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Guns' Demands for Dragon Age: Inquisition


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#1
Guns

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 Seeing as I'm such a well known and important member of the Bioware community, I thought I'd just chime in on what I want for Dragon Age: Inquisition. 

This thread is strictly for discussing, agreeing, or disagreeing with these requests.
  • Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
  • Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
  • Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
  • Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
  • Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
  • Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
  • I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
  • Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening.
  • Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents.
  • More weapon designs along with the ones from origins. WARHAMMERS similar to the Spiked Maul except have our character use the flat side.
  • The idea of preparation and tactics being key is good, but don't let that force us into certain group formations.
I feel like I have more, but this was a spur of the moment creation so I will add more later as I think of them. 

Modifié par Guns, 08 janvier 2014 - 04:05 .


#2
addiction21

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So "don't do things I don't like"

Got it I will pass along that nugget of wisdom.

#3
MKDAWUSS

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Guns wrote...
Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.



I agree, but there can be a few cameos for continuity's sake. I don't want it to be a reunion via proxy. I mean, we're not our previous characters anymore.


Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.


I'll agree, just out of me being "meh" on the issue of griffons.

Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.


I'd actually be OK with seeing Wardens outside of Blights. They, as an organization wouldn't necessarily be as involved with the current issues of the day, as there is no Blight, but I don't think that because there is no Blight, every Grey Warden needs to then disappear and hide only to reemerge when a Blight has developed.

Part of the thing with the Grey Wardens, I think, is the fact that we really haven't seen the main Grey Warden Order. We saw a glimpse in DA2, and in DAO, you were rather independent of the Grey Warden Order.


Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.


I'd be fine with this compromise. It gives them a little more diversity without it being a free-for-all.


Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.



Meh, wheel or tree, a response is a response.


Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.I feel like I have more, but this was a spur of the moment creation so I will add more later as I think of them.


Can't agree more on this.

Modifié par MKDAWUSS, 18 décembre 2013 - 08:53 .


#4
Potato Cat

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We're getting Grey Wardens and there is no Blight.

Also they aren't really retconning anything beyond Leliana's 'death', even then an explanation will be offered in DA:I. It's only fair to wait until either an unsatisfactory explanation is given or they actually retcon well established lore with no good reason.

#5
Guns

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Elfman wrote...

We're getting Grey Wardens and there is no Blight.

Also they aren't really retconning anything beyond Leliana's 'death', even then an explanation will be offered in DA:I. It's only fair to wait until either an unsatisfactory explanation is given or they actually retcon well established lore with no good reason.


I'm not complaining about anything they've done so far. Better to warn before hand than to rage after they do it. I wasn't a fan of giving Qunari horns, but I've been told they wanted to do that since Origins so I'm giving them the benefit of the doubt.

#6
grumpymooselion

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I'm probably one of the few people that liked DA2 better than DA:O. I like many portions of DA:O, mind, and I fully realize DA2's many flaws . . . but I never considered the concept art and in game visual style to be one of them. If anything I felt the concept art needed to be applies more heavily to DA2's world. The concept art for Kirkwall is breath taking, I'd love to have seen Kirkwall actually look more like that, and been more fleshed out and fully realized.

As for realistic or practical armor? Well, even in actual history people wore bad or unhelpful armor. The flaws of the evolution of our arms and armor. It doesn't make sense for everything to be practical, really, if you think about it. Surely, you'd have more practical arms and armor in there, but our own history shows all brands of mistakes and cultural ideas where arms and armor are concerned, not to mention entire people that simply didn't have armor on the level of other cultures, or, in some cases, none at all.

I'd say the issue with armor in most games isn't a matter of, "Practical versus Impractical" but, instead, that games need to have both practical and impractical and completely unarmored cultures, with a variety of weaponry . . . if you want to bring, "realistic" into it, then the final answer is, "Humans make mistakes, even in the things they create. False ideas and crude concepts. Armor evolves and changes. It's influenced by culture, the extent of their knowledge, their metal working and their ability to shape non-metals into arms and armor. These things are not absolutes. A people do not start off with all this knowledge. They gain it over time. They change. They evolve. They make mistakes. They have bad ideas. Their cultures and laws and the limits of their knowledge play a part. In short, they do not necessarily know what we know about arms and armor. And, yes, we have regression in technology in periods as well, so it can make sense for a culture to regress their knowledge of making things, and for one area of even a single country to be more developed than another, let alone separate areas of the world."

-

All that said, Bioware certainly have no need to listen to me, or you, other than if they just happen to want to. There is no demanding here. There should be no demanding. Make your opinion known, sure, maybe it has an influence, maybe it doesn't. It doesn't really matter either way. They can make things as practical or impractical as they like. The success stories in the video games industry shows quite clearly that practical and impractical, realistic and unrealistic are both equally viable markets to pursue. They'll see no harm in doing either. If they were to make this game even less realistic looking than DA2, the reality is, well, they'd still do just fine, regardless of how I, you, or anyone else, felt about it.

Modifié par Janan Pacha, 18 décembre 2013 - 09:15 .


#7
KC_Prototype

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I don't think we have the power to say, "Griffons are extinct". Just because the people of Thedas think Griffons are extinct, that doesn't mean they are(Skyrim?). Also, cameos are fun things and you can avoid some of them so yeah, don't go overboard but still, I want to know what happened to my companions of the previous games. And Dialogue Wheel FTW

#8
Beerfish

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Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.Agreed

  • Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights. 
Agreed

  • Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
I want to see them include just so I can oppose their wasteful ways and their we answer to no one attitude.

  • Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
Agreed

  • Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
This doesn't bother me either way.

  • Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
Agreed a bit late in some cases but they have to be very careful how they handle deaths of any characters in their games as characters they thought were one offs can end up being very popular or hated.

  • I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips. 
Agreed.

#9
The Elder King

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Who are you again?

1)Agreed.
2)Agreed.
3) adding them like in DA2, I agree. If there's a plot about them, I woudn't mind.
4) Agreed.
5) I don't mind.
6) Agreed, to a point.
7) Agreed, but I doubt much will change, and in all honestly my suspension of disbelief was crushed since DAO.

#10
SgtSteel91

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You know people thought Dragons were extinct since the Steel Age until one went on a rampage at the end of the Blessed Age. That's how the Dragon Age got it's name.

Modifié par SgtSteel91, 18 décembre 2013 - 10:52 .


#11
Maria Caliban

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KC_Prototype wrote...

I don't think we have the power to say, "Griffons are extinct". Just because the people of Thedas think Griffons are extinct, that doesn't mean they are(Skyrim?).

The writers have likewise said they're extinct. This doesn't mean they'll never change their mind, but I'll go with that for now.

I think the larger problem though is that fantasy and science fiction stories have a bad habit of saying 'there are no more X' simply as a prelude to the shocking!revelation! that the X is still around.

#12
Beerfish

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I was enraged when the Ceolacanth was retconed, really rustled my jimmies.

#13
Guest_EntropicAngel_*

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Who are you? I've never seen you here.

#14
CybAnt1

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I'll only tackle two of your topics.

1) there is still a lot of mystery surrounding the Blights and why they happen (and IMHO Awakenings raised more questions than gave answers).

The Gray Wardens seem to be most active fighting Blights, but since we know they recur, they seem to focus on, when they are not happening, on how to prevent or stop them. I don't think we'll ever stop seeing them in games, not as long as Thedas searches for a way to stop Blights.

... of course, that is tied to some of the central mysteries of the game from day one too, like "What is the Black City"? and "is anything the Chantry says about Blights something other than bullcrap?"

2) I'm with you on the dialogue wheel, man.

a) do you approach every conversation you face with three and only three emotional ranges for responses -- angry, silly, or diplomatic? If not, why are our PCs constrained this way?
B) I liked the old dialogue tree, mainly because among the 5-6 responses to someone might be something where we invoked a skill, like Coercion or Persuasion.

BTW, let me add that I'm glad this thread was not what I thought it was, namely a demand for guns in DA:I. Although yes, we were dealing with quite a bit of blackpowder in DA2. 

Modifié par CybAnt1, 19 décembre 2013 - 12:38 .


#15
TeamLexana

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I disagree with pretty much everything in the OP, lol. Only thing is I can see them giving peeps the option to give Rogue's swords instead of daggers but I'd personally still use daggers, the dps is better, :P

#16
TribolMan

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About the griffons thing, I would actually like to see them in a DA game but if we are to rediscover them we should do it as a member of the Grey Wardens, having someone else do it would feel wrong.
Also as someone that likes the Grey Wardens I'm okay with having they show up outside of the Blights, they are a big organization they won't just vanish because the Blight is over.
And I agree with you that dialoge trees are better than dialoge wheels.

Modifié par TribolMan, 19 décembre 2013 - 12:59 .


#17
Rixatrix

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Re: retcons, I am in total agreement. Not just events, character designs did this for me too. After seeing elves and Qunari one way in DA:O, suddenly *hand-wave* they were ACTUALLY totally different!

They could have stuck with the DA:O designs and given them more depth to differentiate them, rather than relying on superficial design changes (and retconning).

#18
Jorji Costava

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I'll just discuss two of these suggestions:

The first I completely agree with. I'd prefer not to see cameos of NPC's from previous games. Thedas is a big world, and I don't think we need its destiny to be constantly being shaped by the same relatively small group of people over and over again. That does make the world feel a bit small.

I also think that removing cameos would alleviate some of the headaches that go along with the save import system. If there's no pressure to have character X show up in future games, then there's more leeway in terms of allowing X to end up either alive or dead by the end of the current game.

Retcons: I think it's preferable to avoid them, but they're not as much of a pet peeve for me as they are for most people. For instance, the whole idea that the Borg in Star Trek want to assimilate everybody is a retcon introduced in "The Best of Both Worlds"; in "Q Who," the episode that introduces the Borg, it's clearly established that they're only interested in our technology. I think it's safe to say that "The Best of Both Worlds" didn't 'break' the Star Trek universe. Sometimes, there can be legitimate storytelling reasons to introduce a retcon.

#19
Zu Long

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Guns wrote...
Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.


Disagree. I love cameos!


Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.


Very much disagree. Gryphons are awesome and they need to be included as soon as possible.

Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.


They don't disappear just because there's no blight. They have to do something in the offseason. Disagree!

Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.


Meh. I'd be okay with this, but every style they do requires more animations and that gets expensive. As long as they have a functional purpose in the party, I don't really care what weapon they use, though I prefer bow rogues anyway as melee rogues tend to bite the dust pretty quick in my experience. Disagree!

Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.


Disagree! I prefer voiced characters, and it's been made pretty clear that voicing characters is expensive enough that long dialogue trees get too onerous.

Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.


In general, I agree with this one, but the retcons they've made so far have been pretty minor and mostly involve companions we thought were dead not actually being dead. As long as it's nothing major, I'm okay with it.

I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.

 I feel like I have more, but this was a spur of the moment creation so I will add more later as I think of them.


Disagree! The fights are more fun to be a part of when cool stuf is happening, rather than watching as my character slowly auto attacks while I wait for my ability bar to fill. Since the laws of physics were never given more than lip service anyway (see my elf avatar who runs around in heavy armor and can use the greatmaul she weilds, which is bigger than she is, to stagger ogres and dragons) I will go with cool factor over grittiness every time.

So, looks like I disagree with nearly everything you've said. Huh. I sure hope they don't make the game you want. It sounds pretty boring.

Modifié par Zu Long, 19 décembre 2013 - 02:05 .


#20
Zatche

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KC_Prototype wrote...

I don't think we have the power to say, "Griffons are extinct". Just because the people of Thedas think Griffons are extinct, that doesn't mean they are(Skyrim?). Also, cameos are fun things and you can avoid some of them so yeah, don't go overboard but still, I want to know what happened to my companions of the previous games. And Dialogue Wheel FTW


Apparently, most people in Thedas thought dragons were extinct for centuries.

#21
TK514

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I disagree with the entire list. Some of them because they are terrible, and others because they are terrible.

#22
Nightdragon8

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Guns wrote...

 Seeing as I'm such a well known and important member of the Bioware community, I thought I'd just chime in on what I want for Dragon Age: Inquisition. 

This thread is strictly for discussing, agreeing, or disagreeing with these requests.

  • Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
  • Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
  • Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
  • Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
  • Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
  • Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
  • I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips. 
I feel like I have more, but this was a spur of the moment creation so I will add more later as I think of them. 


1. Disagree, you would be surprized how small this world is.
2. Disagree, mainly because honestly you contradicting your first statment, if the world isn't small, who is to say that there aren't wild Griffons on some island. Or Griffon like animal out there.
3. Why? Gret Wardens are a big deal, its the only reason there isn't a blight going contenusly. And considering the ties in with Treventor and what not, Why should they not be important? In DA2 they are pretty much not there, only 3 moments (with DLC) in the whole game are they part of it. The few foring Sibblings turning into one, During the end of Act 2, and that was what just a few things. Then during Legacy, which seems completely pluasable.
4. Meh, a duelist rogue using only 1 handed weapon could be considered a warrior more so than a rogue. So honestly I don't see the point considering the animemations aren't going to be that great, its not like we are going to get fancy fights like in Ryse or other such titles.
5. Considering its going to be a voiced MC I do'nt think its going to happen.
6. All stories get retconed, twilight story got retconed. in one way or from series ends up getting retconed at one point or another.
7. I didn't really see anything wrong with it in DA2. bEcause you know I'm playing a game, not a simulator. So while I understand you don't like it, It just isn't that big of a deal.

#23
dreamgazer

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So, you're making demands at Gun-point?

#24
Veruin

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dreamgazer wrote...

So, you're making demands at Gun-point?


About time someone said it.

#25
Maria Caliban

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Beerfish wrote...

I was enraged when the Ceolacanth was retconed, really rustled my jimmies.

You'll feel differently once you have fried Ceolcanth with greens and cornbread.