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I'm frustrated that ME3 didn't learn its lesson IMO


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#1226
CronoDragoon

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CrutchCricket wrote...
Well, not exactly. It's not just about arcs. Characters, like people can constantly grow and evolve. Character arcs are related to a specific problem or event (Miranda-Ceberus, Mordin-genophage, Legion-geth etc.) But character development does not need to end with the conclusion of the arc. By that same token characters that don't have an active arc should not just be ignored as a result. An example: Samara concluded her arc in ME2. But her mission in ME3 provided more character development. One could argue that her presence in ME3, though limted was well spent. Now contrast Kasumi who in my honest opinion had no character development whatsoever, even in ME2, despite the completion of her arc. Indeed her ME3 appearance undoes implied development as she's still moping over the graybox even if you destroyed it.


I don't see how Samara even has a character arc in ME2 since she is the same person at the beginning of the game as the end. Indeed you could say that Citadel represents the most extreme character progression (or digression depending whether you see Samara's diminished reliance on the Code as good or bad). But I'm a bit confused: are you using Samara as an example of someone not being ignored? If so, then it seems a mission was enough. What characters in particular do you believe needed an expanded role in ME3 besides Miranda?

What important story or thematic roles do they have again? Everyone you've mentioned gets artificially promoted and ironically, that promotion should keep them off the squad, not secure their place on it. The only one with pre-existing importance to anything outside the squad is Tali, though it's merely by interchangable representation. She doesn't really provide a unique perspective like Legion does.


Yes, she does. She's the most prominent example of racism being transformed into tolerance.

Putting Tali aside, Garrus is a microcosm for the slogan of the game, which is victory through sacrifice. Besides Shepard, he is the character that has represented the struggle between idealistic views and hard, practical truth (Edit: I admit Vega serves this role as well). His ruthless calculus dialogue with Shepard is retrospectively a prelude to the ending choice. Additionally, his assignment to the task squad may have been token, but his status as of the war is not. He's one of the most important men in the hierarchy now.

I don't remember Ashley/Kaiden's Spectre status being token either. Am I missing a dialogue line, there?

As for their promotion keeping them off the squad, I've already addressed that.

My point isn't that the ME2 squad is more deserving. It's rather that the ME1 squad isn't more deserving and the only reason they're more prominent is favoritism. Any of the characters ME1 or ME2 could be made as crucial or as arbitrary to the story as you like. But a decision was clearly made to favor some over others.


Yes, clearly, and since you've admitted neither ME1 nor ME2 characters deserve it more, what's your issue besides personal preference?

And as for the rest, very few put in satisfactory appearances. So yes people want more. And they want more significance as well. You asked what fluff was. In light of our discussion on character development, let's add to that definition: something that add character development/growth. None of the extra content of Citadel did that hence it's fluff.


Satisfactory is subjective. All of the appearances for ME2 characters in ME3 were satisfactory for me except Miranda and Morinth. I've already pointed out one Citadel interaction that is NOT fluff (Samara) but others which add to the character instead of doing nothing include Jack, Miranda, and Tali.

Modifié par CronoDragoon, 03 janvier 2014 - 07:15 .


#1227
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The other thing I can't shake from thinking is that they tried to capture a lot of the past character traits into the new squad. As if it would help distract from which characters were gone. Vega has bits of Zaeed and Grunt, in a superficial way. Ash and Kaidan combined are like the new Miranda (or maybe Miranda was Ash and Kaidan to begin with. haha).. EDI and Joker take over Miranda and Jacob's role for commentary on Cerberus or being ex-Cerberus.

Mordin, Thane, and Jack are kind of niche and still get to be themselves, I guess. Legion's "robot buddy" significance is fully replaced by EDI now, but he gets own screentime too.

It may be the niche characters I miss the most (Jack, Legion, and Mordin.. although Mordin I understand, and his storyarc was awesome. One of the best parts of the game). Jack's redesign and all that makes me think they intended her as a squadmate too. And they still want to keep her in the forefront in some of their ads now (Citadel DLC cover, n7 day video), so I wonder if they regret it themselves.

I see EDI and Vega as direct "usurpers" of older characters. But they grew on me.

Modifié par StreetMagic, 03 janvier 2014 - 07:14 .


#1228
Seival

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Linkenski wrote...

I'm frustrated that ME3 didn't learn its lesson IMO


Maybe there are no lessons to learn here? Did you think about that? BioWare told their story the way they wanted. A lot of fans find the story amazing.

Of course there are some people who were disappointed. But seriously, if you will find, say, bible not suiting your preferences, will you appeal to the church with requests "to learn the lessons" and "rewrite it please" too? I really doubt that. And I assure you that any other fictional story deserves the same treatment.

Modifié par Seival, 03 janvier 2014 - 07:50 .


#1229
CronoDragoon

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Seival wrote...
Of course there are some people who were disappointed. But seriously, if you will find, say, bible not suiting your preferences, will you appeal to the church with requests "to learn the lessons" and "rewrite it please" too? I really doubt that. An I assure you that any other fictional story deserves the same treatment.


Ohhhh, the places to go here.

#1230
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Seival wrote...

BioWare told their story the way they wanted. A lot of fans find the story amazing.


I don't think they did. They had to scrap original plans for Thessia and Palaven and Javik. And in Mac Walters own words, he was frustrated in how to handle ME2 squadmates. I believe he wanted to use them more. I think his words were "What were we thinking?!" when it came to the suicide mission. And I think he loves these characters as much as any fan, if not more. I don't think he'd be writing those Foundation comics if he felt everything was finished. And it was his idea apparently to come up with the Citadel DLC. So good on him for improving on the original design.

Modifié par StreetMagic, 03 janvier 2014 - 07:30 .


#1231
ImaginaryMatter

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I don't think this is exactly the story BioWare wanted to tell, but it was the story made by the company. Given the deadlines, the change of writers, and the supposed exclusion of most of the writing team from the ending; there seems like there were many deviations from what the team wanted to produce and what was finally created.

Also I think the enitre team learned a valuable lesson about what happens to a trilogy when you don't plan out what will happen it advance.

Modifié par ImaginaryMatter, 03 janvier 2014 - 07:33 .


#1232
durasteel

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Seival wrote...
... But seriously, if you will find, say, bible not suiting your preferences, will you appeal to the church with requests "to learn the lessons" and "rewrite it please" too? I really doubt that. ...


Just as an historical aside, have you never heard of the Council of Nicea? I mean, that's pretty much exactly what happened.

#1233
ImaginaryMatter

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CronoDragoon wrote...

Seival wrote...
Of course there are some people who were disappointed. But seriously, if you will find, say, bible not suiting your preferences, will you appeal to the church with requests "to learn the lessons" and "rewrite it please" too? I really doubt that. An I assure you that any other fictional story deserves the same treatment.


Ohhhh, the places to go here.


Oh goodness, I hope no one touches that one.

#1234
durasteel

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ImaginaryMatter wrote...

I don't think this is exactly the story BioWare wanted to tell, but it was the story made by the company. Given the deadlines, the change of writers, and the supposed exclusion of most of the writing team from the ending; there seems like there were many deviations from what the team wanted to produce and what was finally created.


Don't forget that many of the development team were saying things in the weeks before the game's release that demonstrated that they actually did not know what was in the ending, or thought that it was possible to get an ending dramatically different with an imported character or high enough EMS. It certainly gives the impression that the production of the ending sequence was a giant cluster frolic.

#1235
AlanC9

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I'm tempted to use Seival's pronouncement as a sig.

Modifié par AlanC9, 03 janvier 2014 - 07:35 .


#1236
ImaginaryMatter

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durasteel wrote...

ImaginaryMatter wrote...

I don't think this is exactly the story BioWare wanted to tell, but it was the story made by the company. Given the deadlines, the change of writers, and the supposed exclusion of most of the writing team from the ending; there seems like there were many deviations from what the team wanted to produce and what was finally created.


Don't forget that many of the development team were saying things in the weeks before the game's release that demonstrated that they actually did not know what was in the ending, or thought that it was possible to get an ending dramatically different with an imported character or high enough EMS. It certainly gives the impression that the production of the ending sequence was a giant cluster frolic.


The Chris l'Etoile postings a bit old, but they contain pretty relevent information:

http://www.holdtheli...e-reapers.4229/

Modifié par ImaginaryMatter, 03 janvier 2014 - 07:40 .


#1237
durasteel

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ImaginaryMatter wrote...
The Chris l'Etoile postings a bit old, but they contain pretty relevent information:

http://www.holdtheli...e-reapers.4229/


I wish he'd have specified who it was that mandated the silly stuff and vetoed his approach. Seems like it would have had to have been Casey or Ray.

#1238
Seival

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AlanC9 wrote...

I'm tempted to use Seival's pronouncement as a sig.


If you wish so :)

#1239
CrutchCricket

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CronoDragoon wrote...
I don't see how Samara even has a character arc in ME2 since she is the same person at the beginning of the game as the end. Indeed you could say that Citadel represents the most extreme character progression (or digression depending whether you see Samara's diminished reliance on the Code as good or bad). But I'm a bit confused: are you using Samara as an example of someone not being ignored? If so, then it seems a mission was enough. What characters in particular do you believe needed an expanded role in ME3 besides Miranda?

Samara's appearance in ME3 was sufficient in that it further developed her character. It's exactly what I said, limited but well spent. However I'm sure that if you ask any of her fans, they would want more, more interaction, more involvement, squad status etc. I sure do. But since you ask here are the characters, other than Miranda I think got the shaft the hardest:

Morinth
Kasumi
Thane
Jacob

Grunt & Zaeed I'm not sure about, I'm forgetting their specifics. Not that that's a good sign...

Non-squad (obviously expectations would be lower):
Kelly
Emily Wong
Giana Parsini
Shiala
Kal'Reegar (unless they couldn't get Baldwin)

Yes, she does. She's the most prominent example of racism being transformed into tolerance.

As is every other quarian, except maybe for Xen.

Putting Tali aside, Garrus is a microcosm for the slogan of the game, which is victory through sacrifice. Besides Shepard, he is the character that has represented the struggle between idealistic views and hard, practical truth (Edit: I admit Vega serves this role as well). His ruthless calculus dialogue with Shepard is retrospectively a prelude to the ending choice. Additionally, his assignment to the task squad may have been token, but his status as of the war is not. He's one of the most important men in the hierarchy now.

Garrus was always Shepard Lite, the protege, said to be unable (or unwilling) to step out from Shepard's shadow. But as far as the turians go, he was always a renengade, flouting the rules in a society where rules are everything. He would not have gotten any authority if not for in-universe nepotism and artificial inflation due to fan outcry IRL. As it happens I agree he belongs on the squad because of what his character is. What they tried to make his character in ME3 however is laughably token.

I don't remember Ashley/Kaiden's Spectre status being token either. Am I missing a dialogue line, there?

As for their promotion keeping them off the squad, I've already addressed that.

Oh please. For a full breakdown of why the VS is the most unremarkable special soldier ever I direct you to MassivelyEffective. Suffice to say that nothing they've done on their own really stands out for Spectre candidacy and once you take Udina's machinations into consideration, the cheap political maneuvering becomes obvious.

Yes, clearly, and since you've admitted neither ME1 nor ME2 characters deserve it more, what's your issue besides personal preference?

Fairness? Why should the ME1 squad be held so highly while the ME2 squad is basically ignored? Even if my favorites weren't in that second category I would still be bothered by the atitude "oh you didn't like who you were supposed to? tough ****". And then when the DLC that's supposed to fix this comes along and does the exact same ****, well, then you get a little pissed.

#1240
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Victory through sacrifice is the slogan for the game?

Damn, I made a huge mistake then. I was under the impression that I didn't have to be a damn Turian who lives for duty and carries a cross on their back (or stick up their ass. Either/or).

I just want to kill things. Not be noble. Does this sacrifice bullsh*t have to creep into every military game these days? It's like they're all written by a bunch of grandmas who wave little yellow flags on their front porches.  **** all of that.

Modifié par StreetMagic, 03 janvier 2014 - 09:15 .


#1241
txgoldrush

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StreetMagic wrote...

Victory through sacrifice is the slogan for the game?

Damn, I made a huge mistake then. I was under the impression that I didn't have to be a damn Turian who lives for duty and carries a cross on their back (or stick up their ass. Either/or).

I just want to kill things. Not be noble. Does this sacrifice bullsh*t have to creep into every military game these days? It's like they're all written by a bunch of grandmas who wave little yellow flags on their front porches.  **** all of that.


It is what it is.

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

ME3 is not about rallying the galaxy, that's just a small part of it. It is about the cost of victory. That theme is shown time and time again in ME3. The ending and its themes simply do not change in the last second, they just surprise people who don't pay attention.

#1242
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txgoldrush wrote...

StreetMagic wrote...

Victory through sacrifice is the slogan for the game?

Damn, I made a huge mistake then. I was under the impression that I didn't have to be a damn Turian who lives for duty and carries a cross on their back (or stick up their ass. Either/or).

I just want to kill things. Not be noble. Does this sacrifice bullsh*t have to creep into every military game these days? It's like they're all written by a bunch of grandmas who wave little yellow flags on their front porches.  **** all of that.


It is what it is.

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

ME3 is not about rallying the galaxy, that's just a small part of it. It is about the cost of victory. That theme is shown time and time again in ME3. The ending and its themes simply do not change in the last second, they just surprise people who don't pay attention.


I paid attention. I just think the moments when it displays it is ****ing trite and stupid. Like Victus' mission. It's a little better though I found if I don't have Garrus around. Then Shepard is pissed off about the sacrifices he sees. He doesn't champion it, like he does with Garrus in the shuttle. Don't know why that makes a difference, but it does...

edit: You know, I don't even understand why it pisses me off so much. lol. It just aggravates me at my core. I've been pissed off about it in real life situations for awhile. It's not necessarily just a beef with games (or this game).

Modifié par StreetMagic, 03 janvier 2014 - 09:32 .


#1243
MassivelyEffective0730

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Yep, tx is going off on his spouting again.

It's best to just treat him the way everyone treats him. Like an attraction at the fair. Perhaps the bearded lady.

#1244
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txgoldrush wrote...

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

>Implying you know more about what Mass Effect 3 is compared to the people you're criticizing

#1245
txgoldrush

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StreetMagic wrote...

txgoldrush wrote...

StreetMagic wrote...

Victory through sacrifice is the slogan for the game?

Damn, I made a huge mistake then. I was under the impression that I didn't have to be a damn Turian who lives for duty and carries a cross on their back (or stick up their ass. Either/or).

I just want to kill things. Not be noble. Does this sacrifice bullsh*t have to creep into every military game these days? It's like they're all written by a bunch of grandmas who wave little yellow flags on their front porches.  **** all of that.


It is what it is.

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

ME3 is not about rallying the galaxy, that's just a small part of it. It is about the cost of victory. That theme is shown time and time again in ME3. The ending and its themes simply do not change in the last second, they just surprise people who don't pay attention.


I paid attention. I just think the moments when it displays it is ****ing trite and stupid. Like Victus' mission. It's a little better though I found if I don't have Garrus around. Then Shepard is pissed off about the sacrifices he sees. He doesn't champion it, like he does with Garrus in the shuttle. Don't know why that makes a difference, but it does...

edit: You know, I don't even understand why it pisses me off so much. lol. It just aggravates me at my core. I've been pissed off about it in real life situations for awhile. It's not necessarily just a beef with games (or this game).


No, Renegade Shepard can champion Victus's sacrifice. I have had that happen without Garrus. Here I sanother example.



#1246
MassivelyEffective0730

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J. Reezy wrote...

txgoldrush wrote...
The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

>Implying you know more about what Mass Effect 3 is compared to the people you're criticizing

He's like that giant clam from Spongebob that you threw peanuts at.

#1247
txgoldrush

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J. Reezy wrote...

txgoldrush wrote...

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

>Implying you know more about what Mass Effect 3 is compared to the people you're criticizing





Yep

But its easy to see what the main theme of ME3 is and the EC even has a thematic statement scene in all its "good" endings.

The problem with the bashers is they simply think one of the game's secondary themes is its main theme. Its not.

#1248
AresKeith

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Oh hey Tx is back

#1249
AresKeith

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txgoldrush wrote...

The problem with me is I simply think one of the game's secondary themes is its main theme. Its not.


FTFY

#1250
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txgoldrush wrote...

J. Reezy wrote...

txgoldrush wrote...

The problem with ME3 bashers and anti enders is that they do not criticize based on what ME3 is, but they criticize based on what they want it to be, grossly ignoring the many aspects that define what ME3 is.

>Implying you know more about what Mass Effect 3 is compared to the people you're criticizing


Nope

See, now you're learning. Humility isn't THAT hard.