset limit of three retextures per tile, however all tile surfaces tint.

 

 

Also rjshae and I have looked into the lava tube tileset issue. tldr: darned if we know why the walls don't show texture changes ingame.


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#60
kamal_

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September 14, 2015: fixes for Standard Castle (placeables anywhere close by snap-to alcove in TL_SC_DDXW_01) and Crypt (missing walkmesh blocking of the wall across from the door in TL_CR_SPR1_01) from rjshae.

Dark Ruins: The two walls one door tiles didn't match their toolset icons or the same tiles from other tilesets (the door was on the wrong side). Fixed, you will need to edit your areas if you used these.

Dark Ruins Full Retexture: Added approximately 20 tiles that were in Dark Ruins but not the fully retexturable version (mostly alternate tile versions using the sunken ruins style trapezoidal doorway instead of the round doorway).
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#61
kamal_

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Double checked the Dark Ruins tilesets and added all remaining tiles that were in one but not the other. Also corrected a texture issue with the Dark Ruins Fully Retexturable stairs tiles. Also removed an extraneous appearance 2da and folder that were for something else I was testing.


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#62
kamal_

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Added support for rjshae's Ice Project tileset.


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