Guns' Demands for Dragon Age: Inquisition
#101
Posté 25 décembre 2013 - 05:51
#102
Posté 25 décembre 2013 - 06:01
spirosz wrote...
Who are you?
Who are you?
Updated with a request for more original-weapon designs. WARHAMMERS
Modifié par Guns, 25 décembre 2013 - 06:02 .
#103
Posté 25 décembre 2013 - 06:17
Guns wrote...
spirosz wrote...
Who are you?
Who are you?
Lol 2010.
#104
Posté 25 décembre 2013 - 07:04
spirosz wrote...
Guns wrote...
spirosz wrote...
Who are you?
Who are you?
Lol 2010.
Lol started on this new forum.
I would like to clarify that I mean original weapons as in original designs rather than every weapon being a remodeled origins one with a vigilance thrown in at the end.
#105
Posté 26 décembre 2013 - 12:11
#106
Posté 26 décembre 2013 - 12:20
sunnydxmen wrote...
ewwwwwwwww i hate capes they suck have you not seen the incredibles.
I know you're joking, but let me reiterate that it would be a consumable you'd have to choose to put on.
#107
Posté 08 janvier 2014 - 04:07
I want to form my groups based on who the characters are not based on what tank/dps/healer role they fit.
Modifié par Guns, 08 janvier 2014 - 04:08 .
#108
Guest_EntropicAngel_*
Posté 08 janvier 2014 - 04:12
Guest_EntropicAngel_*
#109
Posté 08 janvier 2014 - 04:18
#110
Posté 08 janvier 2014 - 04:20
EntropicAngel wrote...
Necro power?
I just post my thoughts here instead of spamming everytime I come up with a new thought. This time it was a couple days, but sometimes I get a new one within minutes/hours.
Deflagratio wrote...
That sense of entitlement and self-righteousness pretty much sucks the credence out of any discussion or request.
That's funny because there seems to be 5 pages of evidence to the contrary.
#111
Guest_EntropicAngel_*
Posté 08 janvier 2014 - 07:39
Guest_EntropicAngel_*
#112
Posté 08 janvier 2014 - 07:43
7 couple of days.EntropicAngel wrote...
By "a couple days" I think you mean two weeks.
#113
Posté 08 janvier 2014 - 08:09
There is a few that make sense. Leliana does make sense to me, as well as Alistair and Morrigan. However, I will say that Zevran is cool and all...but I didn't care to see him in DA2.Guns wrote...
- Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
The whole reason why it's called the Dragon Age is due to dragons being spotted for the first time in centuries, long thought extinct. So this wouldn't bother me too much. Plus, we've got some undiscovered land out there.
- Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
The Grey Wardens never stop fighting the Blight and are now making a political powerplay from the HQ. They are also interested in major overarching themes, such as the Fade, the Black City and the original Magisters. They have a purpose.
- Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
Agreed, there is more than one way to be a rogue.
- Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
I can understand where you are coming from, but at least we have a preview option now that'll actually telling what we are saying. I did hate selecting, "Shut Up!" and it coming out more like "F Off!"
- Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
I'm a former Warcraft nerd and I can tell you exactly what went wrong there: It became a MMO, and had to keep changing crap in order to evolve the story. The WC got major story bloat, and too many changes in the writing staff. I agree the WC lore is a giantic mess right now, but I don't see how that's a major concern with Dragon Age currently. I also agree with some of the other posters: when it comes to lore changes, it all depends upon how it's handled.
- Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
I completely disagree here. DA2 made being a warrior interesting for someone like me. I wasn't able to do any flips, and neither did Fenris, but the animation was fun. Mostly, I find warriors boring. As far as unrealistic armor, it's flashy, but I've seen more worse. And at least the ladies don't have to stay in chainmail bikinis. Thank the Creators!
- I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
Sounds interesting enough.
- Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening.
Agreed here as well. Or that most of the folks in Antiva have their Spanish-like accents as well. If different Dalish elves have varying accents, I'm willing to let that slide. Not all clans are going to have the same dialect and I'm sure some city elves have joined them.
- Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents.
I also agree. I don't want to be forced into what some call the Holy Trinity of grouping (Tank/Healer/Dps)
- The idea of preparation and tactics being key is good, but don't let that force us into certain group formations.
Thanks for the read, but I do want to give you a piece of advice. The most surefire way you can get the writers/devs to ignore your thread is by using the word "demand" in your thread title. :innocent:
Modifié par Starsyn, 08 janvier 2014 - 08:13 .
#114
Posté 08 janvier 2014 - 08:32
Saints944 wrote...
7 couple of days.EntropicAngel wrote...
By "a couple days" I think you mean two weeks.
LMAO. I think mods keep this thread just for teh lulz.
#115
Posté 09 janvier 2014 - 02:42
Starsyn wrote...
Thanks for the read, but I do want to give you a piece of advice. The most surefire way you can get the writers/devs to ignore your thread is by using the word "demand" in your thread title. :innocent:
No! I cannot sit by and watch such a good universe fall into mediocrity. I demand these changes!
#116
Posté 09 janvier 2014 - 03:30
The game seems to be pretty much finished except for some added touches. Some things added on.The major stuff seems to be done.
Keanu Reeves said it best.I need guns.Lots of Guns.Rotfl.
#117
Posté 09 janvier 2014 - 10:13
Angrywolves wrote...
You're joking of course.
The game seems to be pretty much finished except for some added touches. Some things added on.The major stuff seems to be done.
Keanu Reeves said it best.I need guns.Lots of Guns.Rotfl.
You don't think eight months is enough time to implement anything?
#118
Posté 09 janvier 2014 - 10:18
I assume a lot of it is based on the cancelled Exalted March, so they had that stuff already when they decided to do DAI instead.
#119
Posté 09 janvier 2014 - 10:26
Playable and finished are entirely different.
Modifié par Guns, 09 janvier 2014 - 10:31 .
#120
Posté 09 janvier 2014 - 10:31
Plaintiff wrote...
Your demands are all awful and I hate them.
#121
Posté 09 janvier 2014 - 10:35
Guns wrote...
Using elements of a cancelled expansion pack from a different game and engine hardly means anything. And I'm refering to its release date for the fall, which could very well change. Eight months is enough time to make plot changes and add/remove features.
While I agree, don't you think that your OP is a little unreasonable? Many posters have given valid reasons why some of this can and cannot work. You can't have everything, and Angry is right: The game is largely done at this point, minus gameplay features that are bound to change.
Some of the gameplay tweaks you suggested would work. As far as my opinion on those, see my previous post.
However, as far as the story, a lot of this is already set in stone. Even David Gaider on his blog talks about how the writing needs to be done first. Then they can start on animation, VA ect. I'll dig up his specific blog regarding that if you wish.
When it comes to the Exalted March, sure they can't use a lot of the graphical stuff due to engine changes (as well as time.) However, I'm betting they are using a lot of the story that was supposed to be in there for DAI. You may get some of the things you are asking for.
I still encourage you to change your thread title. You have some good ideas in there, but the word "demand" is a very negative word that will probably not get the dev attention you're looking for. :innocent:
#122
Posté 09 janvier 2014 - 10:36
Guns wrote...
Using elements of a cancelled expansion pack from a different game and engine hardly means anything. And I'm refering to its release date for the fall, which could very well change. Eight months is enough time to make plot changes and add/remove features.
Playable and finished are entirely different.
I said the major stuff was probably done They can add trees, costumers, scenery, stuff like that.
Demanding stuff like someone else said will only tick them off.
Being controversial won't help your cause either.Rotfl.
I think you can give up on your demands and either accept whatever is delivered like the rest of us or buy and play something else.:innocent:
Modifié par Angrywolves, 09 janvier 2014 - 10:37 .
#123
Posté 09 janvier 2014 - 10:40
Angrywolves wrote...
Guns wrote...
Using elements of a cancelled expansion pack from a different game and engine hardly means anything. And I'm refering to its release date for the fall, which could very well change. Eight months is enough time to make plot changes and add/remove features.
Playable and finished are entirely different.
I said the major stuff was probably done They can add trees, costumers, scenery, stuff like that.
Demanding stuff like someone else said will only tick them off.
Being controversial won't help your cause either.Rotfl.
I think you can give up on your demands and either accept whatever is delivered like the rest of us or buy and play something else.:innocent:
Giving some realistic and constructive feedback isn't a bad idea. About 1/2 of the OP was at least somewhat reasonable.
#124
Posté 09 janvier 2014 - 11:15
- Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
- Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
- Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
- Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
- Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
- Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
- I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips.
- Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening.
- Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents.
- More weapon designs along with the ones from origins. WARHAMMERS similar to the Spiked Maul except have our character use the flat side.
- The idea of preparation and tactics being key is good, but don't let that force us into certain group formations.
#125
Posté 10 janvier 2014 - 12:14
- Leliana? Well, if you "decapitated" her, that was an in-gaming finishing move. You also most likely killed her right next to a holy relic with strong healing factors.
- Zevran? He was a bug if he was supposed to be dead. The devs admitted to the screw up in the programming. That's why they promised if Hawke killed Anders, he's 100% dead and gone.
- The Calling not being completely set at 30 years and possibly varying? Alistair was new to the Grey Wardens, and didn't have all the facts. He didn't even know about the soul-cancellation deal with the Archdemon until the Blight was practically at his doorstep.
- The fact the BioWare choose for their Extended Universe cannon Alistair as king, when they are taking pains to make sure that a GW Alistair will be relevant as well as a King Alistair in the upcoming game? You probably shouldn't take all of the EU so closely to heart.
- Morrigan and the Dark Ritual aspect? The writers have said that they are taking into account all the DR choices in DAI. Up to and including if you didn't do it at all.
Modifié par Starsyn, 10 janvier 2014 - 12:20 .





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