Evil Mastered wrote...
Thanks for the correction.Koenig888 wrote...
Multiplicative. Peddro tested this a while back
That makes it 133.6 points per arrow, at 26.7 points per arrow per second on my build.
That's 801.6 points against everything as a 5 second DoT (160.3 points per second) vs 840 vs armour only, but instantly.
Not so clear cut a choice...
I'm impatient and over-aggressive when I play, so I'll probably stick with the AP evo, but a hit & run playstyle would likely favour the bleed evo.
EDIT: Does this mean that the other DoT evo's on other powers, such as frag grenades and incinerate are multiplicative too, or is the talon an exception?
The Kalence numbers are wrong but for argument's sake, let's take 267 at rank 4 (from your Kalence numbers)
If you take Shred, additional damage is 267 X 50% = 133.5 against all enemies over 5 seconds
If you take Armor Damage, additional damage is 267 X 35% = 93.5 against armored units only + armor weakening of 50% against weapons
(The numbers above are wrong because they do not take into account other multipliiers. They are just to illustrate Shred does more damage)
fyi, AP arrows does 1.5 multiplicative against armored units and Shotgun Omniblade adds 1.5 multiplicative to AP arrows (not just melee)
if you take Shred, against armored targets, the damage would be total additive damage *1.5 *1.5 *1.5 and against non-armored targets, would be total additive damage *1.5 *1.5
If you take Armor Damage, against armored targets, the damage would be total additive damage *1.5
*1.5 *1.35 and against non-armored targets, the damage would be *1.5 *1.35
In addition to the AP component, you add the melee component to get the total damage done.





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