StreetMagic wrote...
I get the feeling dreamgazer prefers Eraserhead to the Straight Story.
I prefer Mulholland Drive above both.
(Actually, in that instance, I prefer The Straight Story).
StreetMagic wrote...
I get the feeling dreamgazer prefers Eraserhead to the Straight Story.
Guest_StreetMagic_*
KaiserShep wrote...
StreetMagic wrote...
I'm not sure I'd even call ME3 a downer ending. I don't know what it is. Kind of leaves me in limbo.
I think downer ending is often used as a substitute to simply say "an ending I don't like", because the high EMS endings are not downers in the least. Obviously there's no sunshine and rainbows and Shepard doesn't exactly ride off into the sunset, but the player can either do the sacrifice they prefer, or leave the possibility of riding off into the sunset available to the PC if they wish. It's obviously not ideal, but it doesn't become some kind of survival horror with all civilization left totally asunder.
iakus wrote...
And there we have the difference between a movie, where we are passive observer's watching Michael's life play out, and a video game with a choice-based narrative, where we can shape Shepard's life.
Why should we be forced to have a tragic outcome regardless of Shepard's circumstances?
StreetMagic wrote...
I'd kind of like the survival horror though, if it was localized. Like in Batarian space. Their life must suck. I'd like to play the Batarian version of Mad Max.
accent....not languageIn America, they use my "language" to sell steaks. I laugh about it.
Eryri wrote...
BaladasDemnevanni wrote...
crimzontearz wrote...
I'll take that if you ask me. Good emotional payoff allows me to bear with other shortcomings
I prefer more logic to my endings, not more magic fairies appearing out of nowhere to make everything better without reason. Plenty of other films with happy endings have failed miserably.
I agree to a point. I suppose it depends on how skillfully it's handled. Films like the Avengers are still satisfying despite being a load of old nonsense when looked at rationally. Perhaps because of the quality of other elements such as humour and characterization.
My ideal ending would be both logically satisfying and emotionally uplifting, but I'll usually settle for daft but happy if it's all that's on offer. Next down the list would be a logically consistent but depressing ending. Finally, the worst of all possible worlds would be something that makes no sense, but is still a downer. Which unfortunately is largely what we got.
Guest_StreetMagic_*
Modifié par StreetMagic, 24 décembre 2013 - 05:20 .
StreetMagic wrote...
Never deny a cannoli. That's going too far, man.
Guest_StreetMagic_*
iakus wrote...
But Mass Effect was not one of these games. For five years they touted how our choices shape Shepard's story. Each was different.
But here, it doesn't have to be an ideal world. It just has to be one where Bioware doesn't simply say whatever it takes to keep fans invested. Bioware claimed Mass Effect was different. That there was no canon. That there would be miltitudes of possible endings. Yet Shepard's outcome is as focused as a laser.
sH0tgUn jUliA wrote...
The reason it didn't work was Starbrat's information dump and the three choices from hell. That brought the plot to a standstill. That's why the ending didn't work.
crimzontearz wrote...
I have no issues with accents
It's when they butcher my language and expect me to suspend my disbelief about it that I get cranky (without even getting into the whole cultural side of things)