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What if the antagonist has a family?


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49 réponses à ce sujet

#1
grumpymooselion

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What would interest me is if our Antagonist, be they male or female, had a significant other they honest to goodness cared about. A romantic interest, maybe, but a girlfriend, boyfriend, wife or husband is just the start. What if they had a family in the full sense? A Husband or Wife in addition to a child, or maybe even more than one. Maybe an older child, but maybe a younger more innocent child, or both, two children, or a son or daughter somewhere in between the old enough to take care of themselves and too young to take care of themselves point.

What if defeating them wasn't simply a matter of smashing the bad guy into the ground. What if there were people they were honestly good to? What if there were people that genuinely cared about the antagonist. What if their husband or wife wasn't just another bad guy for you to slaughter, and their presence created a situation where killing the actual antagonist would have far reaching consequence due to the lineage of their husband or wife? What if when you went in for the killing blow their little son or daughter threw themselves over their mother or father to protect them? What if you didn't stop in time? What if their older child stepped in to defend their mother or father, or both, but had done nothing wrong themselves, only chosen to defend your enemy? What if killing them or even just locking them up deprives their family of their monetary source, what if small children who view you as the enemy run away from your helping hand and starve on the street, or worse? What if the things they were accomplishing weren't necessarily evil, but helpful to the people only counter to your character's views of how things should be handled? What if dealing with the antagonist was more than a black and white matter, that required you think things through.

Even if not a full on family, just a significant other or even an honest to goodness friend. Perhaps even a significant other and a friend, or a family and friends. People that are simply loyal subjects, but loyal through things far stronger like oaths of marriage, bonds of blood, being raised by another or having rased another and/or growing up together.

Essentially, what if we looked at Origins. Many of our origins characters could have family. People around them. Friends. Not just allies. Hawke's story, though it went badly for much of his/her family, was very much based around family for a time. People around them. People that cared for them. People that disagreed with them, even, potentially but still came to their defense/supported them.

It's not that I want to see any one particular instance of these things, or even that they'd necessarily fit in DA:I at all. I present a barrage of examples because there are many ways to handle such a thing, and the concept is interesting. I'd like to see how people would react to such a thing appearing in their DA game of any sort. I'm not looking for one result, or any result really, as much as a discussion.

-

"What if these things were true of the antagonist?"

How would such things affect your approach toward the game, if in any way at all? Go.

Modifié par Janan Pacha, 18 décembre 2013 - 09:03 .


#2
Thomas Andresen

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From what I've caught about Inquisition, I don't see this fitting very well.

For a hypothetical future game, I would certainly not mind seeing something like this. As for how it would affect my play-through, I would have to actually experience it before I could tell.

#3
UC SIM

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Loughain; Ferelden, Daughter(Anora), Best Friend(Arl Howe), Rival(Arl Eamon)
so DA:O had this.

DA2 Meredith/Orsino/Arishok we don't get enough personally involvement with the characters to know otherwise, but they are all bat-**** crazy in their motivations so It doesn't matter.

#4
Laughing_Man

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Well, wouldn't the big bad be more carefull about tearing the sky in a half if he had to fear his little kids getting stepped on by a fade monster?

#5
Guest_Craig Golightly_*

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TheRedVipress wrote...

Well, wouldn't the big bad be more carefull about tearing the sky in a half if he had to fear his little kids getting stepped on by a fade monster?


Unalaq wasn't....

#6
Master Warder Z_

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I think a quote from samara suites the situation well.

"When i must kill a man because he has done wrong, do i really wish to know that he was a devoted father?"

#7
Sylvius the Mad

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I've always thought this was a good idea. Even the evil warlord should go home at night to play with his kids.

They might be playing with elf meat, though.

#8
azarhal

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UC SIM wrote...

Loughain; Ferelden, Daughter(Anora), Best Friend(Arl Howe), Rival(Arl Eamon)
so DA:O had this.

DA2 Meredith/Orsino/Arishok we don't get enough personally involvement with the characters to know otherwise, but they are all bat-**** crazy in their motivations so It doesn't matter.


Arishok had all the other Qunari.

Orsino, only the circle I guess.

Meredith had a sister that went insane (she turned into an abomination) and killed everyone...except Meredith, she was the only survivor.

#9
Volus Warlord

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Than our righteous Inquisitor would brutally slay their family.

Accidentally, of course.

Modifié par Volus Warlord, 18 décembre 2013 - 06:03 .


#10
Vortex13

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Well if the Antagonist had a family then you would run into the moral delema of using thier loved ones as leverage, so that could create a compelling and difficult choice for players.

Though if the game is going to present us with such a moral quandry they had better allow players to go to the logical conclusions of said choices:

Good players can take the moral high ground and refuse to attack the villians family.

Neutral/pragmatic characters would be able to use the antagonists family against them.

And those players that really just want to see the world burn can carve up their enemies' families with the murder-knife, laughing as they do so; all the while looking at the Antagonist and saying "Why so Serious?" :devil:

Modifié par Vortex13, 18 décembre 2013 - 06:06 .


#11
BouncyFrag

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Volus Warlord wrote...

Than our righteous Inquisitor would brutally slay their family.

Accidentally, of course.

I'm not so sure about that. In DA2 the protagonists family members can't go three steps without their head being used for a zombie bride or catching the sniffles from a splash or two of darkspawn blood. For balance I predict the antagonist's family to be nearly indestructible and much more entertaining than Carver or Bethany. So much so that you wish you could hang up being an inquisitor in favor of being adopted by the antagonist.

Modifié par BouncyFrag, 18 décembre 2013 - 06:20 .


#12
vaire

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That would be very interesting to see, still I do not think it will fit DA:I
Maybe in the following game; beside, as someone said, in the previous games there was no shortage of those situations with morally gray or "minor baddies".
The best solution would be to give more personality and color to every antagonist.
Does anyone remember Varric's banter during a fight where he makes you know two of the assassins you just made explode are a couple?
XD

#13
Zatche

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UC SIM wrote...

Loughain; Ferelden, Daughter(Anora), Best Friend(Arl Howe), Rival(Arl Eamon)
so DA:O had this.

DA2 Meredith/Orsino/Arishok we don't get enough personally involvement with the characters to know otherwise, but they are all bat-**** crazy in their motivations so It doesn't matter.


Qunari don't really do the whole family thing. I don't remember Orsino's backstory. Maybe he grew up in the tower? Meredith had one but something bad happened.  Something to do with an abomination. I don't remember. If it was more than a brief and optional mention, I suspect it would resonated more with players.

#14
Medhia Nox

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The problem with the DA universe using this is that magic is used for everything in their storylines.

When the big bad is too magical - a family storyline seems trite. When the big bad is doing something too magical - the family storyline seems awkward (like the Veil tears).

This isn't a Game of Thrones where magic and magical "things" are kept at a severe minimum.

Those are the kinds of stories that support deep villains well.

Games that are overloaded with a glut of magic - are more like the blockbuster action movies loved for it's 'splosions.

Modifié par Medhia Nox, 18 décembre 2013 - 06:44 .


#15
Guest_The Mad Hanar_*

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This seems to have a pretty simple solution.

Kill all of them so nobody misses the father.

#16
Medhia Nox

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@The Mad Hanar: Amateur - better to turn them into something the antagonist loathes and force the antagonist to kill them all.

#17
Guest_The Mad Hanar_*

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I like the way you think, Nox.

#18
Medhia Nox

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Thank you Christmas themed anime woman.

#19
Guest_The Mad Hanar_*

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Medhia Nox wrote...

Thank you Christmas themed anime woman.


Image IPB

#20
Medhia Nox

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Jesus is a boss. Look at how he wears his phylactery on his chest.

He's giving that thumbs up to Andraste and saying: I got dis planet gurr.

#21
Guest_Craig Golightly_*

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The antagonist is the Inquisitor's cousin.

#22
Medhia Nox

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@MasterScribe: OR... his/her twin brother/sister!!!!

OR... a love interest that fell into a river during a stormy night when Shiela found out the main character was cheating on her with her own mother and decided on a vengeance plot so she called Henry and had him commit the deed of tipping Gianna off the bridge and into the icy river!!

MY GAWD

#23
MassivelyEffective0730

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Antagonists don't have to be villains you know.

#24
Medhia Nox

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Yeah - look at X-men vs. Avengers!

#25
Guest_Puddi III_*

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Romance the family, magic sex cures all trauma over a loved one's death. Videogames taught me this.