I see nothing wrong with this scenario.
Modifié par essarr71, 20 décembre 2013 - 03:58 .
Modifié par essarr71, 20 décembre 2013 - 03:58 .
David7204 wrote...
That's a immensely foolish statement, considering Bekenstein has utterly no bearing on the plot at all.Fixers0 wrote...
AlanC9 wrote...
See, for instance, Bekenstein, bombed to death rather than harvested. Possibly because harvesting from there was an administrative hassle for the Reapers? The world isn't very close to the rest of the human worlds.
I still wonder if the writers think we can take them seriously after they made us believe the Reapers literally flown past Citadel just to bomb a human colony for the sake plot convienance.
Modifié par Eryri, 20 décembre 2013 - 04:04 .
essarr71 wrote...
Yeah. Its not foolish at all that Reapers fly past the citadel just to bomb a planet from orbit, turn around, fly passed the citadel again, then return to take the citadel after.
I see nothing wrong with this scenario.
David7204 wrote...
That's a immensely foolish statement, considering Bekenstein has utterly no bearing on the plot at all.Fixers0 wrote...
I still wonder if the writers think we can take them seriously after they made us believe the Reapers literally flown past Citadel just to bomb a human colony for the sake plot convienance.
Modifié par Uncle Jo, 20 décembre 2013 - 04:16 .
essarr71 wrote...
But why bother at all? Its not as if you hit widow to jump to another system. You ftl from widow to Berk. Why not occupy Window then? Does a small factory world hold higher priority than the citadel?
dreamgazer wrote...
essarr71 wrote...
But why bother at all? Its not as if you hit widow to jump to another system. You ftl from widow to Berk. Why not occupy Window then? Does a small factory world hold higher priority than the citadel?
No, but torching industrial-colony Bekenstein for strategic purposes and for shock and awe is a different situation than retaking the Citadel---which, again, serves several purposes and isn't easily replaceable---without the element of surprise. Also, it's worth considering that "indoctrinated servents" did actually try to covertly take control of it.
There's a logic issue there, sure, but I don't think it as significant as that.
ImaginaryMatter wrote...
dreamgazer wrote...
essarr71 wrote...
But why bother at all? Its not as if you hit widow to jump to another system. You ftl from widow to Berk. Why not occupy Window then? Does a small factory world hold higher priority than the citadel?
No, but torching industrial-colony Bekenstein for strategic purposes and for shock and awe is a different situation than retaking the Citadel---which, again, serves several purposes and isn't easily replaceable---without the element of surprise. Also, it's worth considering that "indoctrinated servents" did actually try to covertly take control of it.
There's a logic issue there, sure, but I don't think it as significant as that.
Except, the Reapers seemed to have no problem taking it over and moving it to Earth during the events of Priority: Cerberus Headquarters.

Modifié par AlanC9, 20 décembre 2013 - 05:17 .
Guest_StreetMagic_*
dreamgazer wrote...
ImaginaryMatter wrote...
dreamgazer wrote...
essarr71 wrote...
But why bother at all? Its not as if you hit widow to jump to another system. You ftl from widow to Berk. Why not occupy Window then? Does a small factory world hold higher priority than the citadel?
No, but torching industrial-colony Bekenstein for strategic purposes and for shock and awe is a different situation than retaking the Citadel---which, again, serves several purposes and isn't easily replaceable---without the element of surprise. Also, it's worth considering that "indoctrinated servents" did actually try to covertly take control of it.
There's a logic issue there, sure, but I don't think it as significant as that.
Except, the Reapers seemed to have no problem taking it over and moving it to Earth during the events of Priority: Cerberus Headquarters.
I probably wouldn't say with "no problem", and, yes, they did so with brute force once the variables changed much later in the harvest.
DA:Inquisition gamplay looks like God of War, spinning baldes, throwing chains... Problematic!wright1978 wrote...
PR bluster will always try to spin a trainwreck into something less serious.
Where we will learn if any lessons were learned it is in DAI & ME4(or whatever it will be called)
ImaginaryMatter wrote...
Which seems to suggest that the Reapers either towed it (as silly and implossbile as that sounds)
Modifié par ImaginaryMatter, 20 décembre 2013 - 06:44 .
Modifié par ImaginaryMatter, 20 décembre 2013 - 06:43 .
ImaginaryMatter wrote...
I don't think think the Reapers can generate enough of a mass effect field to lessen the mass of the Citadel and the thing is massive. Plus, there is a mass limit to what Relays can transfer.
What is the logic?Dean_the_Young wrote...
Why are you presupposing an egocentric motivation and perspective on them, rather than a non-egocentric position based on logic?
Wrong, by retreating and resorting to subterfuge, or other conventional tactics they might still win. They are still tireless machines with no real supply chain or infrastructure to destroy. And they would still have superior processing power and "experience". The scenario is merely that we can now locally strip them of their overpowered advantages, making their current course of action unfeasible. It does not make it sudden death between us or them. Final conventional victory is now enabled, it is not guaranteed.If we can beat them conventionally, they can not harvest us or anyone else. If they escalate and kill us, they can not harvest us but they can harvest others. Regardless of what they do they would not be able to harvest us, making the difference in annihalation either us or them.
If this cycle is still going, the next one isn't going to start, hence that very simplistic definition of prevention still applies. However if there's a chance they can still harvest this one, why would they blow it, so to speak? Organics can't fight forever.Their objective would be achieved in preventing the rise of a synthetic singularity for another cycle.
Please, their goals are self-defeating enough as it is. Without the preservation clause, it collapses into total nonsense. The singularity is never claimed to be intrinsically bad, it is "prevented" because of its negative effects on organics. Thus the preservation of organics is the primary goal of the Reapers (in their own twisted sense). Without even that tissue-thin excuse it really does become the "yo dawg" poster.Harvesting isn't their real priority- preventing civilizations from developing sufficiently advanced AI is. Harvesting for Reaperhood is just how they try to preserve some fragment of the civilizations they destroy.
Not at all. The loss of so many Reapers means they wouldn't be anxious to lose more, either through open conflict or by throwing away the chance to somewhat replenish their numbers with this cycle. There are some on here that believe the level of subterfuge presently employed (Citadel trap, reliance on indoctrinated agent infiltrations) means that even the loss of one Reaper is unacceptable.Sunk cost fallacy.
In the pursuit of their primary objective. Destroying what can yet be harvested is counter to that objective.The Reapers, and the Catalyst, are radical utilitarians.
And how many times has that happened? And before you say Protheans, the apparent lack of a Prothean Reaper is an open ingame speculation and not indisputable fact.Indeed. It is, however, similar to destroying species that can not be harvested into a Reaper.
Life that has not arisen to "mass effect" level is not a part of the cycle and ignored. It doesn't matter either way.Wiping out current galactic civilization doesn't destroy the Cycle. As only one percent of the galaxy has been explored in this cycle (again: explored, not settled), and the Reapers wouldn't even need to destroy all of that to destroy the conventional resistance, there's plenty more of the galaxy left to support life and to prevent the rise of a synthetic singularity over.
CrutchCricket wrote...
Wrong, by retreating and resorting to subterfuge, or other conventional tactics they might still win. They are still tireless machines with no real supply chain or infrastructure to destroy. And they would still have superior processing power and "experience". The scenario is merely that we can now locally strip them of their overpowered advantages, making their current course of action unfeasible. It does not make it sudden death between us or them. Final conventional victory is now enabled, it is not guaranteed.
Not at all. The loss of so many Reapers means they wouldn't be anxious to lose more, either through open conflict or by throwing away the chance to somewhat replenish their numbers with this cycle. There are some on here that believe the level of subterfuge presently employed (Citadel trap, reliance on indoctrinated agent infiltrations) means that even the loss of one Reaper is unacceptable.
Life that has not arisen to "mass effect" level is not a part of the cycle and ignored. It doesn't matter either way.Wiping out current galactic civilization doesn't destroy the Cycle. As only one percent of the galaxy has been explored in this cycle (again: explored, not settled), and the Reapers wouldn't even need to destroy all of that to destroy the conventional resistance, there's plenty more of the galaxy left to support life and to prevent the rise of a synthetic singularity over.
Modifié par AlanC9, 20 décembre 2013 - 10:18 .
AlanC9 wrote...
CrutchCricket wrote...
Wrong, by retreating and resorting to subterfuge, or other conventional tactics they might still win. They are still tireless machines with no real supply chain or infrastructure to destroy. And they would still have superior processing power and "experience". The scenario is merely that we can now locally strip them of their overpowered advantages, making their current course of action unfeasible. It does not make it sudden death between us or them. Final conventional victory is now enabled, it is not guaranteed.
Right. But if it ever looked like the organics might win, the Reapers could just escalate.Not at all. The loss of so many Reapers means they wouldn't be anxious to lose more, either through open conflict or by throwing away the chance to somewhat replenish their numbers with this cycle. There are some on here that believe the level of subterfuge presently employed (Citadel trap, reliance on indoctrinated agent infiltrations) means that even the loss of one Reaper is unacceptable.
There are some people on here who are idiots, yep. That view was believable before the final ME2 cinematic. Not after.
As for the rest, if the Reapers don't want to lose any more Reapers, that's an argument for escalating right away, not an argument for continuing with the harvest.Life that has not arisen to "mass effect" level is not a part of the cycle and ignored. It doesn't matter either way.Wiping out current galactic civilization doesn't destroy the Cycle. As only one percent of the galaxy has been explored in this cycle (again: explored, not settled), and the Reapers wouldn't even need to destroy all of that to destroy the conventional resistance, there's plenty more of the galaxy left to support life and to prevent the rise of a synthetic singularity over.
The point there was that the current spacefaring species are expendable. They're nice to have, but if all of them were destroyed it'd be no big loss
Again, your whole plan is that the Reapers will lose because they are stupid. The decisive point will come not when the Crucible is deployed, but at some point during the subsequent conventional war when the Reapers lose the capacity to burn the current cycle and start over. Unless the Crucible takes the Reapers down to the point where burning the current cycle immediately is the best option the Reapers have left, but they don't quite have enough strength left to do it. That could almost work. No more Mr. Nice Guy from the Reapers -- instead, their fleet just starts destroying every industrialized world they can get their hands on
Finally: If I offered you $1 to play a game of russian roulette, would you do it? If you wouldn't, why do you assume the Reapers would?
Modifié par Dean_the_Young, 20 décembre 2013 - 10:42 .
ImaginaryMatter wrote...
Well here's my reasoning. So, if the Reapers appear through a Relay in the Widow system, that information would be sent to the Presidium Tower which would proceed to close the Wards. Now the Citadel is in it's fortified position, since the Wards (as the Codex suggests) are made up of the same materials the Mass Relays are made out of, the Reapers can't just cut through through them quickly or at all, plus the Citadel doesn't seem to be damaged above Earth (isn't that photo a concept piece and thus not canon?). Even if they actually did do so, it probably couldn't have been done in the course of a few hours.
Which seems to suggest that the Reapers either towed it (as silly and implossbile as that sounds) or the someone was on the inside to control the station to reopen the Wards and hand over control to the Reapers. The only people I can think of who could do so are indoctrinated personel, namely TIM, or the Catalyst. However, the Reapers could have easily used either one to gain control of the station much earlier and royally ruin the entire Organic war effort, which begs the question, "Why didn't they do that earlier?"