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I'm frustrated that ME3 didn't learn its lesson IMO


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#51
ruggly

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dreamgazer wrote...

Wouldn't it have been great if the Reapers harvested all advanced organic life every 50k years as a means of nourishment and resource replenishment? They're just trying to live, man.


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#52
AresKeith

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Steelcan wrote...

Mr.House wrote...

AresKeith wrote...

Maybe next time Bioware should PLAN AHEAD

Words of wisdom.

I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writing


That requires better writers :P

#53
Br3admax

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tickle267 wrote...

"You're just a machine, and machines can be broken?"


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in keeping with the rules: an oak tree.


I would like this line if the same could be said to EDI. Just for the lulz. 

#54
dreamgazer

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StreetMagic wrote...

I don't know what comic book writing is supposed to mean. There's a lot of great writing in comic books. And the scripts themselves are usually done like screenplays. From an author's standpoint, it doesn't look much different on the page than writing a film. You don't have room to fit monologues well into comic book panels, but you can still convey a message well enough.


Pretty sure the point Fruit Loops is trying to get across about comic-book writing is a lack of subtlety, not so much the quality. Though, comic books are also known to fudge details and logic for the rule of cool, which is a bit more than merely lacking subtlety.

#55
Kel Riever

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AresKeith wrote...

Steelcan wrote...

Mr.House wrote...

AresKeith wrote...

Maybe next time Bioware should PLAN AHEAD

Words of wisdom.

I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writing


That requires better writers :P


Yes it does.

#56
CronoDragoon

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Steelcan wrote...
I fail to see what planning ahead would do to fix glaring issues such as autodialogue, crappy emotional railroading, and comic book writing


Auto-dialogue and auto-emotion are less issues for me and more aspects of the experience that need to be tweaked. I get that some people like to pretend Mass Effect 1 and 2 allow you to be whatever Shepard you want, but that is not how I approach the series.

Modifié par CronoDragoon, 18 décembre 2013 - 05:40 .


#57
KaiserShep

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ME1 had its fair share of autodialogue that simply required a prompt to move forward.

I can't think of much off the top of my head, but one bit of autodialogue that always stuck out to me, though I can't be certain if this is affected by P/R alignment, is when Shepard says "the geth are better than this." I imagine that would peeve a lot of the anti-synthetic lot.

Modifié par KaiserShep, 18 décembre 2013 - 05:42 .


#58
dreamgazer

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KaiserShep wrote...

ME1 had its fair share of autodialogue that simply required a prompt to move forward.


People tend to overlook that. 

It also had moments of forced emotion, just less than the rest of the series.

#59
ruggly

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Weren't there also a few occasions in ME1 where even the P/N/R responses said the same thing anyways?

#60
KaiserShep

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Yes, there were a number of those as well.

I've stated before that I would love to go through the game line by line to determine just how many dialogue options are actually false and lead to the same exact line if I cared to spare the time, but I've played the game enough times to know that there's enough to be noticeable.

Modifié par KaiserShep, 18 décembre 2013 - 05:48 .


#61
Rusty Sandusky

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Unpopular opinion ahoy:
I don't mind the auto-dialogue because it shows that Shepard isn't just a blank slate, in. ME1 and 2 despite having more control over them Shepard still had a personality. I actually like the more personal approach they did in ME3

#62
KaiserShep

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Your user pic is priceless. Bromance dialed to 11.

#63
AlanC9

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dreamgazer wrote...

Wouldn't it have been great if the Reapers harvested all advanced organic life every 50k years as a means of nourishment and resource replenishment? They're just trying to live, man.


Whenever someone seriously proposes this, I have to point out that the Goa'uld ran a much more sensible operation.

#64
CronoDragoon

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KaiserShep wrote...

ME1 had its fair share of autodialogue that simply required a prompt to move forward.

I can't think of much off the top of my head, but one bit of autodialogue that always stuck out to me, though I can't be certain if this is affected by P/R alignment, is when Shepard says "the geth are better than this." I imagine that would peeve a lot of the anti-synthetic lot.


I do believe that's only one possible dialogue response (to finding out Legion lied) but I can't remember what the other was. In any case, Legion responds with my favorite line from him in ME3, "No, empirical data suggests we are not." It makes sense to me that an AI could be so coldy introspective.

Modifié par CronoDragoon, 18 décembre 2013 - 06:03 .


#65
AlanC9

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Linkenski wrote...

And this is not just Mac Walters. I've heard Patrick Weekes and Casey say something along those vibes too. Mac said "We underestimated players and, you know, lessons learned..." in one interview and to me it just seems like they didn't learn jack! So I'm afraid that ME4 will just continue the ME3 trend of making everything too summer-hollywood-like because that's what the reviewers liked and they're going to continue to underestimate those who want intelligent storytelling because they fail to grasp why ME3's story was bad.


The earlier games were just as summer-hollywood-like. More so,actually. How many people have said that the problem with ME3's ending was that it didn't give you the feeling of triumph that ME1's did?

#66
Guest_StreetMagic_*

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I'm hardly that nostalgic about ME1. ME3 trumps it in many ways. It's all about ME2 with me though :D That's where I think they hit their stride better with dialogue and character interaction. Even random/minor NPC interaction was great in that game. The little conversations were just as memorable as the main ones.

#67
MassivelyEffective0730

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dreamgazer wrote...

MassivelyEffective0730 wrote...

I prefer planning ahead.

Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.


If we're working with smaller threats and political decisions, I might agree.

Not with something like the Reapers, though. They presented an overarching problem from the get-go.


See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best. 

#68
dreamgazer

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MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

I prefer planning ahead.

Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.


If we're working with smaller threats and political decisions, I might agree.

Not with something like the Reapers, though. They presented an overarching problem from the get-go.


See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best. 


Right.  Neither do I, even in the context of just within ME3 (needed to be introduced and discussed better).  

But plenty of people do. 

#69
Guest_The Mad Hanar_*

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I didn't agree that they should apologize and change stuff in 2012.
I don't agree that they should apologize and change stuff in 2013.
I won't agree that they should apologize and change stuff in 2014.

The sooner people realize that game companies don't make games specifically with them in mind, the better.

Bioware just needs to do what they do like they always have.

#70
Wayning_Star

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the hanar has a point, to bad it's mad...

#71
MassivelyEffective0730

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dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

I prefer planning ahead.

Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.


If we're working with smaller threats and political decisions, I might agree.

Not with something like the Reapers, though. They presented an overarching problem from the get-go.


See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best. 


Right.  Neither do I, even in the context of just within ME3 (needed to be introduced and discussed better).  

But plenty of people do. 


Dear David and his plot that has conventional victory succeed without using space magic?

#72
eyezonlyii

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dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

I prefer planning ahead.

Mass Effect is, in my opinion, the series that had the greatest potential, and the reason it didn't live up to it is because there was no planning or thought put beyond each game.


If we're working with smaller threats and political decisions, I might agree.

Not with something like the Reapers, though. They presented an overarching problem from the get-go.


See, I've got no problem with something like the Crucible. A superweapon that can be used to destroy them (or whatever else you like) with a proper introduction and implementation into the story would have worked best. 


Right.  Neither do I, even in the context of just within ME3 (needed to be introduced and discussed better).  

But plenty of people do. 


As much as I would have loved a "conventional victory", the Crucible didn't really bother me as you guys have said. I just wanted to know more about it, but instead the game was spent trying to convince everyone to fight for Earth when most of their planets were hit hard as well. If anything the game should have focused more on getting assets to protect and build the Crucible, and shown its progress, have some missions directly related to it, and all that jazz. Then the final three missions could have been take back Eath, Palaven and Thessia. THAT would have made for an epic ending. Especially if it was more or less suicide mission-esque where you had to choose your squad for each mission with the possibility of loosing anyone on each planet.

EDIT: for ALL the grammar horror

Modifié par eyezonlyii, 18 décembre 2013 - 06:46 .


#73
Guest_StreetMagic_*

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MassivelyEffective0730 wrote...


Dear David and his plot that has conventional victory succeed without using space magic?


I don't mind the Crucible either, but I prefer David's ideas actually. It's one of the things I'll agree on with him. If there's one thing I dislike about the Crucible, it's that it's a poor use of the medium. There's not much interactivity to any of it. Conventional victory requires interactivity... something resembling a "game" at the very least.

#74
Epic777

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Personally, ME3's problem is how it sets the foundation for the game's theme(s). The foundation is not there. Synthetics vs Organics is a good and solid scifi theme. However, ME3 never built the foundation of synthetics vs organics especially synthetics being unstoppable and destroying ALL organics. The Geth were losing before the reapers influence. The Quarians are the aggressors. The Geth on the other hand are shown in a positive light. The Protheans were winning their fight until the reapers. And so on.

Yet in the end you don't even have Synthetics vs Organics, in the sense you don't have anyone representing the synthetics, the Geth unless destroyed will fight against the reapers. Ironically the Reapers don't represent the synthetics as they are here to help organics in their strange way.....

#75
ImaginaryMatter

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MassivelyEffective0730 wrote...

Dear David and his plot that has conventional victory succeed without using space magic?


Where is this conventional victory plot of David's. It's been brought up several times so I've grown curious, especially since I am a fan of the conventional victory idea -- although mostly for thematic reasons.