I've been trying to add long hair to MaleShep in ME1, ME2 and ME3 for a long time now.
I only had success in ME2 so far (took me endless hours with texmod/gibbed until it looked good) , here: http://s14.directupl...2dh9hcg_jpg.htm
aaand here:http://s1.directuplo...75p37p_jpg.htm' class='bbc_url' title='External link' rel='nofollow external'> http://s1.directupload.net/file/d/3476/cr75p37p_jpg.htm
I tried using this tutorial ( http://femshep.ning.com/forum/topics/mass-effect-1-hair-editing-tutorial ) to put a ponytail on my ME1 Shep, but it just doesn't work (i get crashes or a weird blonde Shep with very short hair)
However, for ME3 i want to add one of the long hair styles ("jessica" or "allers") from here : http://social.biowar...62/blog/211693/ as a permenent (so i don't go bald when using casual outfits) and either Jack's hair or Kai Leng's hair as an shoulder-armour part.
Now there are two problems:
First,the "custom" long hair sits too low so the hair has clipping issues, apperently there is a fix for femshep ( http://www.rdc3.com/...-long-hair-mod/ basically just making the head "flat")
What are the Values to make it look good on MaleShep?
And what files do i need to edit in my save? Same as ME2?
Now the second Problem:
How do "replace" an armour part with hair?
Again, only tutorials for femshep...
(Here is the stuff needed for Kai Leng if that helps: BIOG_HMM_HED_PROMorph.KaiLeng.BIOG_HMM_HIR_KaiLeng_MDL
BIOG_HMM_HED_PROMorph.KaiLeng.HMM_HED_PROKaiLeng_Hair_Diff
BIOG_HMM_HED_PROMorph.KaiLeng.HMM_HED_PROKai_Scalp_Diff
BIOG_HMM_HED_PROMorph.KaiLeng.HMM_HED_PROKai_Scalp_Norm
BIOG_HMM_HED_PROMorph.KaiLeng.HMM_HED_PROKai_Scalp_Spec
The lines for Jack's hair can be found in any "femshep-custom-hair-tutorial"
Maybe someone can Help me getting the ponytail on MaleShep in ME1 and those custom hair on my ME3 MaleShep
Sorry if some sentences are odd, english isn't my native language (+i'm tired), but i'm learning
thanks for reading and helping
Modifié par ThatOddDude, 01 janvier 2014 - 07:52 .





Retour en haut








