durasteel wrote...
dreamgazer wrote...
What about the positive reviews that point-blank mention the ending?
I assume, based on your question, that such a thing exists.
I know that some members of the gaming media, like Adam Sessler, made a point to defend the game and BioWare after they started to get slammed over the ending. His point was something along the lines of the end having value because it was not like everything else, which I suppose is a reasonable position for someone who plays as many games as Adam does.
I can't remember a single review off the top of my head that said that the ending was actually good, though. I know some people around here claim to like it, and I'm sure that with all the reviewers out there who must have played ME3 there must have been a few who thought it was great. I just can't remember them.
Of course, there were also people who liked the last episode of Twin Peaks, even though it was basically just a tantrum thrown by David Lynch because he didn't get renewed for the last season he wanted. There are also some people who claim, with apparent sincerety, to like eating fried cockroaches.
Meh. If you start tossing out stuff like that, then you can easily apply it to the other entries in the series: everything's subjective, anything can be crap in the eye of the beholder. Not exactly fair.
And yeah, they do exist:
As I approached the end, I felt melancholy, surrounded by characters that felt like friends that lived with the decisions I made, and the consequences of those decisions. BioWare promised to make choices matter with the Mass Effect series, and while the systems around those choices have gotten better and better, that main foundation has always been the primary draw. They built a world and a family out of decisions big and small, created a foundation to break my heart and pick it back up again, to make me care. When the credits rolled, I felt finished. Mass Effect 3 is the culmination of an unprecedented experiment in game narrative, and in the best possible way, I’m glad to have seen it through, and to see it done.
PolygonMass Effect 3's ending recently leaked online and was hated almost immediately. The truth is, however, there was no way to end Shepard's story without angering fans. I will admit, when I first sat through it, I was a little taken back by the route BioWare decided to take. After reflecting on the ending, however, and running through my final save to experience the multiple occurrences, I have to say I enjoy the themes present in it. I can only describe it as the Matrix Revolutions ending to the Mass Effect trilogy. After two and a half games of being purely sci-fi action sprinkled with space opera drama, Mass Effect took a turn into unknown territory. It explored spiritual themes of a greater power and self-sacrifice, but not in a way you'll likely be thinking.
UGOAs with any game that dares to be ambitious, deconstruct Mass Effect 3 into its constituent parts and of course there are flaws, but taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style.
EurogamerMass Effect 3 and the entire series stand alongside Uncharted and Skyrim in exemplifying what games can do that cannot be replicated in other creative forms. What is so unique in this game is how the presence of its conclusion feels like the existential dread that infuses the characters that make up its universe. The paradox of the game becomes painfully prescient as it draws inexorably towards its conclusion. Here, Shepard is trying to determining the fate of everything but the inevitability of the final is inescapable. All the decisions you continue to make in Mass Effect may be less consequential but they feel all the more grave as if the game is becoming a testament to who you are, or who you want to be. That’s why I wish I could play it again for the first time.
G4TVIf it was just the characters alone that were indelible, you might think I was writing off the rest of the storytelling as average, but that is simply not the case. Each successive mission you play builds on the previous mission’s atmosphere, establishing a rising sense of scale that is so massive it will drop your jaw when you see it. Take everything you remember about Mass 1’s final mission against Sovereign, and ratchet up the intensity two, three, sometimes tenfold. And might I add that the reward of seeing the game’s amazing conclusion is truly something I will treasure as a gamer.
MachinimaHow about a negative outlook on the ending from a 90-something score?
There are a couple issues to address. One is that paragon and renegade options don't really have the same impact as they once did, mainly because this is the finale and things have to end, so leaving plot points hanging is no longer an option. There are still a few key decisions to make, but they are they are much less subtle and the consequences are much more obvious. The other more painful issue is that the ending is really awful. It is unsatisfying, plain and simple. Of course there are choices to make, and paragon and renegade options do factor in, but when it comes down to it, all of the endings are pretty bad. Despite having completed most everything possible in the campaign, there is the possibility that not playing enough multiplayer could be a factor in not getting the best ending. Regardless of what might be possible in a standard playthrough, of the three different endings witnessed none of them were as grand as the rest of the game. The best moments in Mass Effect 3 happen hours before the credits.
RPGamerLike Star Wars, Mass Effect 3 is an incredibly fulfilling story that deftly balances plot, character, conflict, and resolution. After a short exposition, an opening combat scenario cleverly combines the "big" of a reaper attack on Earth with the "small" of a single death. That one death haunts Shepard until the moving and jaw-dropping conclusion. While there is plenty of action, developer BioWare subverts our expectations. Every so often, the shooting heats up, only to lead to a climax that comes not in the form of an explosion or a boss fight, but in a simple quiet conversation, or a few limping steps.
GameSpotAll of 'em over 90.
Modifié par dreamgazer, 19 décembre 2013 - 05:59 .