crimzontearz wrote...
It is not just the attire, there are other examples
And there are examples in ME1, too.
Round and round and round we go.
crimzontearz wrote...
It is not just the attire, there are other examples
Guest_Morocco Mole_*
there are examples of how ME1 is softer Sci Fi than ME2/3?And there are examples in ME1, too.
Round and round and round we go.
Mass Effect has never been hard sci-fi by any means.
But it got softer
crimzontearz wrote...
there are examples of how ME1 is softer Sci Fi than ME2/3?And there are examples in ME1, too.
Round and round and round we go.
Please share


Modifié par dreamgazer, 26 décembre 2013 - 09:58 .
crimzontearz wrote...
And there are examples in ME1, too.
Round and round and round we go.
there are examples of how ME1 is softer Sci Fi than ME2/3?
Please share
There's a good place to start, and that's giving the benefit of the doubt to the universe's initial world-building
again...that principle stayed in ME2...so moot pointYou mean like Thorian creating clones in full armor?
Or how is Sovereign finished by stealth frigate and not by any of mch stronger cruisers around, because it's "cool" when main boss is finished by main hero's ship, even when this ship isnť designed for direct fight?
Or magic transformation of anything into omnigel in the field?
crimzontearz wrote...
again...that principle stayed in ME2...so moot pointYou mean like Thorian creating clones in full armor?
Or how is Sovereign finished by stealth frigate and not by any of mch stronger cruisers around, because it's "cool" when main boss is finished by main hero's ship, even when this ship isnť designed for direct fight?
Or magic transformation of anything into omnigel in the field?
crimzontearz wrote...
It is the sequel's fault if things get (like I pointed) softer
JamesFaith wrote...
crimzontearz wrote...
It is the sequel's fault if things get (like I pointed) softer
You mean like when Shepard started accepting limited inventory of his armor and left his 150 weapons on the ship?
Or when he stop using his portable omnigel transformator?
Modifié par FlamingBoy, 26 décembre 2013 - 10:27 .
FlamingBoy wrote...
I am playing a game with my self counting how many sentences you finish in question marks. I counted about 6 in the last 3 posts
crimzontearz wrote...
It is the sequel's fault if things get (like I pointed) softer
In the DLC for Mass Effect 2, Lair of the Shadow Broker, when defending the bypassing program required to open the hatch on the Shadow Broker's base, Shepard will ask Liara how long the program will take, with Liara responding saying she doesn't know, causing Shepard to retort with "Remember the old days where you could just slap omni-gel on everything?" Liara will retort "That security upgrade made a lot of people unhappy," explaining omni-gel's absence in Mass Effect 2.
Guest_alleyd_*
CrutchCricket wrote...
To the hardness/softness debate, the advantage any original work has over its sequels is that it can set the bar to whatever it wants and the fans accept that level as the baseline by virtue of becoming invested in the world. If the sequels drop beyond that though, it's still a drop. Saying the original also had softness does nothing and if you use that as a rebuttal, you're moving the bar.
Guest_StreetMagic_*
Modifié par StreetMagic, 27 décembre 2013 - 02:17 .
Modifié par Mdoggy1214, 27 décembre 2013 - 02:19 .
Guest_StreetMagic_*
Mdoggy1214 wrote...
I'm not reading all 32 pages so somebody here has to let me know if someone else already said this.
OP let me assure you something. The have learned their lesson. The whole of Bioware have learned their lesson from ME3's ending. Do not think otherwise and do not let anyone tell you otherwise. First off here's an article where the writers and devs pretty much admit that the ending was a mistake:
http://www.oxm.co.uk...r-future-games/
So it did finally happen. A lot of people were upset that Bioware will never admit that the ending was wrong and all that, but it's right there people. It just happened under a lot of people's noses. Yes they fluff it up, and yes they admit they learned their lesson while still trying to save face, but this is the most you're ever gonna get, at least for a while.
Modifié par StreetMagic, 27 décembre 2013 - 02:24 .
I figured the purple colored shield bar indicated a different type of barrier for all biotic characters. As long as their endurance levels are high, they could maintain it (and maybe a heavy suit would hinder that). Or is there a way for suits to amplify biotic shields? They never explain that. Or do they?
Guest_StreetMagic_*
crimzontearz wrote...
I figured the purple colored shield bar indicated a different type of barrier for all biotic characters. As long as their endurance levels are high, they could maintain it (and maybe a heavy suit would hinder that). Or is there a way for suits to amplify biotic shields? They never explain that. Or do they?
AMPS amplify biotics
Armors do not hinder them
Barriers and shields do not work on weather, pressure and chemical hazards
Once biotic barriers fail (because keeping them up for unlimited amounts of times is even more lore breaking than the current frequency of use of biotics) a single bullet should pulverize jack's/Miranda's bones
Modifié par StreetMagic, 27 décembre 2013 - 02:39 .
I'm not reading all 32 pages so somebody here has to let me know if someone else already said this.
OP let me assure you something. The have learned their lesson. The whole of Bioware have learned their lesson from ME3's ending. Do not think otherwise and do not let anyone tell you otherwise. First off here's an article where the writers and devs pretty much admit that the ending was a mistake:
http://www.oxm.co.uk...r-future-games/
So it did finally happen. A lot of people were upset that Bioware will never admit that the ending was wrong and all that, but it's right there people. It just happened under a lot of people's noses. Yes they fluff it up, and yes they admit they learned their lesson while still trying to save face, but this is the most you're ever gonna get, at least for a while.