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Guns' Demands for Dragon Age: Inquisition


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#76
werewoof

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"don't do stuff i don't like" the thread

but hey i'll humor yall

Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.


yeah i kinda feel ya on that. i like seeing my favorite characters again but i want new ones, don't just fill the cast with people we already know. 

Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.


don't rightly care one way or the other

Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.


as long as they tie them in well enough to the plotline i don't mind them being around. 

Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.


ehhhh fair enough i guess but i think they're still gonna wanna keep classes distinct. 

Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.


i kinda like both. so i'm not picky. still everyone complains about the dliaogue wheel and its convenient lil icons being too "dumbed down" but then there were quite a few people also complaining about how they "accidentally" banged zevran because they didn't realize they were flirting with him soooo i think the wheel's helpful little icons were a decent addition 

Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.


i don't care if they retcon if they're doing it to fix something. like hey, making the elves less of "slightly shorter humans w/ pointy ears" and more distinctive because the origins design was boring as tar, or bringing a character back because they have a better story to tell than the one where mr hardcore gamer killed them for ****s and giggles. 

I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.


diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool. 

Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening.


alrighty then

Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents.


can't wait for them to do this and then have everyone whine about how "annoying" anything that's not an english or american accent is 

Modifié par tiktac, 24 décembre 2013 - 10:30 .


#77
Guns

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tiktac wrote...

diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool.


Then Dragon Age isn't for you. I find Starcraft's universe interesting, but I don't like rts games. I don't want them to change it because it'd ****** the existing fans off. How Mike Laidlaw hasn't been fired yet alone demoted is astounding.

#78
werewoof

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Guns wrote...

tiktac wrote...

diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool.


Then Dragon Age isn't for you. I find Starcraft's universe interesting, but I don't like rts games. I don't want them to change it because it'd ****** the existing fans off. How Mike Laidlaw hasn't been fired yet alone demoted is astounding.


just because i don't like one aspect of the game doesn't mean i can't like other aspects. i like it for its characters and writing even if i hate the combat. and hey, i play on pc so i can just get mods to skip the battle if i really don't feel like dealing with it. excuse me for not enjoying every single facet of the game. god forbid anything ever progress in a game series, can't change anything ever because some nerd will poop themselves about it. 

and even some people who like the strategic mathematical combat tend to say origins' combat was sluggish and awkward and poorly-animated. i don't care to watch my characters slow-mo shuffle into position and i know there's at least a few people out there who agree with me. 

da2 at the very least was fast paced and less awkward looking.

but hey i am much more of a story and characters person than i am a combat and gameplay person. 

Modifié par tiktac, 25 décembre 2013 - 04:57 .


#79
LinksOcarina

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Guns wrote...

tiktac wrote...

diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool.


Then Dragon Age isn't for you. I find Starcraft's universe interesting, but I don't like rts games. I don't want them to change it because it'd ****** the existing fans off. How Mike Laidlaw hasn't been fired yet alone demoted is astounding.


Games must always be in the same genre because gamers are determinist like that of course! Mike Laidlaw should be hanged for trying something new. Who does he think he is, Shigeru Miyamoto? 

:devil:

#80
werewoof

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LinksOcarina wrote...

Guns wrote...

tiktac wrote...

diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool.


Then Dragon Age isn't for you. I find Starcraft's universe interesting, but I don't like rts games. I don't want them to change it because it'd ****** the existing fans off. How Mike Laidlaw hasn't been fired yet alone demoted is astounding.


Games must always be in the same genre because gamers are determinist like that of course! Mike Laidlaw should be hanged for trying something new. Who does he think he is, Shigeru Miyamoto? 

:devil:


i get the feeling a lot of origins combat fanboys just like it because it's a throwback style and somehow old = better to them and any remote sign of progression is the devil incarnate

#81
Guns

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Changing combat mechanics to try and inprove them is fine. Changing a dark fantasy that strived for realism/a believable world to a completely different and awful style with anime wacky combat is not.

#82
werewoof

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Guns wrote...

Changing combat mechanics to try and inprove them is fine. Changing a dark fantasy that strived for realism/a believable world to a completely different and awful style with anime wacky combat is not.


NO FUN ALLOWED

dark fantasy my fat ass it was straight up fantasy, very little about it was particularly dark unless you mean "dark brown" because that was half the color palette 

but art is subjective so i don't think we will ever agree on it. i think origins was ugly as crap and boring as far as aesthetic and da2 had an interesting deco look to it that i was personally a big fan of.

Modifié par tiktac, 25 décembre 2013 - 05:26 .


#83
The_11thDoctor

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OP:

I dont know who you are, but I dont care for most your stances on a lot of the things you dont want or like. yr so far right field I cant even see you in the ball park...

Hopefully Bioware wont listen to you and ruin DAI.

#84
Guns

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aang001 wrote...

OP:

I dont know who you are, but I dont care for most your stances on a lot of the things you dont want or like. yr so far right field I cant even see you in the ball park...

Hopefully Bioware wont listen to you and ruin DAI.


Seeing as you only have Dragon Age 2 registered I doubt we'd agree on much of anything. Hopefully Bioware won't listen to you and ruin Dragon Age as a franchise. 

#85
Angrywolves

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Guns wrote...

tiktac wrote...

diagree like hell. i liked the style, i thought it was fun. i probably just like da2's combat because i am the least tactical gamer around though. origins combat makes me want to light myself on fire with all the awkward boring ass shuffling but apparently a lot of people are into the dull mathematical sludge of tactical gameplay soooo whatever. as long as they find a decent balance to where yall can have your boring crap and i can watch my characters move around in a way that doesnt look like they just crapped themselves i'm cool.


Then Dragon Age isn't for you. I find Starcraft's universe interesting, but I don't like rts games. I don't want them to change it because it'd ****** the existing fans off. How Mike Laidlaw hasn't been fired yet alone demoted is astounding.


hmmmm...well you will be called rude and a certain someone will accuse you of hating Bioware.

The creative director for DAO was Brent Knowles. He did a fine job imo.
Leaving aside the controversy surrounding his departure, I feel Laidlaw has done a good job.I like him. I do wish Bioware would release more info about the game, even though  Gaider said recently if it were up to him we wouldn't get anything new about the game.Glad to see we did get more pictures/artwork released through Darrah's blogs and I guess we should be appreciative of that.
As I have said I do feel very encouraged about DAI. It looks very good to me thus far and too much negativity about it doesn't seem warranted at this point.<_<

tiktac said:

"get the feeling a lot of origins combat fanboys just like it because
it's a throwback style and somehow old = better to them and any remote
sign of progression is the devil incarnate"

New and shiny doesn't always mean good. :whistle:

Modifié par Angrywolves, 25 décembre 2013 - 06:17 .


#86
werewoof

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and old doesn't always mean good either, point being? i didn't say new was inherently better, i just meant that some people instantly dismiss any changes just because they're not the same as the old school style.

Modifié par tiktac, 25 décembre 2013 - 06:36 .


#87
Guns

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Which I did not though. I dismissed it because I thought it was crap and unwarranted.

#88
Wissenschaft

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Guns wrote...

Changing combat mechanics to try and inprove them is fine. Changing a dark fantasy that strived for realism/a believable world to a completely different and awful style with anime wacky combat is not.


 I never viewed dragon age as striving for realism. What part of shouting to keep agro on a warrior was realistic. Furthermore, 2h warriors were blatanly unrealistic. 2h weapons were actually light enough to realtively swing quickly otherwise it would have been impractical to use. The slowmo swing speed of 2h weapons in da2 was absurd and would leave a real fighter wide open. Don't get me started on the impractical nature of duel weiding. I could go on.

Modifié par Wissenschaft, 25 décembre 2013 - 07:51 .


#89
Guns

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Wissenschaft wrote...

Guns wrote...

Changing combat mechanics to try and inprove them is fine. Changing a dark fantasy that strived for realism/a believable world to a completely different and awful style with anime wacky combat is not.


 I never viewed dragon age as striving for realism. What part of shouting to keep agro on a warrior was realistic. Furthermore, 2h warriors were blatanly unrealistic. 2h were actually light enough to swing quickly otherwise it would have been impractical to use. The slowmo swing speed of 2h weapons in da2 was absurd and would leave a real fighter wide open. Don't get me started on the impractical nature of duel weiding.


You're confusing gameplay mechanics for what I'm talking about, which is art style and lore. 

#90
Generic Guy

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I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.

#91
Wissenschaft

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Guns wrote...
You're confusing gameplay mechanics for what I'm talking about, which is art style and lore. 


Then I'm confused since I don't notice much change in the artstyle. Maybe you mean more realistic coloring? Which i'd support. You did mention disliking the overtop da2 combat animations which we'll just have to disagree about since I love it. As for the lore, I don't know what you mean since they didn't change how they present the lore.

Modifié par Wissenschaft, 25 décembre 2013 - 08:25 .


#92
werewoof

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Wissenschaft wrote...

Guns wrote...
You're confusing gameplay mechanics for what I'm talking about, which is art style and lore. 


Then I'm confused since I don't notice much change in the artstyle. Maybe you mean more realistic coloring? Which i'd support. You did mention disliking the overtop da2 combat animations which will just have to disagree about since I love it. As for the lore, I don't know what you mean since they didn't change how they present the lore.



i am not sure what he's on about either. the game did have a more deco aesthetic but it isn't like it went full on jrpg or anything. it was still the general look and feel of dragon age, just, with more of a unique flair to it, which imo is a really good thing because origins was very boring looking.

#93
Wissenschaft

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Generic Guy wrote...

I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.


Ah, maybe this is part of what Guns was talking about. In which case, I don't know. I feel like I want some crazy weapons and armor just for variety. As long as not all equipment is crazy looking.

#94
Generic Guy

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Wissenschaft wrote...

Generic Guy wrote...

I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.


Ah, maybe this is part of what Guns was talking about. In which case, I don't know. I feel like I want some crazy weapons and armor just for variety. As long as not all equipment is crazy looking.

In some games/films it works, but in Dragon Age... if they want to tackle "serious," dramatic, and complex issues, its kind of hard to when the PC and NPCs look like they stepped off a Heavy Metal album cover.

#95
nightscrawl

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The Ethereal Writer Redux wrote...

They're keeping the wheel. It'll have emotions, reactions, and actions (3 different wheels).

Lol when phrased this way it seems overly complicated. I'm curious to see a working model of the wheel at some point.

#96
Generic Guy

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nightscrawl wrote...

The Ethereal Writer Redux wrote...

They're keeping the wheel. It'll have emotions, reactions, and actions (3 different wheels).

Lol when phrased this way it seems overly complicated. I'm curious to see a working model of the wheel at some point.


This is what I've been wanting from the dialogue wheel since Mass Effect, the ability to make a choice and then have my PC explain his reasoning, rather than have have the action itself be considered the aggressive or paragon.

#97
werewoof

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Generic Guy wrote...

Wissenschaft wrote...

Generic Guy wrote...

I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.


Ah, maybe this is part of what Guns was talking about. In which case, I don't know. I feel like I want some crazy weapons and armor just for variety. As long as not all equipment is crazy looking.

In some games/films it works, but in Dragon Age... if they want to tackle "serious," dramatic, and complex issues, its kind of hard to when the PC and NPCs look like they stepped off a Heavy Metal album cover.


well origins had the godawful Giant Manly Pauldrons plate armor, hard to take anyone seriously when their shoulders probably have their own zipcodes

#98
Generic Guy

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tiktac wrote...

Generic Guy wrote...

Wissenschaft wrote...

Generic Guy wrote...

I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.


Ah, maybe this is part of what Guns was talking about. In which case, I don't know. I feel like I want some crazy weapons and armor just for variety. As long as not all equipment is crazy looking.

In some games/films it works, but in Dragon Age... if they want to tackle "serious," dramatic, and complex issues, its kind of hard to when the PC and NPCs look like they stepped off a Heavy Metal album cover.


well origins had the godawful Giant Manly Pauldrons plate armor, hard to take anyone seriously when their shoulders probably have their own zipcodes

And could phase through people's faces:pinched:. But compared to the spikey jagged armor and humongous swords that make the characters look like they're carrying plastic novelty toys, I'll take the big ghost shoulder-pads if I have to.

#99
werewoof

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Generic Guy wrote...

tiktac wrote...

Generic Guy wrote...

Wissenschaft wrote...

Generic Guy wrote...

I completely agree with the armor and weapon "cartoonyness," its something I noticed in DAII, and I really didn't like it. I know Bioware is looking to recreate 80's D&D book-cover art stuff with it, but for me it just looks ridiculous.


Ah, maybe this is part of what Guns was talking about. In which case, I don't know. I feel like I want some crazy weapons and armor just for variety. As long as not all equipment is crazy looking.

In some games/films it works, but in Dragon Age... if they want to tackle "serious," dramatic, and complex issues, its kind of hard to when the PC and NPCs look like they stepped off a Heavy Metal album cover.


well origins had the godawful Giant Manly Pauldrons plate armor, hard to take anyone seriously when their shoulders probably have their own zipcodes

And could phase through people's faces:pinched:. But compared to the spikey jagged armor and humongous swords that make the characters look like they're carrying plastic novelty toys, I'll take the big ghost shoulder-pads if I have to.


i like the spiky armor because if anything at least it wasn't cliche Medieval Plate Armor straight out of a cheap d&d knockoff. plus the armors in origins were just poorly done from a design standpoint, too many tubes and awkward proportions that didn't actually make sense structurally. it can be stylized to where it's unrealistic without being something that lacks artistic structure.

plus come on, the champion armor set was pretty cool. some of them were a little overboard with the pointiness but that's why i like them, i thought they were fun. although dissension does make the romance scenes a little painful looking. 

edit: hah found it

Posted Image

Posted Image

in case i wasn't making sense, i was referring to this. they veer away from it a bit with some of the weirder armors so i get that the hardcore realism fans don't dig it but there was a definite improvement in the overall structure imo.

Modifié par tiktac, 25 décembre 2013 - 09:40 .


#100
Shark17676

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Guns wrote...

 Seeing as I'm such a well known and important member of the Bioware community


You may as well have shouted "I AM A TROLL" over a bullhorn.  It's pretty mind blowing that some people are actually giving you the time of day.

Modifié par Shark17676, 25 décembre 2013 - 05:46 .