Can someone turn halfling head #3 into a helm? Would be vey much greatful.
Helm Request
Débuté par
Princess_Miuo
, déc. 18 2013 09:11
#1
Posté 18 décembre 2013 - 09:11
#2
Posté 19 décembre 2013 - 03:46
#3
Posté 19 décembre 2013 - 04:52
<checking his...>
What helm would you like it to replace?
Edit: Here it is overwriting helm_003. If you want it somewhere else, just change the filename and the internal references in Notepad++ :-)
Basically the only difference between a head and helm are the naming conventions, model-wise.
<...packages>
What helm would you like it to replace?
Edit: Here it is overwriting helm_003. If you want it somewhere else, just change the filename and the internal references in Notepad++ :-)
Basically the only difference between a head and helm are the naming conventions, model-wise.
<...packages>
Modifié par Rolo Kipp, 19 décembre 2013 - 05:04 .
#4
Posté 19 décembre 2013 - 05:27
I just whipped up one for you. Had to do some rescaling and repositioning so the head didn't end up looking tiny on a character's body, then made an inventory icon for it.
I made it as helm number 51. Should be ready to drop into a module/PW's hak file(s).
Link: http://neverwinterva...fling-head-helm

Edit: Looks like Rolo Kipp already provided one. Now you've got two options: one override and one as a hak-ready addition.
I made it as helm number 51. Should be ready to drop into a module/PW's hak file(s).
Link: http://neverwinterva...fling-head-helm

Edit: Looks like Rolo Kipp already provided one. Now you've got two options: one override and one as a hak-ready addition.
Modifié par The Amethyst Dragon, 19 décembre 2013 - 05:30 .
#5
Posté 19 décembre 2013 - 07:52
Thank-youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
#6
Posté 19 décembre 2013 - 11:38
Silly question time. Could this have been done as a head aligned vfx?
TR
TR
#7
Posté 20 décembre 2013 - 01:13
Not very easily, and a single helmet is very easy to implement compared to a dozen visual effects that must be applied/removed/restored/etc. Plus, a helmet can be colored, while a head aligned vfx needsTarot Redhand wrote...
Silly question time. Could this have been done as a head aligned vfx?





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