What if defeating them wasn't simply a matter of smashing the bad guy into the ground. What if there were people they were honestly good to? What if there were people that genuinely cared about the antagonist. What if their husband or wife wasn't just another bad guy for you to slaughter, and their presence created a situation where killing the actual antagonist would have far reaching consequence due to the lineage of their husband or wife? What if when you went in for the killing blow their little son or daughter threw themselves over their mother or father to protect them? What if you didn't stop in time? What if their older child stepped in to defend their mother or father, or both, but had done nothing wrong themselves, only chosen to defend your enemy? What if killing them or even just locking them up deprives their family of their monetary source, what if small children who view you as the enemy run away from your helping hand and starve on the street, or worse? What if the things they were accomplishing weren't necessarily evil, but helpful to the people only counter to your character's views of how things should be handled? What if dealing with the antagonist was more than a black and white matter, that required you think things through.
Even if not a full on family, just a significant other or even an honest to goodness friend. Perhaps even a significant other and a friend, or a family and friends. People that are simply loyal subjects, but loyal through things far stronger like oaths of marriage, bonds of blood, being raised by another or having rased another and/or growing up together.
Essentially, what if we looked at Origins. Many of our origins characters could have family. People around them. Friends. Not just allies. Hawke's story, though it went badly for much of his/her family, was very much based around family for a time. People around them. People that cared for them. People that disagreed with them, even, potentially but still came to their defense/supported them.
It's not that I want to see any one particular instance of these things, or even that they'd necessarily fit in DA:I at all. I present a barrage of examples because there are many ways to handle such a thing, and the concept is interesting. I'd like to see how people would react to such a thing appearing in their DA game of any sort. I'm not looking for one result, or any result really, as much as a discussion.
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"What if these things were true of the antagonist?"
How would such things affect your approach toward the game, if in any way at all? Go.
Modifié par Janan Pacha, 18 décembre 2013 - 09:03 .





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