dreamgazer wrote...
Wouldn't it have been great if the Reapers harvested all advanced organic life every 50k years as a means of nourishment and resource replenishment? They're just trying to live, man.

dreamgazer wrote...
Wouldn't it have been great if the Reapers harvested all advanced organic life every 50k years as a means of nourishment and resource replenishment? They're just trying to live, man.

Steelcan wrote...
I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writingMr.House wrote...
Words of wisdom.AresKeith wrote...
Maybe next time Bioware should PLAN AHEAD
I would like this line if the same could be said to EDI. Just for the lulz.tickle267 wrote...
"You're just a machine, and machines can be broken?"
in keeping with the rules: an oak tree.
StreetMagic wrote...
I don't know what comic book writing is supposed to mean. There's a lot of great writing in comic books. And the scripts themselves are usually done like screenplays. From an author's standpoint, it doesn't look much different on the page than writing a film. You don't have room to fit monologues well into comic book panels, but you can still convey a message well enough.
AresKeith wrote...
Steelcan wrote...
I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writingMr.House wrote...
Words of wisdom.AresKeith wrote...
Maybe next time Bioware should PLAN AHEAD
That requires better writers
Steelcan wrote...
I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writing
Modifié par CronoDragoon, 18 décembre 2013 - 05:40 .
Modifié par KaiserShep, 18 décembre 2013 - 05:42 .
KaiserShep wrote...
ME1 had its fair share of autodialogue that simply required a prompt to move forward.
Modifié par KaiserShep, 18 décembre 2013 - 05:48 .
dreamgazer wrote...
Wouldn't it have been great if the Reapers harvested all advanced organic life every 50k years as a means of nourishment and resource replenishment? They're just trying to live, man.
KaiserShep wrote...
ME1 had its fair share of autodialogue that simply required a prompt to move forward.
I can't think of much off the top of my head, but one bit of autodialogue that always stuck out to me, though I can't be certain if this is affected by P/R alignment, is when Shepard says "the geth are better than this." I imagine that would peeve a lot of the anti-synthetic lot.
Modifié par CronoDragoon, 18 décembre 2013 - 06:03 .
Linkenski wrote...
And this is not just Mac Walters. I've heard Patrick Weekes and Casey say something along those vibes too. Mac said "We underestimated players and, you know, lessons learned..." in one interview and to me it just seems like they didn't learn jack! So I'm afraid that ME4 will just continue the ME3 trend of making everything too summer-hollywood-like because that's what the reviewers liked and they're going to continue to underestimate those who want intelligent storytelling because they fail to grasp why ME3's story was bad.
Guest_StreetMagic_*
dreamgazer wrote...
MassivelyEffective0730 wrote...
I prefer planning ahead.
Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.
If we're working with smaller threats and political decisions, I might agree.
Not with something like the Reapers, though. They presented an overarching problem from the get-go.
MassivelyEffective0730 wrote...
dreamgazer wrote...
MassivelyEffective0730 wrote...
I prefer planning ahead.
Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.
If we're working with smaller threats and political decisions, I might agree.
Not with something like the Reapers, though. They presented an overarching problem from the get-go.
See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best.
Guest_The Mad Hanar_*
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
MassivelyEffective0730 wrote...
I prefer planning ahead.
Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.
If we're working with smaller threats and political decisions, I might agree.
Not with something like the Reapers, though. They presented an overarching problem from the get-go.
See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best.
Right. Neither do I, even in the context of just within ME3 (needed to be introduced and discussed better).
But plenty of people do.
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
MassivelyEffective0730 wrote...
I prefer planning ahead.
Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.
If we're working with smaller threats and political decisions, I might agree.
Not with something like the Reapers, though. They presented an overarching problem from the get-go.
See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best.
Right. Neither do I, even in the context of just within ME3 (needed to be introduced and discussed better).
But plenty of people do.
Modifié par eyezonlyii, 18 décembre 2013 - 06:46 .
Guest_StreetMagic_*
MassivelyEffective0730 wrote...
Dear David and his plot that has conventional victory succeed without using space magic?
MassivelyEffective0730 wrote...
Dear David and his plot that has conventional victory succeed without using space magic?