KaiserShep wrote...
Dragging the resolution out doesn't strike me as a particularly good idea, and could potentially be even worse than what we got. Besides, how much more are we talking about when it comes to redeploying in each system? It should be noted that the protheans took a similar approach, and that led too their deaths. Unless you take away a good portion of the reapers' strength from the start, there's no way to win this by taking them on system by system, and just having some reapers survive and having more unavoidable deaths means that there is no ending. Do not want.
The idea is the Crucible weakens them somehow. I would think that would mean stripping their shields and stunning them somewhat, similar to what Saren's final death did to Sovereign. Which basically makes it a localized Reaper EMP and it means the sequence would be:
1. Deploy forces in target system to defend position
2. Deploy Crucible/Citadel
3. Activate
4. Destroy stunned Reapers.
Rinse and repeat. The Protheans did not have such an effective weapon so it's not a fair comparison. The strategy and war assets would come in because you'd have to decide which systems to liberate first and ultimately which systems to free at all, as you'd still be losing ships and troops during each deployment.
I say some Reapers would survive because I believe that if the playing field is leveled and we actually begin to turn the tables, they would retreat rather than face annihilation. Though yes it does also mean they could and probably would serve as antagonists in teh future. But it would be on a more manageable scale.
Really, the idea of taking the Reapers all out at once, even via space magic is far more undercutting of their threat level than a conventional war that takes years, maybe even decades to complete.
KaiserShep wrote...
Yeah, but the reapers are exceptionally worse than the Empire in Star Wars. Aside from being completely tireless, sleepless enemies that can harvest and glass planets without stopping for breath, travel an order of magnitude faster than every ship in the galaxy, they're capable of warping the minds of organics to infiltrate and undermine defense, making any conflict longer than a few months strain feasibility.
Their technological advantage would be gone with the use of the Crucible- which if sucessful you can bet will be replicated, at least on a smaller scale. And as for indoctrination, we know what the dangers are, we know how to spot it. And knowing is half the battle.
KaiserShep wrote...
AlanC9 wrote...
CrutchCricket wrote...
You can't safely jump to lightspeed if you're near a planetary mass.
Source? There's maybe a problem with approaching a planet, but no obvious one with leaving it. (The ME3 scanning minigame is not really evidence)
Wherever this is apparently written down, it's obviously false. The Normandy jumps into FTL as soon as it leaves the atmosphere in the beginning of ME3, and jumps out of FTL right next to Mars.
Activates FTL as soon as it's clear of the gravity well, lets the gravity well pull it out of FTL. No-brainer.
Think about what would happen if you collided with anything at those speeds. Now think of how easily a ship could be veered off course by straying too far to a large celestial body. Trust me, those safeguards are there, and they're there for a reason.
Modifié par CrutchCricket, 19 décembre 2013 - 02:08 .