Ok, for Dragon Age it was rushed, it had 18 months of dev time. In that time though, its still a good game, which says a lot.
As for the EA multiplayer line, I debunked that a year ago when people took it out of context. I did a whole editorial on it too. As for your claim, you are simply wrong so stop parroting bull****, please.
DA2 being a "good game" is debatable and a matter if perspective
Also, your lovely editorial, I read it before. It did impress me then, it does not impress me now.
THAT SAID, the moment EA publishes a game like Skyrim with "an ongoing content plan for keeping customers engaged beyond what’s on the initial disc" which is large content rich expansions which add hours to the game at a reasonable price I will say you were right
ALSO
"What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. Yeah, I’m not suggesting deathmatch must be in Bejeweled. It’s just… You need to have a connected social experience where you’re part of a large community”"
Just ****ing no thanks. This is the very reason I will not buy destiny or any game with forced socialization. Games are my PERSONAL recreational pastime, I play them for the story, the experience, the production value and the game play not to goddamn socialize.