Dex 10 con 4 PA
Con 16 dis 4 WF
Wis 08 heal 4
Int 14 lor 4
Cha 06
Is this a good built? I am not mulitaclassing. He is a board/sward melee fighter.
If you have a better built please post it and say why it is betty
Thank you
Westan Willows wrote...
I keep forgetting to ask. Were would you put the abilities point you get at lv 4,8,etc?
also his WF is longsword.
Reverse this thinking.Elhanan wrote...
Personally, I do not care to have starting penalties in DEX and WIS, esp when a Ftr already has weakened REF & WILL.
In most cases, the AB alone is worth 5-10% more damage plus the strength bonus is another 5-10% damage. That's fairly significant compared to other stuff.Elhanan wrote...
Having such a dominant starting STR is not that important to me, so I generally trade for better ST bonuses.
Agreed. Concentration is only useful if enemies are Taunting -- and high Charisma taunters will suceed anyway.Elhanan wrote...
As far as Skills, I would trade Concentration for something else more utilized, even if it is Cross-Class; depends on Taunt usage perhaps.
Strength. Always strength.Westan Willows wrote...
I keep forgetting to ask. Were would you put the abilities point you get at lv 4,8,etc?
This is, unfortunately, poor advice. You're only possibly going to be attacking with a ranged weapons during the first few levels. The gap between your strength (melee AB) and dexterity (ranged AB) simply grows so large (and your dex stays so low) that you aren't going to hit anything with a ranged weapon with reasonable effectiveness. Swapping to a ranged weapon is likely going to be 25% or less (most likely much less) damage compared to simply meleeing. Simply not worth it...UNLESS you're making a dexterity fighter in which case you use your dexterity for both melee and ranged AB.Elhanan wrote...
Generally,
I choose WF in both melee and ranged weapons early, and then WS in both soon as I am able. Blind Fight is taken in the early stages, too. Then I try and obtain Imp Crit for both as soon as the prereqs are met.
My reasons for this is to maximize my killing distance; Then I am able to do some harm at distance, and even more when they close.
Empyre65 wrote...
If you start with 16 STR, you could have 12 DEX and 12 WIS, improving your saves and AC. After that, increase STR every chance you have, including 12 Great Strength feats in epic levels, and you would end up with 32 STR.
Scimitar would be better assuming equal availability but it's not the end of the world either way. You'll also want Improved Critical as soon as you can get it, more or less, and the same for Great Cleave -- Great Cleave winds up being much less value once you're not going to kill enemies in one hit and/or you have more attacks per round.Empyre65 wrote...
For feats, Cleave is nice to have early on to give you an extra attack. If you also take Great Cleave and Improved Critical in late pre-epic, you are all set for Devastating Critical in epic levels. Also, if you are going to have Dev Crit, you might want to choose a scimitar instead of a longsword to have more critical hits.
And Luck of Heroes/Strong Soul at level 1 (and are human for the latter) if you're really going crazy. Pure fighters have feats to burn.Empyre65 wrote...
A pure Fighter has so many feats, you might be able to afford to spend some of them on saves, like Luck of Heroes (level 1 only), Lightning Reflexes, and Iron Will.
It won't yield better results. A longsword and battleaxe are typically within 1% of each other for average damage done...and the scimitar is usually 10%ish better than either. And against a crit immune foe, you're only one damage per hit behind which means little if you're hitting for 30+ damage.Elhanan wrote...
I would exchange that scimitar for something with a bit more heft for a STR build; perhaps something with a higher Critical modifier instead of a wider range (eg; warhammer, greataxe). No math expert, but it seems in play that this will yield better results with STR.
Modifié par MagicalMaster, 20 décembre 2013 - 08:14 .
And your build will be inferior 99% of the time. I'm not trying to be mean or cruel, that's simply the harsh truth. You hit less often for less damage with no significant defensive benefits to outweigh the loss (getting feared 10% less often isn't useful).Elhanan wrote...
Nope; prefer to start with 14 STR, WIS, and DEX; granting +2 ST bonuses to all.
Str build at level 40 has a mininum of 11 more AB in melee in addition to far, far more damage. Quite possibly 17 more AB simply from Str versus Dex alone. The only thing you're hitting is the broad side of a barn with AB that terrible.Elhanan wrote...
And I continue to use ranged in Epic battles on PW while topped at 40th. And with STR builds, too.
The crits are higher, yes, but you crit far less often. Would you rather be given $120 or three payments of $50? The latter is more money overall though less in one chunk.Elhanan wrote...
And while I am not an expert in math, I have seen triple digit damage with higher crit weapons; much higher dmg than seen with scimtars. This is game experience; perhaps speadsheets are different.
Westan Willows wrote...
I have notice that my first build does MORE damage and takes LESS damage than my last build.
Modifié par Aelis Eine, 20 décembre 2013 - 03:03 .
Gregor Wyrmbane wrote...
The best advice I can think to add here concerns some feats. There are 3 feats that are very useful for making a front line fighter, and to have all 3 of them will require a base DEX of 13. They are Dodge, Mobility, and Spring Attack. I always give my fighters 13 DEX just to get those feats.
unless the pure fighter is somehow boosted in environment you want to play it, it will be always worst choice amongst all fighter buildsElhanan wrote...
Gregor Wyrmbane wrote...
The best advice I can think to add here concerns some feats. There are 3 feats that are very useful for making a front line fighter, and to have all 3 of them will require a base DEX of 13. They are Dodge, Mobility, and Spring Attack. I always give my fighters 13 DEX just to get those feats.
I miss Bob, or was it Tom? Great build, though he was a WM, I believe; not a pure Fighter. Using a simple club as a secondary disciplinary device was classic!
Modifié par ShaDoOoW, 20 décembre 2013 - 06:00 .
MagicalMaster wrote...
And your build will be inferior 99% of the time. I'm not trying to be mean or cruel, that's simply the harsh truth. You hit less often for less damage with no significant defensive benefits to outweigh the loss (getting feared 10% less often isn't useful).Elhanan wrote...
Nope; prefer to start with 14 STR, WIS, and DEX; granting +2 ST bonuses to all.
Westan Willows wrote...
Right now he is in SoU. He started at str 18/dex 12/con 14/int 14/wis 8/cha 6. discipline 4 heal 4 search 2 tumble 2. So far he is doing well. He is hitting more often and doing more damage per hit. He is getting hit less often. Gregor what vantage does Dodge, mobility, Spring Attack have?
Elhanan wrote...
Personally, not much into Clerical spell duration being a cornerstone of a build. With Dispels and the like, I prefer a more permanent foundation.