What Kind of Person Will You Be?? - on your first playthrough
#1
Posté 19 décembre 2013 - 03:02
As we all know in DA:I the decisions we make will come with consequences and its up to us what type of player we want to be.
From the 30 min gameplay I've seen that there are 3 ways:
Good - Basically trying to help / save everyone - always picking the best option to bring good
Bad - punish those that oppose you - always picking the most beneficial option for you
"Vigilante" - its in the middle of being good or bad, you are the person that do the "right" thing - it may not always be the best decision but you're doing it for the greater good.
Personally, on my first playthrough I will be the guy that is aiming for that "greater good" - if I have time, I will go and help the innocents but If I don't have it or need to do something more important then "scr*w them".
What about you? what kind of player you will be (on first playthrough)??
#2
Posté 19 décembre 2013 - 03:05
#3
Posté 19 décembre 2013 - 03:13
Good - Basically trying to help / save everyone - always picking the best option to bring good
I despise the fact that this is likely an option.
Picking what is "good" as if it was a clearly labeled is bad. Doubly so because in video games, it usually IS clearly labeled.
The concept of freedom is a good one. The concept of protecting others is also a good one. Yet there could very easily (and likely) have to determine if your character values protecting others more han freedom. Is choosing one value over another "good?" Only if the game makes it so - and, in my eyees, makes the entire experience more shallow for it.
There should be no good option, nor a clearly labeled bad one. Your character should have realistic reasons clearly available to make any decision, not just have a pathetic "renegade" option that punches people in the face just to be a jerk, not because it somehow serves the greater cause.
#4
Posté 19 décembre 2013 - 03:17
#5
Posté 19 décembre 2013 - 03:19
Dave of Canada wrote...
Burn the heretics, execute the heretics, sleep with the heretics and lock away the heretics.
A little self-disrespect there don't you think?
#6
Posté 19 décembre 2013 - 03:20
rotfl.
#7
Posté 19 décembre 2013 - 03:22
Whereas my canon Dalish Warden was rather civil unless pushed, my Inquisitor is going to go out of her way to follow the 'they're a bunch of savages.' stereotype as much as possible. Basically, she'll show them savage when she's feasting on their entrails.
Modifié par SergeantSnookie, 19 décembre 2013 - 03:27 .
#8
Posté 19 décembre 2013 - 03:23
But for one or two types of situations, I'll definitely err on the "good" and take the hardest path if it means I can achieve the best overall success (eg. Save *everyone* in the Crestwood battle).
However... on my first playthough I plan to play a Dalish Elf. A Dalish Elf that plans on taking crap from *no one*. If you display a modicum of civility with me... I'll likely be civil with you. Come at my elf with an attitude however... expect an immediate and spectacularly homicidal response. :innocent:
#9
Posté 19 décembre 2013 - 03:23
KainD wrote...
A little self-disrespect there don't you think?
It's a sacrifice I'm willing to make to see if they can be redeemed from their heresy.
#10
Posté 19 décembre 2013 - 03:30
Dave of Canada wrote...
It's a sacrifice I'm willing to make to see if they can be redeemed from their heresy.
Lol. The redeeming holy rod?
#11
Posté 19 décembre 2013 - 03:33
Indeed. The best parts of DA2 were when you were given a chance to voice an opinion without having the olive branch or red fist there to guide you. These choices were too few in DA2, so hopefully the Crestwood decision is representative of the rest of DA:I.Fast Jimmy wrote...
Picking what is "good" as if it was a clearly labeled is bad. Doubly so because in video games, it usually IS clearly labeled.
#12
Posté 19 décembre 2013 - 03:37
#13
Posté 19 décembre 2013 - 03:41
#14
Posté 19 décembre 2013 - 03:41
#15
Posté 19 décembre 2013 - 03:43
JackumsD wrote...
Self-serving, amoral, narcissistic. As always.
Basically a sane, honest person that has power.
#16
Posté 19 décembre 2013 - 03:55
#17
Posté 19 décembre 2013 - 04:07
#18
Posté 19 décembre 2013 - 05:24
Like always :3
#19
Posté 19 décembre 2013 - 07:18
#20
Posté 19 décembre 2013 - 07:27
I'm gonna try and convert everyone to the faith of the stone and the paragons!
a little good, a little 'evil' althrough when trying to save the world from an all out war between templars, mages, a demon infestation ala Oblivion, and every other little thing.... how can letting a village die be 'evil?'
When I roll a male inquistor, I'm gonna name him Robb
Modifié par Phoenix_Fyre, 19 décembre 2013 - 07:29 .
#21
Posté 19 décembre 2013 - 07:29
the ends justify the means.
Now I'm not a bad guy, I just wont let sentimentality stop me from protecting the populace at large... If I have to murder an innocent child to save a village, my Inquisitor will do it
#22
Posté 19 décembre 2013 - 09:44
#23
Posté 19 décembre 2013 - 09:55
My character, anyway.
#24
Guest_Craig Golightly_*
Posté 19 décembre 2013 - 09:56
Guest_Craig Golightly_*
#25
Posté 19 décembre 2013 - 09:59
That is ridiculous.Fast Jimmy wrote...
Good - Basically trying to help / save everyone - always picking the best option to bring good
Is choosing one value over another "good?" Only if the game makes it so - and, in my eyes, makes the entire experience more shallow for it.
There should be no good option, nor a clearly labeled bad on.
Stories are made better for themes. In fact, they're made existant for themes. And you would have them sucked away like a vacuum cleaner.
Indiscision, and thus, weakness placed up on an alter to worship as an ideal.
No.
Modifié par David7204, 19 décembre 2013 - 10:00 .





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