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I'm frustrated that ME3 didn't learn its lesson IMO


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#776
dreamgazer

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crimzontearz wrote...

It is not just the attire, there are other examples


And there are examples in ME1, too. 

Round and round and round we go. 

#777
Guest_Morocco Mole_*

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Mass Effect has never been hard sci-fi by any means.

#778
crimzontearz

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And there are examples in ME1, too.

Round and round and round we go.

there are examples of how ME1 is softer Sci Fi than ME2/3?

Please share

Mass Effect has never been hard sci-fi by any means.

But it got softer



#779
dreamgazer

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crimzontearz wrote...

And there are examples in ME1, too.

Round and round and round we go.

there are examples of how ME1 is softer Sci Fi than ME2/3?

Please share


Image IPB

Image IPB

There's a good place to start, and that's giving the benefit of the doubt to the universe's initial world-building. 

Modifié par dreamgazer, 26 décembre 2013 - 09:58 .


#780
CynicalShep

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Mass Effect is a fantasy dating sim shooter.

#781
JamesFaith

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crimzontearz wrote...

And there are examples in ME1, too.

Round and round and round we go.



there are examples of how ME1 is softer Sci Fi than ME2/3?

Please share


You mean like Thorian creating clones in full armor?

Or how is Sovereign finished by stealth frigate and not by any of mch stronger cruisers around, because it's "cool" when main boss is finished by main hero's ship, even when this ship isnť designed for direct fight?

Or magic transformation of anything into omnigel in the field?

#782
crimzontearz

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There's a good place to start, and that's giving the benefit of the doubt to the universe's initial world-building


Right...bur that stayed the same, it did not get worse or better in ME2...what I mentioned GOT WORSE

#783
crimzontearz

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You mean like Thorian creating clones in full armor?

Or how is Sovereign finished by stealth frigate and not by any of mch stronger cruisers around, because it's "cool" when main boss is finished by main hero's ship, even when this ship isnť designed for direct fight?

Or magic transformation of anything into omnigel in the field?

again...that principle stayed in ME2...so moot point

#784
JamesFaith

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crimzontearz wrote...

You mean like Thorian creating clones in full armor?

Or how is Sovereign finished by stealth frigate and not by any of mch stronger cruisers around, because it's "cool" when main boss is finished by main hero's ship, even when this ship isnť designed for direct fight?

Or magic transformation of anything into omnigel in the field?

again...that principle stayed in ME2...so moot point


When roots are already "soft"  how could be sequels faults that they stayed soft?

#785
crimzontearz

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It is the sequel's fault if things get (like I pointed) softer

#786
JamesFaith

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crimzontearz wrote...

It is the sequel's fault if things get (like I pointed) softer


You mean like when Shepard started accepting limited inventory of his armor and left his 150 weapons on the ship?

Or when he stop using his portable omnigel transformator?

#787
FlamingBoy

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JamesFaith wrote...

crimzontearz wrote...

It is the sequel's fault if things get (like I pointed) softer


You mean like when Shepard started accepting limited inventory of his armor and left his 150 weapons on the ship?

Or when he stop using his portable omnigel transformator?


I am playing a game with my self counting how many sentences you finish in question marks. I counted about 6 in the last 3 posts :)

Modifié par FlamingBoy, 26 décembre 2013 - 10:27 .


#788
JamesFaith

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FlamingBoy wrote...

I am playing a game with my self counting how many sentences you finish in question marks. I counted about 6 in the last 3 posts :)


Really?

Are you sure?

And is my fault that his answers are so hilarious sometimes? ;)

#789
dreamgazer

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crimzontearz wrote...

It is the sequel's fault if things get (like I pointed) softer


(laughs)

ME1 had its own softness, crimzon, areas squishier than the sequels (like I pointed out). 

Also, how'd you enjoy that added softness around omni-gel usage in ME2?  Wait, what?

In the DLC for Mass Effect 2, Lair of the Shadow Broker, when defending the bypassing program required to open the hatch on the Shadow Broker's base, Shepard will ask Liara how long the program will take, with Liara responding saying she doesn't know, causing Shepard to retort with "Remember the old days where you could just slap omni-gel on everything?" Liara will retort "That security upgrade made a lot of people unhappy," explaining omni-gel's absence in Mass Effect 2.



#790
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 How can anyone say anything about Bioware "learning lessons"? How can anyone in the consumer base form any sort of "opinion"?

1) There has been no new product in either IP to form any sort of opinion on whether lessons had been learned.

2) Media will stroke any "controversy" and frame any of their "interview" pieces etc to cater for this "controversy" 

3) Y/T vid jocks and bloggers that made a "name" off the back  of a "controversy" will ride that "wave" and play to the gallery of negative opinion that gave them any sort of "profile"

4) Interview clips have been taken out of context, in some cases through ignorance but in the vast majority of cases these clips are being spun in a deliberate attempt at empowering the bias of the poster/blogger/journalist

Also it makes no real sense for any developer or manufacturer of any product to cater for such a  tiny proportion of the consumer base that actually bought into the game and IP, still feel aggrieved at comments that were SPUN totally out of context in media articles, and most especially in "fan" forums to entrench their own biased attitude that Bioware "*****ed" up. (around 1% of the total consumer sales on new purchases actually committed to Retake, and the percentage that retain a BSN presence is a stat that is so infintisimal, that it doesn't bear any relevance) 

It's not bioware that needs to learn "lessons"  or need "schooling" 

#791
crimzontearz

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Yes...but not squishier than the prequel because the prequel is never retconned, the thorian and the protean beacon still exist

#792
CrutchCricket

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The thorian clones' armor could've been just biomass made to look like armor; the product of an alien mind attempting perfect recreation without really understanding the subtleties. And the waste of the thorian concept in the sequels, particularly when exploring the Reapers' past was another disappointment in ME3. But I guess something that blatantly contradicts the ending bull**** just needed to be swept under the rug.

To the hardness/softness debate, the advantage any original work has over its sequels is that it can set the bar to whatever it wants and the fans accept that level as the baseline by virtue of becoming invested in the world. If the sequels drop beyond that though, it's still a drop. Saying the original also had softness does nothing and if you use that as a rebuttal, you're moving the bar.

#793
dreamgazer

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CrutchCricket wrote...

To the hardness/softness debate, the advantage any original work has over its sequels is that it can set the bar to whatever it wants and the fans accept that level as the baseline by virtue of becoming invested in the world. If the sequels drop beyond that though, it's still a drop. Saying the original also had softness does nothing and if you use that as a rebuttal, you're moving the bar.


Actually, it's reminding others where the bar was originally set, instead of elevating the stature of the preceding works while attacking the ones that follow for comparable---some might say less significant---manipulation of the genre's threshold. This happens for a number of reasons, namely rose-tinted nostalgia and unjust writer favoritism.

#794
crimzontearz

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You still have to provide bar-raisings that to not involve ignoring the prequels

#795
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I figured the purple colored shield bar indicated a different type of barrier for all biotic characters. As long as their endurance levels are high, they could maintain it (and maybe a heavy suit would hinder that). Or is there a way for suits to amplify biotic shields? They never explain that. Or do they?

Modifié par StreetMagic, 27 décembre 2013 - 02:17 .


#796
Mathias

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I'm not reading all 32 pages so somebody here has to let me know if someone else already said this.

OP let me assure you something. The have learned their lesson. The whole of Bioware have learned their lesson from ME3's ending. Do not think otherwise and do not let anyone tell you otherwise. First off here's an article where the writers and devs pretty much admit that the ending was a mistake: 
http://www.oxm.co.uk...r-future-games/

So it did finally happen. A lot of people were upset that Bioware will never admit that the ending was wrong and all that, but it's right there people. It just happened under a lot of people's noses. Yes they fluff it up, and yes they admit they learned their lesson while still trying to save face, but this is the most you're ever gonna get, at least for a while.

Modifié par Mdoggy1214, 27 décembre 2013 - 02:19 .


#797
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Mdoggy1214 wrote...

I'm not reading all 32 pages so somebody here has to let me know if someone else already said this.

OP let me assure you something. The have learned their lesson. The whole of Bioware have learned their lesson from ME3's ending. Do not think otherwise and do not let anyone tell you otherwise. First off here's an article where the writers and devs pretty much admit that the ending was a mistake: 
http://www.oxm.co.uk...r-future-games/

So it did finally happen. A lot of people were upset that Bioware will never admit that the ending was wrong and all that, but it's right there people. It just happened under a lot of people's noses. Yes they fluff it up, and yes they admit they learned their lesson while still trying to save face, but this is the most you're ever gonna get, at least for a while.


It's pretty dumb for them not to know any of that in the first place. This is Bioware. They've always been character based. BG, Kotor, Dragon Age, you name it. Mass Effect tried to be more action heavy, but even then, their last title (ME2) was entirely character based stories. They're quite skilled at this. To be surprised that that's what people wanted to begin with is amusing.

Modifié par StreetMagic, 27 décembre 2013 - 02:24 .


#798
crimzontearz

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I figured the purple colored shield bar indicated a different type of barrier for all biotic characters. As long as their endurance levels are high, they could maintain it (and maybe a heavy suit would hinder that). Or is there a way for suits to amplify biotic shields? They never explain that. Or do they?


AMPS amplify biotics

Armors do not hinder them

Barriers and shields do not work on weather, pressure and chemical hazards

Once biotic barriers fail (because keeping them up for unlimited amounts of times is even more lore breaking than the current frequency of use of biotics) a single bullet should pulverize jack's/Miranda's bones

#799
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crimzontearz wrote...

I figured the purple colored shield bar indicated a different type of barrier for all biotic characters. As long as their endurance levels are high, they could maintain it (and maybe a heavy suit would hinder that). Or is there a way for suits to amplify biotic shields? They never explain that. Or do they?


AMPS amplify biotics

Armors do not hinder them

Barriers and shields do not work on weather, pressure and chemical hazards

Once biotic barriers fail (because keeping them up for unlimited amounts of times is even more lore breaking than the current frequency of use of biotics) a single bullet should pulverize jack's/Miranda's bones


I know amps amplify biotics. I wasn't asking about that. I'm curious biotic barriers specifically.

Armors would hinder them if their physical endurance drops. Biotics have an extreme metabolism and eat through their energy quickly. If armor wore them down further, it makes sense if some preferred not to use it. Just like carrying around any other heavy object would.

Modifié par StreetMagic, 27 décembre 2013 - 02:39 .


#800
crimzontearz

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I'm not reading all 32 pages so somebody here has to let me know if someone else already said this.

OP let me assure you something. The have learned their lesson. The whole of Bioware have learned their lesson from ME3's ending. Do not think otherwise and do not let anyone tell you otherwise. First off here's an article where the writers and devs pretty much admit that the ending was a mistake:
http://www.oxm.co.uk...r-future-games/

So it did finally happen. A lot of people were upset that Bioware will never admit that the ending was wrong and all that, but it's right there people. It just happened under a lot of people's noses. Yes they fluff it up, and yes they admit they learned their lesson while still trying to save face, but this is the most you're ever gonna get, at least for a while.


Riiiight

http://www.ign.com/a...-shepard-at-all

So....the guy responsible for it all is PROMOTED and given the chance they would NOT rectify something that pissed people off

They reeeeaaaally learned uh?

Sorry not buying it until the next game releases and proves it