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Guns' Demands for Dragon Age: Inquisition


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#126
Keeper of Light

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Important member? Hahahahahaahahahahahahahahahaha!

#127
KotorEffect3

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Guns wrote...

 Seeing as I'm such a well known and important member of the Bioware community, I thought I'd just chime in on what I want for Dragon Age: Inquisition. 

This thread is strictly for discussing, agreeing, or disagreeing with these requests.

  • Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters.
  • Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights. 
  • Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.
  • Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger.
  • Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees.
  • Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
  • I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips. 
  • Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening. 
  • Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents. 
  • More weapon designs along with the ones from origins. WARHAMMERS similar to the Spiked Maul except have our character use the flat side.
  • The idea of preparation and tactics being key is good, but don't let that force us into certain group formations.
I feel like I have more, but this was a spur of the moment creation so I will add more later as I think of them. 



I agree with most of your points with the exceptions being cameos and dialog wheels.  I get that they make the world feel small but I like cameos if for nothing else just to see what old companions are up to.  Also only some of the old squadmates from DAO made cameos in DA 2.  Most didn't show up.

#128
Deebo305

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I actually agree with most of what you said OP but just 2 things I wanna chime in on

1) What's the beef with the Dialogue Wheel? I really don't see a problem with it especially for a voiced possibly multiple VA game. Not sure why people think Origins bullet points are better?

2) Retcon...this word gets thrown around on BSN with little care by fans. You can't really says an optional choice is something that will be set in stone. These death to Leiliana guys are the worst offenders of this. If a character is to play a significant role in future installment this yes said optional choice must be taken away. Its like me stabbing Morrigan at the end of WH then flaming Bioware because she showed up in the Inquisition trailer

Heck there characters from DA2 like Fenris or Merrill who I'd like to see back back from the Leiliana death debate, I doubt it. I expect no killable companions this time around

#129
Guns

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Starsyn wrote...
I'm not trying to be snide, but I honestly don't understand where the retcon complaint is coming from. :?


The Leliana retcon was bs. There's no really arguing that.

Honestly Bioware has been pretty good in terms of retcon for now, but it's a slippery slope and better to warn before it happens than complain after the matter right?


Deebo305 wrote...

I actually agree with most of what you said OP but just 2 things I wanna chime in on

1) What's the beef with the Dialogue Wheel? I really don't see a problem with it especially for a voiced possibly multiple VA game. Not sure why people think Origins bullet points are better?

2) Retcon...this word gets thrown around on BSN with little care by fans. You can't really says an optional choice is something that will be set in stone. These death to Leiliana guys are the worst offenders of this. If a character is to play a significant role in future installment this yes said optional choice must be taken away. Its like me stabbing Morrigan at the end of WH then flaming Bioware because she showed up in the Inquisition trailer

Heck there characters from DA2 like Fenris or Merrill who I'd like to see back back from the Leiliana death debate, I doubt it. I expect no killable companions this time around


If the characters are too important for the plot to be killed then there shouldn't be an option to kill them. Simple as that.

#130
Grieving Natashina

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Guns wrote...

Starsyn wrote...
I'm not trying to be snide, but I honestly don't understand where the retcon complaint is coming from. :?


The Leliana retcon was bs. There's no really arguing that.


Remember though: If she was killed next to the Urn, there's a holy relic that has very magical powers right next to her.  In a mountain that Oghren will confirm as being extremely rich in lyrium.  

I'm not sure how Leliana, surviving is a retcon.  In a world of powerful magic and mysterious powers, the above explaination works.  This is the same game where we have a party member alive because a Spirit of Faith decided she was cool and became her mystical life support.  Prior to the start of Origins, Wynne should have been dead a few times over.

It isn't so hard to imagine that Leliana survived, so I give it a pass.  Mr. Gaider also promised that they would explain how she could have lived. It looks like Your Mileage May Vary as to how well it holds up.

However, in your "demands," you told them to stop retconning.  They've appiled retroactive continuity to one thing, with some plausible reasons as to why that might have happened.  

I've enjoyed chatting with you, but it seems like you have no interest in seeing a middle ground.  I'm off to try to fight with my player profile some more.  I can get my achievements to load in Origins, but not my characters.  It looks like I have to hit up EA support tomorrow and fix my persona that way. <_<

#131
DonaldFwump

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Guns wrote...

Angrywolves wrote...

You're joking of course.

The game seems to be pretty much finished except for some added touches. Some things added on.The major stuff seems to be done.

Keanu Reeves said it best.I need guns.Lots of Guns.Rotfl.


You don't think eight months is enough time to implement anything?


No eight months is not really enough time to implement anything at all.  Gaider has posted on this before, nothing new or major will be added.  He's even stated the last 3-4 months will be nothing but bug testing and CUTTING content that they won't be able to finish and then fixing/balancing the game to make it appropriate with any cut content or tweaking/finishing things that are almost done.  That's crunch time for the dev team.

#132
TKavatar

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Deebo305 wrote...

I actually agree with most of what you said OP but just 2 things I wanna chime in on

1) What's the beef with the Dialogue Wheel? I really don't see a problem with it especially for a voiced possibly multiple VA game. Not sure why people think Origins bullet points are better?

2) Retcon...this word gets thrown around on BSN with little care by fans. You can't really says an optional choice is something that will be set in stone. These death to Leiliana guys are the worst offenders of this. If a character is to play a significant role in future installment this yes said optional choice must be taken away. Its like me stabbing Morrigan at the end of WH then flaming Bioware because she showed up in the Inquisition trailer

Heck there characters from DA2 like Fenris or Merrill who I'd like to see back back from the Leiliana death debate, I doubt it. I expect no killable companions this time around


Except...Leliana was supposed to originally stay dead. There are unused lines in the game that show that Cassandra was supposed to be Leliana's replacement  (if she died in DAO) during Sebastian's Act 3 quest.

Bioware presumbly couldn't implement this in time, and just plainly retconned Leliana's death.

#133
Deebo305

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@Guns

Gotta remember during Origins time, they most likely didn't plan for sequels. I say it wasn't until the development for Awakening that DA was really blooming.

Also, for it to remain a viable franchise the use of more popular characters like Leiliana and Morrigan would be needed to draw in their fan rather then unknowns. While they won't need to repeat this tactic. A characters popularity really determines how much they'll pop up. End of day, more people like than hate these characters but to avoid the same retcon backlash you won't see any killable DA2 Characters show up that's for sure

@TK

That doesn't mean she was suppose to be dead at all, an optional choice that wasn't set in stone and cut from the game is not fact

Heck think about the various way you can get rid of Fenris, that doesn't mean he suppose to be dead in Inquisition. I feel for the minority that want her dead or other said character dead

But at the end of day, these characters surviving their fight with said MC is not out of the question. Even if you got the decapitation animation, in the eyes of game. You only bested them in battle

#134
Skyrunner_Morgan

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"Stop having cameos of every freaking companion from the previous games. It makes the world seem incredibly small, unrealistic, and is unnecessary. Focus on writing new characters." - I disagree. With some characters that are Key and are involved in certain matters, you will bump into them. Like Hawke did with Leliana when the Divine was concearned with the situation in Kirkwall

"Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "Durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights." - I agree.

"Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there." - Grey Wardens are everywhere. They have outposts all over Thaedas and are present where Darkspawn reach the surface and terrorize or kidnap people. They lead a constant war againts the Darkspawn so you will bump into them where some areas of the Deeproads connect with the surface or one of their headquarters in capital cities.

"Remove weapon restrictions with warriors and rogues. Rogues should be able to use more than daggers. A duelist specialized rogue should be able to use either a single one-handed sword without anything in his offhand or at the very least a main-hand sword and an off-hand dagger." - I agree with the longsword in the main-hand and a dagger in the off-hand for rogues. It depends on weather or not people will start to complain about "Dual Warriors do more damage than my rogue so I feel inferior now" and have BioWare rule that out for good. There's nothing stopping a mage from holding a sword in hand, have a warrior string a bow or have a rogue wield one handed maces; except the game mechanics that in DA2 made little sense.

"Remove the dialogue wheel. I know this isn't going to happen, but still, I'm including it. I swear I'm not an elf playing hippy, but I love my dialogue trees." - It's the same thing like the normal dialogue selection from DA:O. You just don't have a long line of dialogues streeching down.

"Don't retcon. Retconning ruins lore and pisses people off. Just look at how bad Warcraft's lore is now.
I'm pretty sure they are addressing this, but cut out the crappy "style" of Dragon Age 2 with unrealistic armor and 2h warriors leaping in the air doing omg anime flips." - I agree. DMC inspired combat poluted DA2. The story was horrible but the combat saved it for the most part. 

"Capes. Regardless of the armor we should be able to add capes to them. Something akin to the shield heralds in Awakening." - Maybe not add full long capes. Possibly add capes or cape-like additions to certain armors or high tier armors with the possibility of changing them through the use of costum armor material creator if BioWare adds it. 

"Keep true to the world. Obviously there can be some exceptions like foreign merchants, Morrigan, etc, but most people in Orlais should have french accents." - I think they have this covered. 

"More weapon designs along with the ones from origins. WARHAMMERS similar to the Spiked Maul except have our character use the flat side." - I agree with a range of weapons. I hope I get some sort of trophy room where I can store them for display.

"The idea of preparation and tactics being key is good, but don't let that force us into certain group formations." - If you know how to set the tactical combat then this was long ago covered.

#135
ames4u

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CybAnt1 wrote...

I'll only tackle two of your topics.

1) there is still a lot of mystery surrounding the Blights and why they happen (and IMHO Awakenings raised more questions than gave answers).

The Gray Wardens seem to be most active fighting Blights, but since we know they recur, they seem to focus on, when they are not happening, on how to prevent or stop them. I don't think we'll ever stop seeing them in games, not as long as Thedas searches for a way to stop Blights.

... of course, that is tied to some of the central mysteries of the game from day one too, like "What is the Black City"? and "is anything the Chantry says about Blights something other than bullcrap?"

2) I'm with you on the dialogue wheel, man.

a) do you approach every conversation you face with three and only three emotional ranges for responses -- angry, silly, or diplomatic? If not, why are our PCs constrained this way?
B) I liked the old dialogue tree, mainly because among the 5-6 responses to someone might be something where we invoked a skill, like Coercion or Persuasion.

BTW, let me add that I'm glad this thread was not what I thought it was, namely a demand for guns in DA:I. Although yes, we were dealing with quite a bit of blackpowder in DA2. 





This. I thought the thread was asking for guns to be implemented too; Thankfully it isn't.

* Plus I would like to outfit my character with a cloak-especially my mage character.
* I found the outfits so dreary and outragiously bad in appearance that I often just sent them into battle wearing naught but their scanties. It makes no sense to run around in brightly coloured clothing with pieces of metal masonry glued to the clothing, as if you were a peacock trying to attract a mate. ----wait a tick, I think I just thought of new fanart.

:bandit:

#136
Guns

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Deebo305 wrote...

@Guns

Gotta remember during Origins time, they most likely didn't plan for sequels. I say it wasn't until the development for Awakening that DA was really blooming.

Also, for it to remain a viable franchise the use of more popular characters like Leiliana and Morrigan would be needed to draw in their fan rather then unknowns. While they won't need to repeat this tactic. A characters popularity really determines how much they'll pop up. End of day, more people like than hate these characters but to avoid the same retcon backlash you won't see any killable DA2 Characters show up that's for sure
 


I'm pretty sure Bioware had already in mind there would be a Dragon Age sequel. They made an enormous world and fleshed out a ton of lore and backstories, as well as many open ended endings and cliffhangers. Sure they didn't know the exact plot, but they knew they'd be making a sequel if they made a profit.

I don't mind a few characters returning, but if they do they should be tied into the plot and be there for a reason. What I don't want is useless cameos that are insignificant. This an entire continent not a high school. These games shouldn't be about the same 20 characters constantly popping up. And if there is an option to kill them in a previous game they under no circumstance should be showing up on every playthrough, assuming of course the game takes place chronologically after the first. 

#137
DarthSliver

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Guns wrote...

Deebo305 wrote...

@Guns

Gotta remember during Origins time, they most likely didn't plan for sequels. I say it wasn't until the development for Awakening that DA was really blooming.

Also, for it to remain a viable franchise the use of more popular characters like Leiliana and Morrigan would be needed to draw in their fan rather then unknowns. While they won't need to repeat this tactic. A characters popularity really determines how much they'll pop up. End of day, more people like than hate these characters but to avoid the same retcon backlash you won't see any killable DA2 Characters show up that's for sure
 


I'm pretty sure Bioware had already in mind there would be a Dragon Age sequel. They made an enormous world and fleshed out a ton of lore and backstories, as well as many open ended endings and cliffhangers. Sure they didn't know the exact plot, but they knew they'd be making a sequel if they made a profit.

I don't mind a few characters returning, but if they do they should be tied into the plot and be there for a reason. What I don't want is useless cameos that are insignificant. This an entire continent not a high school. These games shouldn't be about the same 20 characters constantly popping up. And if there is an option to kill them in a previous game they under no circumstance should be showing up on every playthrough, assuming of course the game takes place chronologically after the first. 

Doubtful, Mass Effect 1 is written in a way that it could stand alone because they didnt know if it would pick up or not. Its better to write a game expecting it not pick up than leave open endings, they didnt know how well it would pick up and wanted people who did like the game not feel like there were some plotlines left open and unfinished for that game. Of course they probably had a sequel in mind if it was successful but there was no way to tell if it would be successful or not until the game is out. 

Also I don't agree with your points, you sound self-rightous and expecting things to happen the way you want it to.

Diagolue wheel is there to stay because of voice acting and its not like you got too much of new speech from people with the Diagolue tree. They were trying to take away false Diagolue options that didnt give us new speech.

Gryphons might still be out there just not in areas inhabited by the population. Maybe there is a reason why we think they are extinct, Grey Wardens aren't perfect and probably did something to cause the creatures to leave.  

Grey Wardens are up to something and I expect we will see them in Inquistion, plus with what happen in Legacy DLC we might see Grey Wardens splintered because of Corypheus. 

I don't mind seeing cameos, our companions from previous games are powerful characters and people with importance now. I can see not having cameos for the sake of old buddies for the player(us) but to only have them where it makes sense to the story

#138
Angrywolves

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"I'm pretty sure Bioware had already in mind there would be a Dragon Age sequel."

I doubt they knew that at all.

Otherwise they would have planned for it a whole lot better.

#139
Guns

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Angrywolves wrote...


"I'm pretty sure Bioware had already in mind there would be a Dragon Age sequel."

I doubt they knew that at all.

Otherwise they would have planned for it a whole lot better.


Well the problem is most of the people who worked on Origins have since left Bioware. Mike Laidlaw, etc. weren't invovled until very late in the process. 

Modifié par Guns, 14 janvier 2014 - 10:49 .


#140
Liamv2

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Who?

#141
Bail_Darilar

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[*]Agree and disagree, old characters serve to create anchors in the story. Yeah they may not necessarily appear due to how vast the world is, but you could make the point that these characters go on to do significant things and maintain contacts with other individuals that feature more prominently.


[*]I agree, keep them extinct. However it would be nice to have some context as to why they died out. I wouldn't be too annoyed if they were to bring them back with a legitimate well thought out reason.


[*]I disagree the Grey Wardens are an integral part of the universe and are an interesting concept as essentially they do not answer to any nation or power as they are an independant body of their own similar to the Inquisition. DA2 handled the Wardens poorly with them appearing i situations where they didn't necessarily need to be but given the right circumstances I think they would be interesting additions.


[*]Agree to an extent. I see where your coming from but instead of removing weapon restrictions, give more variety to the equippable weapons so as to keep certain skill trees to diffreent classes. Warriors should be restricted to 1h + shield/2h and rogues to dw/archery however rogues should be able to equip short sword for example or handaxes or throwing knives with significant differences to the stats and approaches to play, similar to 2h weapons for warriors having a larger variety such as polearms or battleaxes with different stats etc.


[*]The dialogue trees in DA:O were just an illusion, they all amounted to finishing the conversation in 1-3 ways anyway with 'investigative' responses that lead to nothing with most npc's. The dialogue wheel is much clearer to navigate, they just need to make the 'pathway' to these end responses more complex.


[*]I agree no retconning unless it's ambiguous enough to allow further expansion of th lore and doesn't contradict.


[*]Don't remember any anime flips occurring but the combat is slower now so warriors feel weightier, will be interesting to see rogues.


[*]Capes should be cosmetic unless enchanted imho.


[*]AGREED


[*]Agreed, more variation wouldbe nice.


[*]Well that's entriely up to you how you adapt to the challenges presented. I remember when I had a difficult fight in DA:O where I could I would change party but there was always the option of diversifying how you encountered the enemies witht he current group with the use of say traps or bombs or positioning/using the environment to your advantage.

Modifié par Bail_Darilar, 14 janvier 2014 - 11:33 .


#142
Giga Drill BREAKER

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I know this isn't going to be a popular opinion, but I'm ok with retconning things as long as it preservers the lore and helps with the integrity of the story.

#143
azarhal

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TKavatar wrote...

Deebo305 wrote...

I actually agree with most of what you said OP but just 2 things I wanna chime in on

1) What's the beef with the Dialogue Wheel? I really don't see a problem with it especially for a voiced possibly multiple VA game. Not sure why people think Origins bullet points are better?

2) Retcon...this word gets thrown around on BSN with little care by fans. You can't really says an optional choice is something that will be set in stone. These death to Leiliana guys are the worst offenders of this. If a character is to play a significant role in future installment this yes said optional choice must be taken away. Its like me stabbing Morrigan at the end of WH then flaming Bioware because she showed up in the Inquisition trailer

Heck there characters from DA2 like Fenris or Merrill who I'd like to see back back from the Leiliana death debate, I doubt it. I expect no killable companions this time around


Except...Leliana was supposed to originally stay dead. There are unused lines in the game that show that Cassandra was supposed to be Leliana's replacement  (if she died in DAO) during Sebastian's Act 3 quest.

Bioware presumbly couldn't implement this in time, and just plainly retconned Leliana's death.


There are cut dialogs that mention Cassandra should have meet Hawke in DA2. There is nothing in them that suggest it was as a replacement for Leliana in the Faith quest. Some of those dialogs are said by random NPCs and Seneschal Bran which means Cassandra wasn't there for undercover work, but was there in official capacity.

#144
robertthebard

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Stop assuming that just because you killed a companion that everyone did. even in the game where I did destroy the ashes, I didn't have to kill Leliana. In fact, we went back to the camp and made mad monkey love. Just because you made an optional choice doesn't mean that everyone did, and since not everyone made your choice, an NPC showing up isn't a retcon.

But Rob, "I killed her, so she must be dead!!!!11" is countered with "I didn't, so she must be alive, and your game is broken if you killed her". See what I did there?

#145
Bail_Darilar

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robertthebard wrote...

Stop assuming that just because you killed a companion that everyone did. even in the game where I did destroy the ashes, I didn't have to kill Leliana. In fact, we went back to the camp and made mad monkey love. Just because you made an optional choice doesn't mean that everyone did, and since not everyone made your choice, an NPC showing up isn't a retcon.

But Rob, "I killed her, so she must be dead!!!!11" is countered with "I didn't, so she must be alive, and your game is broken if you killed her". See what I did there?


I think you're missing the point. If people did in fact kill a character, they should remain dead. It means for some people's savestate it is a retcon and they have every right to be annoyed at the devs for ignoring their choices. Because you didn't kill Leliana, she is still alive and therefore there is no issue for you but that isn't the case for some. The difference will be if the can explain why she is still alive provided she was "killed". If they manage that and it makes sense then it shouldn't be considered a retcon but as of now with no official explanation her "reincarnation" is still considered as such.

#146
Keeper of Light

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TK514 wrote...

I disagree with the entire list. Some of them because they are terrible, and others because they are terrible.


I completely agree with you. 

#147
Sykowolf117

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Guns wrote...


  • Gryphons are extinct. Don't pull a Prothean and make a Gryphon companion or something, "durhur you actually found a reclusive nest of Gryphons that survived." No. They're extinct. If you wanna make a game with Gryphons, set it during one of the early blights.
  • Stop including the Grey Wardens in games that have nothing to do with the blight. This is another unnecessary thing that just makes the world seem smaller and unrealistic. Unless it has to do with the ones who basically run the country of Anderfels, they shouldn't be there.


Those two points are the only ones I seriously disagree with. Did you write the lore for Dragon Age ? 
No?...didnt think so. The world is expansive....Gryphons could still possibly exist in some way shape or form. Who are you to say the grey wardens took EVERY SINGLE gryphon?

Look at the Tasmanian Tiger...they only called that extinct because there werent enough to keep its population up forever....BUT...they still exist...too many sitings exist for it NOT to exist, so why cant Gryphons?
Once you start writing for Bioware, THEN you can make whatever lore related decision you want.

As for the Grey Wardens....yeahno...The grey wardens have a presence EVERYWHERE, its how they're able to generally react to a blight quickly, by having a PRESENCE....EVERYWHERE.... Taking them out of the game because it doesnt build off of a blight would make no sense....


as a side note, I dont know if you're kidding about the "demands" part....but if you are...don't think you are entitled to anything....because you aren't. Calling yourself a "well known and important member" of the community is just pompous and self centred. So I sincerely hope you're joking....

#148
Guns

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robertthebard wrote...

Stop assuming that just because you killed a companion that everyone did. even in the game where I did destroy the ashes, I didn't have to kill Leliana. In fact, we went back to the camp and made mad monkey love. Just because you made an optional choice doesn't mean that everyone did, and since not everyone made your choice, an NPC showing up isn't a retcon.

But Rob, "I killed her, so she must be dead!!!!11" is countered with "I didn't, so she must be alive, and your game is broken if you killed her". See what I did there?


Hey dude, there's this neat feature in the latest Bioware games where they carry over the choices you made in the previous games so the story stays consistent. You should check it out.

#149
Angrywolves

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DonaldFwump wrote...

Guns wrote...

Angrywolves wrote...

You're joking of course.

The game seems to be pretty much finished except for some added touches. Some things added on.The major stuff seems to be done.

Keanu Reeves said it best.I need guns.Lots of Guns.Rotfl.


You don't think eight months is enough time to implement anything?


No eight months is not really enough time to implement anything at all.  Gaider has posted on this before, nothing new or major will be added.  He's even stated the last 3-4 months will be nothing but bug testing and CUTTING content that they won't be able to finish and then fixing/balancing the game to make it appropriate with any cut content or tweaking/finishing things that are almost done.  That's crunch time for the dev team.


That's what I said.

Guns is the impatient sort.I guess we can all tell that.Rotfl.:P

sykowolf said:

"Those two points are the only ones I seriously disagree with. Did you write the lore for Dragon Age ? 
No?...didnt
think so. The world is expansive....Gryphons could still possibly exist
in some way shape or form. Who are you to say the grey wardens took
EVERY SINGLE gryphon?

Look at the Tasmanian Tiger...they only
called that extinct because there werent enough to keep its population
up forever....BUT...they still exist...too many sitings exist for it NOT
to exist, so why cant Gryphons?
Once you start writing for Bioware, THEN you can make whatever lore related decision you want.

As
for the Grey Wardens....yeahno...The grey wardens have a presence
EVERYWHERE, its how they're able to generally react to a blight quickly,
by having a PRESENCE....EVERYWHERE.... Taking them out of the game
because it doesnt build off of a blight would make no sense....


as
a side note, I dont know if you're kidding about the "demands"
part....but if you are...don't think you are entitled to
anything....because you aren't. Calling yourself a "well known and
important member" of the community is just pompous and self centred. So I
sincerely hope you're joking...."

well said...:lol:

Modifié par Angrywolves, 14 janvier 2014 - 11:39 .


#150
Icy Magebane

Icy Magebane
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Kind of odd to say this, but I agree with the entire OP. Didn't expect that when I opened the thread. The only one I don't actually care about is the dialogue wheel... I don't see how it causes any problems, but I also don't see any benefits.