Dragon Age Inquisition Multiplayer: What you'd like to see
#26
Posté 19 décembre 2013 - 06:50
#27
Posté 19 décembre 2013 - 06:55
Beerfish wrote...
"I know not everyone is keen on it, but it's been confirmed by David Gaider that some form of multiplayer will be coming to Dragon Age Inquisition."
I'd like to see this actual quote in a link. I've never heard any Bio person say anything close to a confirmation.
David Gaider wrote...
Wulfram wrote...
And I think the way a lot of people would like it to be done is "not at all".
Yet
Mike and Mark have already said it will happen, in some form. So if
what someone wants is "no multiplayer component at all", then they are
categorically not getting what they want. Time to move on.
http://social.biowar...7058/4#14005691
Though he might have been speaking loosely.
Modifié par Wulfram, 19 décembre 2013 - 06:56 .
#28
Posté 19 décembre 2013 - 06:59
Maybe Bioware would have liked to put it in (though I have BIG doubts), but it's two facts that :Vortex13 wrote...
I don't think that MP would be put in "because EA said so", if anything I would say that Bioware has been wanting to add MP to their games.
- ME3 MP part was made by a different studio.
- One of the Bioware employee (I think it was Gaider, but I may be mistaken) clearly admitted that putting some sort of MP in their games was a requirement from EA - it was in a thread talking about how BIoware quality had tanked under EA pressure, and the employee said that EA actually didn't intervene in their process, and only required MP and another thing I don't remember.
#29
Posté 19 décembre 2013 - 07:09
#30
Posté 19 décembre 2013 - 07:14
That said, I wouldn't mind if the MP was a series of short quests, such as the flashpoints in SWTOR. Perhaps there could be a queue for each of the quests and each could be free-standing. When you finish, you can have the option to queue as a group for another quest. Rewards for the MP could be items that could be used in either SP or MP.
Yeah, it couldn't be the only aspect of MP because there could only, realisticaly, be so many quests and people could burn through them pretty fast, but this could be an interesting way to incorporate a questing mode into the MP (instead of horde or battle modes). Plus, this could also be a great way to add in additional DLC after release.
Just a thought.
#31
Posté 19 décembre 2013 - 07:36
The Montreal studio was always part of BioWare. From wikipedia:Akka le Vil wrote...
Maybe Bioware would have liked to put it in (though I have BIG doubts), but it's two facts that :Vortex13 wrote...
I don't think that MP would be put in "because EA said so", if anything I would say that Bioware has been wanting to add MP to their games.
- ME3 MP part was made by a different studio.
From the GameSpot article covering the formation of the studio(emphasis mine):BioWare Montreal. Formed in March 2009 to assist the Edmonton studio as necessary, it is, as of November 2013, working on the fourth Mass Effect title.
BioWare cofounder and general manager Dr. Ray Muzyka told GameSpot that his group will "work in partnership with the existing EA Montreal team" but would still report to him and his business partner, Dr. Greg Zeschuk. "It's still a BioWare Montreal team," he said.
"On-line component" is what the developers have been talking about. That doesn't automatically mean multi-player. Dragon Age: Origins, Mass Effect 2 and Dragon Age 2 all had an on-line component.Akka le Vil wrote...
- One of the Bioware employee (I think it was Gaider, but I may be mistaken) clearly admitted that putting some sort of MP in their games was a requirement from EA - it was in a thread talking about how BIoware quality had tanked under EA pressure, and the employee said that EA actually didn't intervene in their process, and only required MP and another thing I don't remember.
All this "doom and gloom" must get dreadfully tiresome.
Personally, I would expect that however BioWare would implement multi-player, I'd either be impressed, or at least satisfied, and use it on occasion, or I would be apathetic towards it, in which case I'd ignore it.
If there ever was a reason for me to not want multi-player to be a feature, it would be to prove wrong the people who moan about how it's the inevitable end of the world.
#32
Posté 19 décembre 2013 - 07:43
Televsion Networks can try and convince me to watch reality TV all they want, using all manner of interesting and compelling arguments. It is never going to happen. The same is true for supporters of Multiplayer (in any game, really, but especially a dragon age game). I will never accept that it is worthwhile including it, or even a zero sum exercise. It WILL make the game worse, even if it is simply tarnished by association.
#33
Posté 19 décembre 2013 - 07:47
Allow players to charge into battle as one of the fantasy creatures (Golem, Sylvan, Awakened, etc.) and I will be pre-ordering my copy, and encouraging my friends to do the same.
#34
Posté 19 décembre 2013 - 07:50
At first, I was rather leery about the ME3 MP, mostly because of the distaste I have for the Call of Duty and Battlefield kind of multi-players(a combination of disliking first person perspectives as well as competitive games). I didn't touch it for the first couple of months after the release. Once I did try it though, I enjoyed it immensely.I'm firmly in the "no MP camp", personally. I hated how it was tied to the single player campaign in ME 3, specifically that, when it was first released, you were required to play it in order to experience all of the single player content. That changed with the DLCs, but at first, it drove me nuts because I really don't prefer MP games.
#35
Posté 19 décembre 2013 - 07:52
"Tap 'O' repeatedly".
#36
Posté 19 décembre 2013 - 07:56
Thomas Andresen wrote...
At first, I was rather leery about the ME3 MP, mostly because of the distaste I have for the Call of Duty and Battlefield kind of multi-players(a combination of disliking first person perspectives as well as competitive games). I didn't touch it for the first couple of months after the release. Once I did try it though, I enjoyed it immensely.I'm firmly in the "no MP camp", personally. I hated how it was tied to the single player campaign in ME 3, specifically that, when it was first released, you were required to play it in order to experience all of the single player content. That changed with the DLCs, but at first, it drove me nuts because I really don't prefer MP games.
Yeah, I eventually grew to "tolerate" it. It was a gameplay feature that I just didn't like, but was part of the game that I needed to play in order to experience as much content as possible. Kind of like the tedious resource mining feature in ME2. Whenever I do a runthrough of ME3, I play a few rounds of MP at the end to raise my resource level as high as I can get it just so I'm not shut out of any content. But otherwise, I don't really play it because I just don't like it. I'm sure it will be the same with DA: I. I'll try it out and, who knows, maybe I'll love, but I'll probably end up playing it as rarely as I need to in order to achieve all of the SP content.
#37
Posté 19 décembre 2013 - 07:57
Plaintiff wrote...
Come on, guys! Co-op romance minigame! You know you wanna play.
"Tap 'O' repeatedly".
It wasn't funny the first time.
#38
Posté 19 décembre 2013 - 07:58
Fine. I'll just tap O by myself.Star fury wrote...
Plaintiff wrote...
Come on, guys! Co-op romance minigame! You know you wanna play.
"Tap 'O' repeatedly".
It wasn't funny the first time.
#39
Posté 19 décembre 2013 - 08:00
daveliam wrote...
Thomas Andresen wrote...
At first, I was rather leery about the ME3 MP, mostly because of the distaste I have for the Call of Duty and Battlefield kind of multi-players(a combination of disliking first person perspectives as well as competitive games). I didn't touch it for the first couple of months after the release. Once I did try it though, I enjoyed it immensely.I'm firmly in the "no MP camp", personally. I hated how it was tied to the single player campaign in ME 3, specifically that, when it was first released, you were required to play it in order to experience all of the single player content. That changed with the DLCs, but at first, it drove me nuts because I really don't prefer MP games.
Yeah, I eventually grew to "tolerate" it. It was a gameplay feature that I just didn't like, but was part of the game that I needed to play in order to experience as much content as possible. Kind of like the tedious resource mining feature in ME2. Whenever I do a runthrough of ME3, I play a few rounds of MP at the end to raise my resource level as high as I can get it just so I'm not shut out of any content. But otherwise, I don't really play it because I just don't like it. I'm sure it will be the same with DA: I. I'll try it out and, who knows, maybe I'll love, but I'll probably end up playing it as rarely as I need to in order to achieve all of the SP content.
I would hope that the MP is not required to get all the best possible outcomes in SP; and I doubt it will, especially given the general backlash that the MP requirement did have in ME 3 (at launch).
I don't want to see anyone being forced to play MP to get the best possible ending for DA:I; though I wouldn't mind seeing my 'promoted' MP characters on the field of battle in SP.
#40
Posté 19 décembre 2013 - 08:04
Yes. Yes it was.Star fury wrote...
Plaintiff wrote...
Come on, guys! Co-op romance minigame! You know you wanna play.
"Tap 'O' repeatedly".
It wasn't funny the first time.
#41
Posté 19 décembre 2013 - 08:08
#42
Posté 19 décembre 2013 - 11:02
#43
Posté 19 décembre 2013 - 11:15
#44
Posté 19 décembre 2013 - 11:22
#45
Posté 19 décembre 2013 - 11:25
su lu pi wrote...
Me to but it looks like its happening regardless. i would just like it done right than just be tacked on likr ME3 regardless of how fun it was for a while.
What makes you thinking it's happening? They have never even mentioned that they are working on MP during the development of DAI.
I think Bioware should make a point by not including MP, to let us know that they still create primarily single player RPGS.
Modifié par TristanHawke, 19 décembre 2013 - 11:25 .
#46
Posté 19 décembre 2013 - 11:30
#47
Posté 19 décembre 2013 - 11:45
#48
Posté 20 décembre 2013 - 12:56
You couldn't see any text if another talked to an NPC, and it was just ... meh.
Put in MP if you like. Make is optional that I don't have to install it, look at it, or need to even play it. And please don't add anything in it that gives items to use in single player that makes it imbalanced.
I dunno. I just don't see Dragon Age as a game for more than one person.
#49
Posté 20 décembre 2013 - 01:17
#50
Posté 20 décembre 2013 - 01:21
ElvaliaRavenHart wrote...
I'd just like to see them add it as an option and not involve the main campaign. I bought a single player game for a reason. I'm guessing this is all EA and because the new gen boxes have this capability it will most likely be in. I don't like, not much I can do about it.
Agreed, no requirement for MP, but I am not against SP and MP making little nods at each other.
But I agree that MP should be a selectable option within the game. More options are always better.





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