Guns' Demands for Dragon Age: Inquisition
#26
Posté 19 décembre 2013 - 04:55
4) Generally agree with this, but I think sword/shield should be an option for rogues, too. Swashbuckler is a term for a reason.
5) Disagree. Despite the hate for it, the dialogue wheel is capable of more than enough responses. Nothing is "lost".
6) Generally agree. I'm fine with particular retcons (Qunari) but others are more hit-and-miss (DA2 elves, Leliana rising from the grave, etc)
#27
Posté 19 décembre 2013 - 05:07
Modifié par Darth Brotarian, 19 décembre 2013 - 05:08 .
#28
Posté 19 décembre 2013 - 05:11
This times a factor of about 7TK514 wrote...
I disagree with the entire list. Some of them because they are terrible, and others because they are terrible.
#29
Posté 19 décembre 2013 - 05:30
Nah, I like the cameos. Most of them were appropriate and didn't feel incredibly forced. Some cameos would be welcome in DA:I.Guns wrote...
- Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
Unlike the Protheans there are still rumors of living Griffons in Dragon Age. So far none of it has come to be anything, but I don't think it is impossible for a small *COMMUNITY* of Griffons to have survived and basically evaded detection. Unlike the Protheans, who were *already* brought back by ME2 in the form of the Collectors. That was their tragic end and I agree with you that bringing one back was a bit gimmicky, but mostly because of the execution.Guns wrote...
- Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
I disagree. Grey Wardens are everywhere because they ARE a part of world affairs. They are one of the major influencing groups in the political/cultural landscape of this world. Additionally, I think the writers have been hinting that the Grey Wardens play a big part in the overarching plot that they are developing behind the scenes of the stories we have seen so far...Guns wrote...
- Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
Meh. I don't care that much, this is a balance question more than anything else. I won't complain whether they are restricted or not.Guns wrote...
- Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
The dialogue wheel is a great tool for communicating to players what they are doing in dialogue, so I strongly disagree with this. Dialgoue trees still exist, wheel or not, but knowing whether you are about to lock-off an option or not is really important, so unless they can come up with a different way of conveying that kind of KEY information to the player, I say stick to what works.Guns wrote...
- Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
Don't limit the writers tools. Haha. I get what you are saying here, but what you really mean is "Don't let us see any retcons," because when retcon is done well, you won't even realize that they did it. So, I agree with that, don't let us see the retcons, if there are anyGuns wrote...
- Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
Guns wrote...
- I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
I thought combat in DA:2 was pretty fun. I think the combat in the DA:I video floating around the internet looks pretty good though, don't know if it has what you are talking about in it or not.
#30
Posté 19 décembre 2013 - 05:34
So the OP wasted his time .Besides the word demands is more than a tad presumptuous.
#31
Posté 19 décembre 2013 - 05:43
- Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
- Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
- Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
- Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
- Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
- Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
Edit : Then again I could agree with Sc2mashimaro on that matter.
Modifié par AltanIV, 19 décembre 2013 - 05:57 .
#32
Posté 19 décembre 2013 - 07:01
#33
Posté 19 décembre 2013 - 07:17
Guns wrote...
Seeing as I'm such a well known and important member of the Bioware community, I thought I'd just chime in on what I want for Dragon Age: Inquisition.
Well that's not haughty at all.
This thread is strictly for discussing, agreeing, or disagreeing with these requests.
Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
A few cameos aren't a bad thing, every now and then.
Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
And yet there are still uncharted territories in Thedas. The areas past the Anderfels haven't been explored at all.
All that's known is that in the area that has been explored, griffins haven't been seen. Rumors have surfaced of a surviving one somewhere, but the investigations haven't yielded any fruit.
Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
I disagree with this.
Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
I agree with the general premise of more then just daggers or bows for a Rogue.
Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
They're keeping the wheel. It'll have emotions, reactions, and actions (3 different wheels).
Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
Retcon is such a subjective thing and one that pisses me off. To fans, if they're not literally handheld through something and see it in one game, another game that says "No this is really the truth" MUST be a retcon.
It couldn't possibly be that it was the course the gamemakers thought up from the get-go.
I'm not saying retcons don't happen in DA (they do, and have been done more and more. Devs have sometimes admitted when they've retconned something) but I do think retcon is often used far too readily.
I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
2 handed warriors did not do flips in the air.
Well, Meredith did, but she had a friggin' lyrium idol (and an unreliable narrator) so she's excused. It's not like say Hawke was doing it.
#34
Posté 19 décembre 2013 - 07:19
#35
Posté 19 décembre 2013 - 07:25
The Ethereal Writer Redux wrote...
All that's known is that in the area that has been explored, griffins haven't been seen. Rumors have surfaced of a surviving one somewhere, but the investigations haven't yielded any fruit.
...Wait, what? Somebody said something about a surviving griffin? Wherewherewherewherewhere?!
#36
Posté 19 décembre 2013 - 07:28
Though it should, of course, be taken with a grain of salt since it's not appropriately sourced following the mention. Perhaps it's sourced on other articles, if it's mentioned there.
The DA Wiki wrote...
The griffons were native to the Wandering Hills and the northern reaches of the Hunterhorn Mountains. They were fierce predators, but certain groups among the Anders and Orth managed to forge alliances with the creatures.
Some of them later joined the Grey Wardens and taught their new brothers how to ride griffons in battle. The Wardens experimented with relocating griffons' eyries, but no chicks ever survived.[1] The Blights devastated the eyries and the griffons slowly died off, finally becoming extinct during the Storm Age. Rumors occasionally surface of them surviving in some remote area, but have always come to naught.
The griffons' fur and plumage varied from charcoal black to brilliant white, with most bearing the grey hues between. Many Grey Wardens believe that it was this coloration that inspired their order's name. The Griffon Rampant remains the symbol of the Grey Wardens to this day, and griffon iconography appears on many Grey Warden artifacts.[1] The rank of the High Constable, who is the second-in-command of the Grey Wardens, used to be the aerial commander.[2]
Modifié par The Ethereal Writer Redux, 19 décembre 2013 - 07:30 .
#37
Posté 19 décembre 2013 - 07:44
The Ethereal Writer Redux wrote...
The wiki has it. Assuming the source is from the DA RPG guide given at the bottom, that's probably where it's from.
Though it should, of course, be taken with a grain of salt since it's not appropriately sourced following the mention. Perhaps it's sourced on other articles, if it's mentioned there.The DA Wiki wrote...
The griffons were native to the Wandering Hills and the northern reaches of the Hunterhorn Mountains. They were fierce predators, but certain groups among the Anders and Orth managed to forge alliances with the creatures.
Some of them later joined the Grey Wardens and taught their new brothers how to ride griffons in battle. The Wardens experimented with relocating griffons' eyries, but no chicks ever survived.[1] The Blights devastated the eyries and the griffons slowly died off, finally becoming extinct during the Storm Age. Rumors occasionally surface of them surviving in some remote area, but have always come to naught.
The griffons' fur and plumage varied from charcoal black to brilliant white, with most bearing the grey hues between. Many Grey Wardens believe that it was this coloration that inspired their order's name. The Griffon Rampant remains the symbol of the Grey Wardens to this day, and griffon iconography appears on many Grey Warden artifacts.[1] The rank of the High Constable, who is the second-in-command of the Grey Wardens, used to be the aerial commander.[2]
"...form alliances with the creatures." What an odd choice of words. Is that a hint that griffins are something more than domesticated or tamed and trained beasts?
I find it very interesting to hear that riding griffins was something brought into the Wardens from a different group rather than originating with the Wardens themselves. Personally I wouldn't see it as a huge retcon at all for it to turn out that people were simply incorrect in their belief that griffins were extinct. After all, the game clearly establishes that any people believed the same thing about darkspawn and dragons.
#38
Posté 19 décembre 2013 - 07:53
"...form alliances with the creatures." What an odd choice of words. Is that a hint that griffins are something more than domesticated or tamed and trained beasts?
Yeah, that threw me for a loop too. It would go a ways to explaining why they haven't been seen. If they're sentient, I doubt they'd want to truly go extinct if their numbers were waning considerably.
Or perhaps they don't want to resurface because the Wardens weren't very nice to them and thought them as just mere beasts to ride.
Modifié par The Ethereal Writer Redux, 19 décembre 2013 - 07:53 .
#39
Posté 19 décembre 2013 - 07:58
#40
Posté 19 décembre 2013 - 07:58
The Ethereal Writer Redux wrote...
"...form alliances with the creatures." What an odd choice of words. Is that a hint that griffins are something more than domesticated or tamed and trained beasts?
Yeah, that threw me for a loop too. It would go a ways to explaining why they haven't been seen. If they're sentient, I doubt they'd want to truly go extinct if their numbers were waning considerably.
Or perhaps they don't want to resurface because the Wardens weren't very nice to them and thought them as just mere beasts to ride.
Yeah, especially if the Wardens were actively contributing to the griffins' decline, what with screwing with their eyries and killing all the chicks in the process.
#41
Posté 19 décembre 2013 - 09:18
Demanding things on an internet forum is just a way to try and rustle some feathers.
Modifié par Ziegrif, 19 décembre 2013 - 09:18 .
#42
Posté 19 décembre 2013 - 09:26
Now all I can think about is a griffin flying up and going 'Come noble Inquisitor. We have much to discuss.'The Ethereal Writer Redux wrote...
"...form alliances with the creatures." What an odd choice of words. Is that a hint that griffins are something more than domesticated or tamed and trained beasts?
Yeah, that threw me for a loop too. It would go a ways to explaining why they haven't been seen. If they're sentient, I doubt they'd want to truly go extinct if their numbers were waning considerably.
Or perhaps they don't want to resurface because the Wardens weren't very nice to them and thought them as just mere beasts to ride.
#43
Guest_Catch This Fade_*
Posté 19 décembre 2013 - 09:30
Guest_Catch This Fade_*
#44
Posté 19 décembre 2013 - 09:33
J. Reezy wrote...
I thought this was about adding guns to DA:I. I am disappoint.
That's what I thought as well.
Hirovoid wrote...
Now all I can think about is a griffin flying up and going 'Come noble Inquisitor. We have much to discuss.'
Nah, Merrill's gonna be the one to get a griffin.
Modifié par The Ethereal Writer Redux, 19 décembre 2013 - 09:33 .
#45
Posté 19 décembre 2013 - 09:59
Everyone thought that dragons were extinct. We still don't know how big Thedas is.
The Grey Wardens don't only fight the Darkspawn, they also gather knowledge and ways to fight the Darkspawn. And the threat never ends. The Wardens don't vanish once the blight is done.
I agree with the rogue part, but what you're talking about is just the streamlining of Dragon Age 2. Rogues could use whatever they wanted in Origins.
I prefer the dialogue control in Dragon Age: Origins. But with a voiced player character a wheel is for the most part simpler and better. As long as they do a good job with it, and not the DA2 approach. I'm fine with it.
Warcraft lore is bad right now? I'm never a fan of time travel, but they have done that before.
Nobody liked the Dragon Age 2 anime style
And for the record, I have never heard of you
#46
Posté 19 décembre 2013 - 11:57
I mean, I get it, a cameo can seem a little hamfisted, especially if you're in one location for the entire game, like DA2. But for a game like what DAI seems to be shaping into, I would expect that the persons who traveled with the Warden and the Champion of Kirkwall to bear arms against the impending war/apocalypse.
The veil tears have been stated to be across a vast portion of Thedas. Surely it's understandable that some of these tears could appear at locations that prior companions happen to be.
Modifié par Uberangel, 19 décembre 2013 - 01:26 .
#47
Posté 19 décembre 2013 - 12:03
Modifié par Plaintiff, 19 décembre 2013 - 12:09 .
#48
Posté 19 décembre 2013 - 12:14
Guns wrote...
- Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
I agree with this wholeheartedly. The world is too big for the same twenty people to end up in every major conflict.
Guns wrote...
- Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
Actually? I'd be fine with Gryphons coming back, especially when Inquisition will be putting an emphasis on exploration. And honestly, there's magic in the game and with the Veil torn open, anything could happen.
Guns wrote...
- Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
The Grey Wardens are a constant in the world of Thedas. To not run across any of them, especially when there are Darkspawn present, would be unrealistic in my opinion. They have scouting parties and groups that they send to investigate whatever they deem worthy. In Iquisition, where we will be able to explore multiple places on different continents, there's a high chance that we would run into at least some of them.
Guns wrote...
- Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
Totally agree with you there. Rogues could use a quick, one-handed style in contrast to the slow, two-handed warrior style. A dagger instead of a shield? Makes sense to me.
Guns wrote...
- Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
I'm going to disagree with you on this one. I prefer the dialogue wheel myself. I have to ask though, would you feel any different about the dialogue wheel if you still had a silent protagonist? Also, if its an issue with paraphrasing, there is supposedly a "preview/elaborate" option for players in Inquisition.
Guns wrote...
- Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
Not sure how to feel about this. There will always have to be a "default" story for new players. However, I don't like when writers find a way to bring back characters who, because of our actions, are dead. If Anders stayed dead, the ending of Dragon Age II would've never happened. I guess, it's all circumstantial. It's fine if there's a good reason for the retcon and if it's explained in a way that is believable.
Guns wrote...
- I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
I think this is being addressed in Inquisition. From what I understand, Bioware plans to do a mix between DAO and DA2. The realistic animations of the first game, but with the impact of the second game. As for armor, I think there should be both options available. It's better to cater to crazy armor lovers and realistic armor enthusiasts. Besides, in Inquisition it is confirmed that we can make our own sets of customized armor with custom stats. You'll be able to use bits and pieces from armor sets you find, give them your own custom color, and then use different materials or enchantments to give them their stats. This is all based on things you find in your adventures. The article in GameInformer confirmed this.
#49
Posté 19 décembre 2013 - 01:01
#50
Posté 19 décembre 2013 - 01:49
J. Reezy wrote...
I thought this was about adding guns to DA:I. I am disappoint.
I'd go for some flintlocks and muskets for the Qunari.
Gatlock was gunpowder right?





Retour en haut






