dreamgazer wrote...
Interesting! Here's a link to that entire discussion, where Hudson also covers the role-playing in ME2:
http://m.ign.com/art...-and-the-future
I don't recall entire quests or parts of stories cut out due to choices made in the game. I kind wish it did though, and had more of an effect to the game. Make the game more singular to each player.
As for how the 'love story' between my Shepard and Ashley was going to end, it was never going to end well. From the moment I first met her I was completely irritated with her character and hoped for better LI's in the sequel to choose from. I was not disappointed.




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