I'm frustrated that ME3 didn't learn its lesson IMO
#751
Posté 26 décembre 2013 - 05:49
#752
Guest_StreetMagic_*
Posté 26 décembre 2013 - 05:51
Guest_StreetMagic_*
AlanC9 wrote...
And the stupid dialogues with TIM if you blow it up. That part doesn't bother me much since I usually keep the thing.
I like being terse, because it's reminscent of hanging up on the Council. It all comes full circle.
#753
Posté 26 décembre 2013 - 06:21
Now mind you I was only 16 years old at the time but I though ME2 was very awesome when I first played it because the dialogue was mainly more natural and less "book-like" ME1 has a lot of cliches and stiff lines, and while I can't say ME2 doesn't have that it just felt more grounded somehow.crimzontearz wrote...
Don't forget going from a harder Sci-Fi setting to a more "rule of cool" one
That is kind of inexplicable to me
I liked the rule of coolness in ME2 but in ME3 all the characters seemed so dumb all the time to me. Like Anderson and Shepard wanting to stay on earth and earth, earth, earth all the time while there's no tactical advantage against the reapers at the start and they're pretty much invincible against the suicidal ground-forces... and all the while you focus on gathering people for earth Thessia is burning which I actually cared more about, no kidding.
I am a ME2 fan. I don't personally mind its direction even if its plot is a little dull. ME3 made me shake my head all the time kinda like some of the corny moments of ME1 except ME1 had a certain charm about it wheras ME3 tries to be Transformers 4 or something and way too dudebro cool. ME2 is more like Terminator-cool.
#754
Posté 26 décembre 2013 - 06:27
What's more, how are you getting "tries to be Transformers 4" out of ME3?
On top of that, have you guys ever truly looked at the softness of the science-fiction in ME1, namely the Prothean cipher and the Thorian?
Modifié par dreamgazer, 26 décembre 2013 - 06:29 .
#755
Guest_StreetMagic_*
Posté 26 décembre 2013 - 06:32
Guest_StreetMagic_*
Funnily, when it is a blockbuster, that's where it shines. The Reaper fight on Rannoch, Shepard leaping away from the Thresher Maw on Tuchanka, etc.. All cool, especially when I first played. Where the game could have used that "blockbuster" feel the most is where it wasn't executed as well. Priority Earth sucked. Not just the ending. Earth. All of it.
Modifié par StreetMagic, 26 décembre 2013 - 06:34 .
#756
Posté 26 décembre 2013 - 06:34
#757
Posté 26 décembre 2013 - 06:38
crimzontearz wrote...
No, I was talking about the moh's scale of Sci Fi hardness
... and?
#758
Guest_StreetMagic_*
Posté 26 décembre 2013 - 06:52
Guest_StreetMagic_*
That said, ME3 is in a third category too. It's not hard sci-fi, and doesn't have the pulpy, cartoonish inspirations as ME2 did.. It's full of lots of military fanfare. It's the true space marine game of the bunch.
Modifié par StreetMagic, 26 décembre 2013 - 06:52 .
#759
Posté 26 décembre 2013 - 06:52
#760
Posté 26 décembre 2013 - 07:11
crimzontearz wrote...
As opposed to the plot-related rule of cool implied by linkenski
Point still stands: there's plenty of squishy, move-the-plot-along science-fiction in ME1 that could be classified as "rule of cool".
#761
Posté 26 décembre 2013 - 07:19
StreetMagic wrote...
That said, ME3 is in a third category too. It's not hard sci-fi, and doesn't have the pulpy, cartoonish inspirations as ME2 did.. It's full of lots of military fanfare. It's the true space marine game of the bunch.
... sorta, but there's only so much they could've done with that setting to ease up on the military focus without the game looking preposterous and not doing at least some due diligence to the Reaper extermination of civilization as it's known. And I think people overlook the "pulpy" aspects of ME3 that were included, such as a thresher maw taking out a Reaper and a pack of advanced "mutant" kids pushing back a Cerberus offensive.
Hell, Shepard took out one baby Reaper on foot.
Modifié par dreamgazer, 26 décembre 2013 - 07:37 .
#762
Guest_StreetMagic_*
Posté 26 décembre 2013 - 07:19
Guest_StreetMagic_*
#763
Posté 26 décembre 2013 - 07:21
#764
Posté 26 décembre 2013 - 07:28
Steelcan wrote...
I don't want to reread this thread again, anything new come up?
Not really, especially if you mean "new" in a literal sense.
#765
Posté 26 décembre 2013 - 07:31
#766
Guest_StreetMagic_*
Posté 26 décembre 2013 - 07:33
Guest_StreetMagic_*
AlanC9 wrote...
I don't think there's anything new on the whole board. I'm pretty sure I could reconstruct what iakus and I are saying over in the "Excitement" thread by cutting and pasting our posts from three months ago.
Sounds like a good time for a break. I'm newer here than many and I rehash a lot of stuff. Basically, Priority Earth sucks and I miss ME2 characters. Ad infinitum.
#767
Posté 26 décembre 2013 - 07:43
Steelcan wrote...
I don't want to reread this thread again, anything new come up?
"Mass Effect 3 is awesome!"
No, Mass Effect 3 sucks!"
"Does not!"
"Does too"
Does not, poopyhead!"
"You're a poopyhead!"
"Am not!"
"Are too!"
Repeat as needed
#768
Guest_StreetMagic_*
Posté 26 décembre 2013 - 07:45
Guest_StreetMagic_*
iakus wrote...
Steelcan wrote...
I don't want to reread this thread again, anything new come up?
"Mass Effect 3 is awesome!"
No, Mass Effect 3 sucks!"
"Does not!"
"Does too"
Does not, poopyhead!"
"You're a poopyhead!"
"Am not!"
"Are too!"
Repeat as needed
"I didn't want the game to be forgettable, and
even right down to the sort of polarizing reaction that the ends have
had with people-debating what the endings mean and what's going to
happen next, and what situation are the characters left in", he told
Digital Trends.
#769
Posté 26 décembre 2013 - 08:30
ME2's dialogue flowed a hell of a lot better than ME1. ME1's dialogue was stilted and horrid. I wouldn't call it book-like, unless you're reading very poorly written novels. It sounded more like reading an old children's book aloud. ME3? The very beginning not bad, then it got horrible, then it got not too bad, then it got horrible again, then it got okay, then the characters just went dumb.
#770
Posté 26 décembre 2013 - 09:10
which is not what I am talking aboutPoint still stands: there's plenty of squishy, move-the-plot-along science-fiction in ME1 that could be classified as "rule of cool".
Wanna know what I am talking about? Look at Miranda's and Jack's default appearances in ME2.
#771
Posté 26 décembre 2013 - 09:22
crimzontearz wrote...
which is not what I am talking aboutPoint still stands: there's plenty of squishy, move-the-plot-along science-fiction in ME1 that could be classified as "rule of cool".
Wanna know what I am talking about? Look at Miranda's and Jack's default appearances in ME2.
So nice faces, fine asses and half naked ****** have some strange corelation with "scale of Sci Fi hardness"?
Damn, you just drag Quantum thief from Hard Sci-Fi to "rule of cool" sci-fi to me because I consider that chick on cover quit sexy and cool.
#772
Posté 26 décembre 2013 - 09:24
Steelcan wrote...
I don't want to reread this thread again, anything new come up?
Tried coming up with a argument that existing game engines take away from development time but then it turned into an EA owns BW's soul discussion. Didn't go anywhere after that.
#773
Posté 26 décembre 2013 - 09:34
So nice faces, fine asses and half naked ****** have some strange corelation with "scale of Sci Fi hardness"?
Damn, you just drag Quantum thief from Hard Sci-Fi to "rule of cool" sci-fi to me because I consider that chick on cover quit sexy and cool.
Dafuq???
Yes it has a correlation to it! You know like when ME1 explains why hardsuits are needed on top of shields and everyone WEARS them and a full sealed helmet for EVA situations? That is harder Sci Fi on the Moh's scale than ****ing jack wearing a nipple belt and a breather in combat while on an HCl atmosphere planet
#774
Posté 26 décembre 2013 - 09:41
crimzontearz wrote...
which is not what I am talking aboutPoint still stands: there's plenty of squishy, move-the-plot-along science-fiction in ME1 that could be classified as "rule of cool".
Wanna know what I am talking about? Look at Miranda's and Jack's default appearances in ME2.
I thought we were talking about storytelling, not the practicality of optional squadmate attire.
I don't disagree with you in that instance, but it's a different ball of wax.
#775
Posté 26 décembre 2013 - 09:43




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